The Arena of Honor costs 5 platinum to unlock:
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The other arenas are free though right
Well there are 8 free 3v3 Arenas, including one you can unlock through quests (Oasis).
I think you should move The Arena of Honor over to this section - there's a nice space in the bottom right corner for one more arena to be added to the free arenas.
No one plays any of the purchasable arenas in the other section besides Honor, so the only reason anyone would purchase it is for that arena alone. And since Honor is all about being free, gold purchasable, balanced, and so forth, it makes sense to move it to the free arenas section. Or perhaps you could make the arena cost gold (a 30k-100k fee) to unlock just like the gear.
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Honor arena costs plat to play, the gear may cost gold but the map doesn't. This is a major reason why many can't play because plat being hard to obtain.
It would also be great if we had multiple sets of honor gear like plat packs. Longswords and swords for bears, hammers and axes for rhinos, wands and staff for mages, dagger and duel daggers for foxes, and bows and talons for birds. This would bring mkre action towards Honor PvP and influence different styles of gameplay. It could also serve to further balance the gameplay in honor by making normally weaker dmg classes stronger. Me and Dollo could easily draw up some statistics on what the gear sets should be like.
Expanding the upcoming Halloween event is top of the list. There will be a new area for tier score / leaderboard purposes. My aim is to make this new event area an 'even playing-field' for all low-level, endgame, f2p and Platinum players by introducing a new mechanic. It's a huge risk obviously, but I think it's got a potentially awesome up-side. I'm hedging my success with this new area by making the loot very, very good. So even if the gameplay stinks you'll still be able to get your hands on some really great gear :-)
[QUOTE=Cinco;3047742] My aim is to make this new event area an 'even playing-field' for all low-level, endgame, f2p and Platinum players by introducing a new mechanic.
What is this new mechanic? .. Already we have if a endgame max level enters a low level dungeon the mobs become harder to kill for low level ... ??
Can you give a little info on new mechanic ?
pretty much covered everything i would have said in this post for me lol.
beyond that plat prices are still honestly op for the amounts sill being offered from when I started playing the game back in 2010, but honestly thats beating a dead horse that this point since there's not even worthwhile routes of gaining plat without getting id frauded by info gathering sites that are blatantly harvesting user's info for profits ie tapjoy/ironsource.
thanks for the halloween event though, was a nice change to the normal play atm & it gave me a reason to play pl again.
I think leveling gets to be near impossible due to almost no one ever joining let alone full team runs. Not sure if you can scale pve enemy health/dmg/armor to the number of players, if not a overall nerf to enemies’ stats would help. I was trying to get back into some mobile games I used to play but PL was so discouraging to level to endgame between needing very slow xp gain and enemy difficulty. Whereas in Order and Chaos I was easily able to quest ~15 levels to max in about a week playing maybe 30-60 minutes a day, I played an hour of PL and couldn’t even get 1 level when I need 30+ to reach endgame.
I realize the games have very different mechanics and the faster level doesn’t exactly draw anymore players since it’s a pretty dead game now, but I know it would hold my interest more if I didn’t have to spend hours grinding through mid game leveled areas