Elite Inan will one hit you outside the red zone. He has the similar red zone as Frostr. And Frostr still hits me outside the red zone.
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Elite Inan will one hit you outside the red zone. He has the similar red zone as Frostr. And Frostr still hits me outside the red zone.
The bosses that have "levels" (they get more powerful as their health goes down) like Grimnr and Inan' hesh have bigger red zones when they are getting stronger. I think once Inan' hesh is enraged, the red zone area is increased, but the actual red zone you see is still the same as when he wasn't enraged. I believe Frostir also gets stronger overtime.
That's just what I think.
I believe this is what we call obvious.
Theres still a one hit knockout.and tht aint so much of a challenge.rather than remake/reset hoping for some luck.but this event occur very less now.
Another that make it seems a KO shot is vicious combo.when you are badly damaged after a special ability the boss (i.e mardom) come with immediate slashing that sent you to hell.its too fast so it seems like a KO.potting insanity wont give you the sufficient healing amount to recover.
Its a hack and slash but complicated than it seems.most finger need to be alive.if you are a tap2 champ should be peanuts then.
This aint theory.tested.and talking from experience in game.
I agree with the OP. There are 3 ways to control the number of good items dropping:
1) Keep the drop rate super low -- problem with this is that players lose interest in farming.
2) Make the boss take a super long time to defeat, i.e. very high health. They have tried this in PL with some success, and they tried this in season 1 in AL with a couple of the elite bosses. This seems to discourage players from farming as well. Nobody wants to bother if it takes a half hour to defeat the boss.
3) Keep the drop rate decent, make it so it only takes a short time to beat the boss, but make the boss super powerful so he is HARD to beat and he easily kills the party. This seems to be the most successful method. Players stay interested because there's a decent drop rate, it doesn't take that long to beat the boss, and if you die, no big deal, you just try again.
Also, #3 results in some revenue for STS in the forum of plat revives.
Exactly. A dev (either Samhayne or Carapace) stated back in April or so that the reason bosses have 1-hit abilities is simply to add a challenging element to the game (and like Energizeric mentioned, a source of revenue from plat revives). As I've said in the past, there are no repercussions to dying in this game other than a tally mark on your "deaths" count and, if the timing is bad, missing out on the loot. However, it could be much worse and similar to other games where you either lose XP, have to run back to your corpse from another zone, or your equipment takes a durability hit, etc. I'd much rather play a game like this where all I have to do is spend 30 seconds (on average) running back to the fight with nothing to lose. Most of the 1-hit shots can be avoided anyway. Some players here don't realize how good they have it here in AL.
Granted, there are multiple bosses who act funky with their red zones (facing the wrong way graphically or are actually in a different location than what is displayed) which contribute to annoyances in the game. I imagine it requires a new client and is on the "To Do List" along with fixing passive skill attributes.
Hmm.. Seems like they have quite a long "To Do List." Passives have been like that for a while. ;)
And yes, there are a lot more hardcore mmos. I used to play some that forced you to run back and retrieve all your weapons and gear after dying.
Has anyone played Everquest and fought Kerafyrm? That boss had so many nasty KO's and he majorly deleveled you several times during the fight. We had a full server of players and could only kill him after they nerfed his health pool after a couple of weeks.
Anyways.. I honestly like AL's system. It mixes hardcore and casual gaming without leaning toward one or the other. It is a nice balance that keeps me playing and doesn't make me utterly frustrated.
Either way... KDR means nothing. Its just an number. :)
Thanks Link for something that a lot of people need to understand. :)
I have to put my tokens in this.
I used to try to solo Frostir all the time and without fail the battle was the same. Chance of me dying before he was below 25% health was practically zero. Chance of me dying once he was below 25% health was guaranteed. Once he was almost dead I would start insta dying almost constantly.
The cynic in me says this is pure evil plat manipulation since the more you have done, the more likely you are to pay to preserve it.
^^^not a fluff post. :)
I don't agree its a bug. However..... Why even add red zones if im going to die a second or two seconds after i manage to escape it? Take the red zone wind ups out altogether so you don't lie to us. You want us to spam plat revives. Plain and simple.
I'll gladly post videos of the fools saying its "lag" . I play on pc. My connection is never above 35 ping. If I was playing on a device then yeah sure you can say that. Its clear as day the devs put these "fake zones" in to force us to plat revive otherwise we lose out on our loot.
Frostr is one of the few bosses where you need to be out of the red zone as soon as you see it. Even if you manage to get out, unless you move your butt and get out quickly you get hit - the solution is to just use a decent pet with movement speed. If you use a pet like slag you have two chances - the movement speed to get out of the red zone and the stun aoe to maybe stun him before he uses the skill.
For Frostbite you can't side step the pull - but you can just run out of range and it won't hit you. For the ice patches just find someone who actually knows how to use Misty.
If you have issues with getting hit with any boss just play on the edge of where his area of effect skills hit (unless you're a warrior) - yeah, you won't kill any boss the fastest this way but it's pretty safe.
The solution more or less would to be to add something similar to health gating. If your level 36 and max geared. a boss should not have the ability to one shot you for bs reasons, Especially if your in endgame gear. thats just wrong tbh.
ive played other MMO's where the game had this same problem, Solution? added health gate. Ofc it'd take some tweaking but it should be in the game still. I can understand maybe if a boss nearly one shots you then two hits you. Granted. But full on one hit when im in literally the best setup gold can get you? ...