when real normal server expense event
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when real normal server expense event
pets made for ROUGE.
Attachment 135028
Opens fissures in the ground that damage and burn enemies, and reduce enemy hit....
Grammar, my dear devs.
For everything else, people need to learn to actually try a pet before they start asking for it to be changed. Have we not learned anything from the past?
I really was thinking this pet would REFLECT attacks, the AA sounds meh!
Add some regen +10mana and health regen
I think sts hit a ceiling with pets any stronger and it would be more ridiculous then it already is. So please dont buff much
A nice arcane pet.
I want to get it soon :encouragement:
Just thinking out loud here. To me it seems that this means it would auto target on AA, or at least have a single widespread attack. SnS pools are possible to avoid, but this AA is probably considerably harder to avoid. Making the damage higher than SnS pools would be quite devastating. Of course, cannot judge till I see it in action.
Hey STS,
Thanks a lot for the new sneak peek on Toor. It seems to be a really unique pet. I personally love enviromental aa's, SnS being my favorite as of now.
As Zeus said, the debuffs in it's aa can be over ridden by other pets/skills. I suggest that Toor should get 30% armor reduction, totally remove the hit chance reduction and replace it with a 15% chance to banish. We really need a new banish pet. Looking at other banishing pets, we have Grimm 5%, Nekro 5%, Maridos 1%, SnS Pools 10% and Samael 10% chance to banish. This would make Toor the superior banish pet and tbh it's about time certain pets such as SnS get beaten in certain catergorys. Also I think that increasing the crit chance reduction to 15% would be nice as Gyrm has a 10% crit chance reduction.
It's happiness bonus looks really nice as of now. In the test server I must have been blind as I didn't see it's +25 primary stat or it just wasn't in the test server version.
One thing that concerns me is Toor's passive attack and the speed that the pet attacks at. In previous pets such as slag and glacian the attacks have been very slow and tend to miss the target quite a bit. What really concerns me is that because of the slow attack rate the pet won't really stun. As we all know, there's a 7 second period when a player/mob can't be stunned. If we're playing in an elite map or pvp the pet won't really have a chance to stun due to the lack of speed in it's attack and the fact that this type of pet misses a lot. I propose you take a look at the pet and fix all elemental type pet's mechanics.
I personally don't like the dodge or crit chance in the passive attack, players/mobs only dodge pet/auto attacks and crit chance reduction is already in it's aa. What i'd like to see is these removed as they're not very useful. Although I don't really have any suggestions as to what they should be replaced with as of now.
In the pets current state I am more so swinging towards getting Nekro as I feel it's superior but that pet did go through a buff. It'd be nice if the pet got an increase of crit on it's happiness bonus, maybe increase it to 10%.
I also think it'd be a good idea to limit "Toor" to Large and Massive crates. I believe that this will encourage players to open these two types. Not just open the smallest type of crate for tokens and a chance for the new arcane.
Thanks a lot again STS
You've really got me excited for the expansion and ready to spend!
-Anyona
Please post estimated expansion date.. Had enough of these sneak peaks...
Nice but not nice to the ping
For the next sneak peek-the expansion release date.
IMO this will be the best sneak peek.
Gold Toor should have this additionally: Gold sickness: looted gold x 10
I just feel most pets have similar arcane abilities, add crit chance, reduce armor, reduce hit. It's quite boring and seems lack of effort. I find lime and lemon's AA is quite impressive. Hopefully u can work out more distinctive AA to make arcane pets worthy to own one.
expansion where are you :( cant wait to see you in my screen XD
Maybe put in some kind of strong root effect
any info on AA's cooldown and the effect time?
thanks :D
Hi everyone.
After all this waiting the arcane pet stats are weaker than 2 tears old arecabe pets... pls ats increase Toor stats. Its not fair if after years Sns slag maridos gonna be better than this. And also add somethin to this pet which gonna be more useful fo Warrior clas. Cus as you know 1nd.Rogue 2.Sorcerer 3.Warrior. warriors in AL this is how it going.
Also AA i hope u add better AA than Sns
Also add little more proc and gold on this pet. If u make it better ot means more profit for Stg. Cus i blieve hpw better pet that more ppl buy platinums to get one. So the key is with you just do it ty. :)
I think the stats are fine. The passive and AA seem standard and nothing to get hyped over. Can't tell how good the AA will be yet though. How about adding chance at 80% speed reduction on the passive attack and/or adding small chance at root on the AA. Considering its an earth-type pet. Otherwise, this pet will be overshadowed by the older and much stronger pets like Nekro / SNS.
Look good but i honestly do think you need to tweek the crit vlaue and add maybe some health . mana regen. After all this should be a slight upgrade to Nekro / Sns ?