Because you don't always crit. More base damage gives you a 100% that you'll hit that instead of relying on lucky crit. And 1 crit doesn't do that much imo.
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Added a new part - How to play. Will complete the part as soon as possible!
Depends on how you are facing the target. If your facing him and hes running away then it has 14 range because of the range glitch (i think) if your shooting at him and your running away, and your not facing him while running then your range is 10. At least i believe this is the truth.
No offense but just trying to burst a rhino down isnt going to work. It would be better if you crippled the second they charged you then smsed and stomp. This way the rhino can't move, he took a good amount of damage, And he can't hit you then proceed to rinse and repeat except stomp as the cripple is about to wear off then get close and cripple him and sms then walk back and kite.
Also with enchantresses often times their combo will be light fire and ice or fire ice then light. Just because a mage uses light after a certain skill or combo does not mean that he is stressed in any way so don't attempt to rush the mage down when their is a good chance that mage knows exactly what he is doing.
With birds you could have mention how to counter dodge birds since we have a few of them in pvp.
Also how would one kill a 17 rhino or a 18 bear. Basically don't be level specific. Example is you put a strategy on how to kill a level 15-17 dex mage yet there are 20 tank mages and 20 kite mages. Another one is that you put up a strategy for a 20 rhino that wouldnt work vs a 17 kite rhino like luy so don't post a strategy that counters a certain group without saying or warning that it is for level 15 dex mages only. Not knockin it but i can see people reading this and using a strategy for a 15 mage against a 20 tank mage.
I am going to update that part as soon as I got time to do so. At the moment it is just a first draft since I wanted to add content fast. I guess I will have to think through the strategies against the different classes. You'll barely fight other classes than Bear and Mage therefore, I am not even sure how I play against them. Normally, that's just something that happens automatically.
I will try to map my strategies better and make each class specific part more in-deph. The different levels and "sub-classes"/types is a good idea!
Ok guys, I've been working more on the How To Play section. Added in-depth guides on all classes but Paladin so far. I need to play more against that class before I can write down a stable strategy.
Hope you like it!
EDIT: Added Paladin part as well. The Skill route map isn't done yet tho.
auto bow -13
long biw 10
sbl 8
paw 10 (i think)
forg 8 (i think)
if ur chasing u gain 2m so auto bows actually go to 15m
if ur running u lose 2m
nah, sbl/talon are 9-10m as well as the paw (most likely 10m), auto bow is normally 12m but you can achieve somewhere between 12-13m when your back is turned at maximum range.
in that case, talon is above 8m and under 10m because my baseline was stomp range compared to barrel distance. an easy way to test is use /location and measure the change in x/y axis as soon as you find a horizontal/vertical line change.