Dis guy.... Is a true pvper who understands how op str and bears are
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Honestly, the PvE content wouldn't work without classes, yet the game is also broken by the same system in many ways.
For example, in a class based game, people generally need to be set into one role. Bear was made to be able to play a DPS or a tank role, and in late game players can just be both due to skill points. If the bear is going to be the tank class (we'll just assume this, because we DO have a melee DPS - remember? foxes? no?), it needs to have less damage (maybe change rage to something else) and it needs to have less skills that focus on damage dealing in general. Generally, tanks shouldn't be able to put out a lot of damage, which is why Savage is so broken. It's both a high damage set and the tankiest set.
And on the subject of class flaws, let's look at how Fox has no way to sustain itself in a fight. It has no debuffs to keep itself alive, and its damage isn't even as good as a bird's or elf's is. The main problem with Fox is that it's designed to scale with Dex, but it's a close ranged class. This should make it a high risk-high reward class, right? Unfortunately it's just high risk. :dread: And then there's Rhinos, who have a buff that serves essentially no purpose in late game (come on.. 5 armor for the team? and only a small dodge buff for yourself =x). And mages with a heal and shield that makes them almost impossible to kill in certain levels, as well as more general scaling spell damage than any other class. Birds seem to get the short end of the stick, being the highest single target damage late game, and one of the worst buff sets in the game (why do birds need a hit buff when their primary stat makes them have way to much base hit to begin with? Plus, almost all dex gear gives at least 6 hit % after level 50).
The main problem with PL right now is that the original 3 classes completely overshadow the new ones, which fill roles that Mage/Bear already filled decently enough. If we want balance, I think the over all versatility of those classes need to be toned down, and specialty should be promoted. Could be done with a sub-class system, or advanced class system, or skill trees, or even just change the skills so they fill one role each.
Sorry if I sound like I'm rambling. I've had a lot of time to think about this, and after playing a LOT of different MMOs, I've noticed a few things I never really questioned before. :grey: