very nice Phys!
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very nice Phys!
Dual speccing my bear made it playable again.
Man they better fix the dual spec stuff.
nice AWESOME guide might come in handy the future:D
So that means if you want more weapon base damage add Dex and more mana regen add int thats cool will give a bunch of different stats of course but weak skills
Any ETA on Eng numbers like for Op and Com? Please?
Sounds good. Good enough reason man. If I can scrape up 7 plat more by the time I'm 20 I'll contribute skill numbers, but probably somebody will beat me to it by then. :/
So far it's looking like the same will be true for Eng since the other two classes are dependant on a stat as expected. I can try getting a gear comparison together (Get some gear with 2 or 3 of each stat and see which raises my damage and heal numbers the most), but I'm only level 8 so far as of the time of this post.
One thing I can confirm for sure is that weapon damage improves Engineer skill damage and DPS does nothing for skills, the same as in PL Mages. Having a weapon also seemed to improve my heal amount by about 10 points per tick versus not having a weapon, which is unlike PL.
I see myself going dex/int Op and str/dex Com. :D thanks phys. Mathemagician ftw :D
Sorry Whirl, but I agree with crimson. I never realized how much of PL i was missing out on by not dual speccing until I was 56. If I were pure int elf and there was no tank in group, everyone dies. As a pally, I can tank and used the AOE spells to grab aggro while still healing if needed. It is harder to play as a dual spec but if makes runs easier for the rest of the people in the group, so I just don't understand your logic for hating dual spec. Sorry, I know this is a SL forum but I have seen whirl diss dual specs in so many threads that I finally had to respond. Sorry, don't mean to attack you personally whirl but I think you are missing out by not attempting to dual spec. And you still never answered my question as to why you complemented my COP dual spec guide if you hate dual specs.
Since i have apple, i just got the game but I thought I would try to help you fill in some of the question marks for the engineer. I only have 25 points to allocate, so I'm not sure of patterns yet, but will confirm as I level more. From base stats: Str = 3, Dex = 1, Int = 5
STR
+1 crit @ str = 11, +1 crit @ str = 21
no increase in dodge @ str = 28
DEX
+1 crit @dex = 22
no increase in dodge @ dex = 26
+1 damage @ dex = 10 (DPS remains same), no additional @ dex =26
no increase in armor @ dex = 26
INT
no increase in crit @ int = 30
no increase in dodge @ int = 30
no increase in armor @ int = 30
Hope this is a little helpful!
Not quite sure how to interpret that...can you explain in more detail?
This is how everything was derived: http://www.mediafire.com/?le6tp1einv77n35
@ physio,
Sorry, I wasn't trying to cause any more confusion. I also don't now how to interpret it. I stared an excel file similar to yours but I don't have enough attribute points to be able to see trends yet. I thought that what I posted could just give a very general view of some of the stat increases that went along with the attribute increases. I will probably be playing ALL NIGHT so I should be able to gather enough attribute points to show figure out a trend. Save your plat for vanity gear! If you want I can fill send you my results in a PM so you can edit your first post so all the info will be in one place.
PS, I'm a huge fan of your guides! Keep up the great work!
Hm, now we need to figure out where the breakeven point is for DEX (damage) vs. INT (hit)…
Thanks for the support!
Engineer stats slightly edited. Hopefully the next level cap and campaign will finalize the guide.
I love staying pure!!!! Mage in pl pure int all the way baby!!!
It may seem harder to some, but for me it helped me learn my character to stay pure. LOVE BEING A MAGE!!!!
(Note) People play however you want as long as you enjoy yourselves and don't hurt others. I just had to comment on how I felt
about what whirlzap said. Have fun!!!!