Originally Posted by
Snacking
“The rng in pvp has nothing to do with hit% rather than crit”
OKAY loooooool
So say I miss drain on an enemy mage and he hits his drain. He gains like 150 hp, does 150 damage and I lose that skill for another couple seconds and do no dmg. That puts him 300 hp ahead. If he crits drain he hits me for 300 and gains 300 hp but I miss drain that puts him 600 hp ahead.
HITTING SKILLS IS COMPLETE RNG IF U DONT HAVE 100% HIT
My question for you is-
My drain missed and he hit his, since it’s not rng based, what could I have done to prevent that?
Also pvp in 2013 is completely different than pvp now, not only hit % was different but bear as well as bird have both been nerfed since then. Not to mention 2 entirely new classes JUST being introduced close to the beginning of 2013. Pre-forgotten too? Bro ur bringing up a whole different era of pocket legends.
How does this guy have as big of voice as he does in the community?
Quality is actually making valid points tho,, I agree with most of the things you’ve said and I respect where ur coming from. I do feel like mage needs a nerf though because they ARE superior to other classes like I’ve said in the past, but once again, they are beatable. Good dex bears/str bears such as; itsmrn, stomp, bearmagebird, benjye, etc can shred thru mages. Good foxes can easily do the same. Birds and rhinos are kind of useless though, but they can’t really hang with any class not just mage, which is why they need a buff atm as well.
Once again though,
The problem with the hit/debuff lies in the hit system rather than the class itself.
I agree with rose though. I think in balancing low level, rather than changing the base stats / skills of the mage, tweaking the gear would be better. Nerfing enchants / rovgs would make pvp significantly better. Birds are still at a disadvantage until endgame though even if the buff/nerf becomes active, which is why I believe they should be buffed.