Quote:
Originally Posted by
ProSophist
I stand corrected. [B]
Is this enough to conclude that rifles are ultimately better than dual pistols for Operatives? I'm not quite ready to say yes just yet. There are still plenty of factors to look at such as normal attack damage, hit%, crit%, and armor.
Just so your head doesn't hurt, I can tell you that...
Code:
Flash Rifle Delta
200 200 -- Seconds
0.5 0.8 -- Speed
400 250 150 Total Shots
20% 20% -- Crit Rate
320 200 120 Normal Shots
80 50 30 Critical Shots
100% 100% -- Notmal Damage
133% 133% -- Crit Damage
426.4 266.5 159.9 Damage Multiplier
107% 107% -- Shot Multiplier
29 38 -9 Min Dam /w Lv 30 Epic
53 76 -23 Max Dam /w Lv 30 Epic
41 57 -16 Avg Dam /w Lv 30 Epic
17482 15191 2291.9 Total Dam
87.41 75.95 11.46 DPS
5 5 -- Armor Reduction
36 52 -- Avg Dam /w Lv 30 Epic After Armor
15350 13858 1492.4 Total Dam
76.75 69.29 7.46 DPS
Including crit rates (and optionally hit and dodge rates, which just act as multipliers), the Flashguns do more damage.
The armor was just assumed to be a flat rate, but that's just an estimation tool and is
not how the game behaves.
We won't be able to put this issue to bed until PVP, where we can run controlled armor better.