We should change the name because Sniper is already for Ops. Reference: Snipertech armor lvl40
Lets find a new name!
I'm thinking about a kind of "Space Navy"
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We should change the name because Sniper is already for Ops. Reference: Snipertech armor lvl40
Lets find a new name!
I'm thinking about a kind of "Space Navy"
Alright daily blessing, I have a feeling that we need that, as people are screaming for it.
But we can't just call it blessing b/c this is a Sci-Fi game, so let's come up with a new name...
Experimental Augmentations
Course: 1 week (with goody at end of week of course, for your pain and suffering)
Day 1: Augmentation 1.0 - 1.25x random, could be dmg, armor, or xp. With a 0.75x penalty on hp, mana, OR -1 hp regen or mana regen, which is almost neglegible but there for show, side effects of augmentation, pain and suffering. Last a day (offline time included)
Day 2: Augmentation 2.0 - 1.50x random, could be dmg, armor, or xp. With a 0.80x penalty on hp or mana. No regen deduct as a choice. Starting to get use to the augmentation. Last a day (offline time included)
Day 3: Augmentation 3.0 - 1.75x random, could be dmg, armor, or xp. With a 0.85x penalty on hp or mana. Used to it even more. Last a day (offline time included)
Day 4: Augmentation 4.0 - 2.00x random, could be dmg, armor, or xp. With a 0.90x penalty on hp or mana. Used to it even more. Last a day (offline time included)
Day 5: Augmentation 5.0 - 2.50x random, with choices of TWO from dmg, armor, or xp. With 0.95x penalty on hp or mana. Last a day (offline time included)
Day 6: Augmentation 6.0 - 3.00x random, with choices of TWO from dmg, armor, or xp. With no penalty. Last a day (offline time included)
Day 7: Augmentation Finale - 3.00x dmg, armor, and xp. With gold/plat/equip.
How about a bomber instead of a sniper.
It would be a class with extremely low armor, long range weapon, bombing weapon (rockets), high dodge, low critical, very high damage.
It would be a hybrid between a Commando and an Operative
i thought about extreme high dodge, very low armor, Extreme high damage multi target, speed 1.2
So its a destroying machine made to stay back and do damage. It can do group buffs, like crit and dodge, armor too. Basically, it hold a rocket, like eng hold handblasters, op hold dualweapons and com hold heavyweapons
well, most actual players are very active. so this will be very bad for lower players, or new players. The buffs are extremely high. With that, i can cap within a week. If damage is highered, the farming rate will be obviously lowered.
I suggest:
Day 1: Increase 1.0 - 1.05x random, could be hit, armor, or xp. Last a day
Day 2: Increase 2.0 - 1.1x random, could be hit, armor, or xp. Last 2h
Day 3: Increase 3.0 - 1.15x random, could be hit, armor, or xp. Last 2h
Day 4: Increase 4.0 - 1.25x random, could be hit, armor, or xp. Last 1h
Day 5: Increase 5.0 - 1.25x random, with choices of TWO from dmg, dodge, or xp. With 0.95x penalty on hp or mana. Last 1h
Day 6: Increase 6.0 - 1.50x random, with choices of TWO from dmg, dodge, or xp. With no penalty. Last 1h
Day 7: Increase Finale - 1.25x dmg, armor, and xp.+1.1x reroll. last 30min. Next day, the Increase stays same, last for 30min.
We can substitute daily enhancer, with this increase!
lel. we can never substitute daily enhancers.