I mean the curse damage was in the same range?
If not, then its something wrong in the developer comments, or at least what i understood of them.
Printable View
But that would make sense, since Fireball is the weaker skill, it "reflected" 60%. Lightning and Frost, stronger skill, "reflected" 40%. And Aimed Shot reflected ~5%. Makes sense now.
Then it would be useless vs dot damage since dot damages are low. Also rogues will start to rage because they would die instantly after the first aim shot.
I think curse is good on low lvls too where a lot warrior with high armor - curse ignores armor - and high damage running around. I got a lvl7 warrior and curse really hurts. Ofc its just in clashes, no chance on 1-1.
Just to add two more interesting facts I observed but have yet to explain:
-If the damage is blocked by invulnerability, there is no damage reflect at all.
-Weirdly enough though, if you fire around at walls or nothingness (while cursed), it does reflect.
"Take this, wall!"
-Deceased smurf
Get on and let's solve this. ^
These developers... Are so... Not... With... Us...
Noob question, what happens when you curse another curse user at the same time?
Ran a couple maps with a curse mage today. Lol but it works in pve better than I thought it would. Arachna cursed nicely as did mobs. Js
Yes, if we get curse and performed an attack, we didn't received any damage right? while we hit nothing?
Do we received damage when get curse even the enemies that curse us already dead? (in case we didn't hitted by DoT skills upgrade)
It doesn't make sense but that's what I have observed. I don't currently have curse on my mage so it might take a while to verify it.