Originally Posted by
Energizeric
Yes, people may forget, but it was my suggestion thread that got them to make this exact change to the locked crates. In that same thread, I did not only make the suggestion for locked crates, but I made it for the entire game including mobs and bosses. In my opinion there is no point to having green & white items at level 30/31 as nobody uses them.
Really there are way too many rarity colors. There should be common (purple), rare (pink), mythic (orange) and red (arcane). But yes, this would only work if 80% of the time you would get no drop at all, and just get some gold instead. I don't have a problem with that. In fact, I think bosses should drop a decent amount of gold, not the normal 20-30 gold they usually drop. The one time I found Bael 2, he dropped 900 gold.
If they made it this way, then I agree the system would work much better. But of course, then people would complain that they spent 20 minutes doing an elite dungeon and only got 900 gold and no drop. So while this system would probably make more sense in general, it is not going to satisfy the complainers who expect to win the jackpot after putting $10 into the slot machine -- unfortunately those people don't realize that if the slot machine paid out every time $10 was put in, the jackpot would only be worth about $9.
Unfortunately there is no way to beat the rules of economics here. Every change has consequences. As they say, "the path to hell is paved with good intensions." Be careful what you wish for.