Can actually win 2/3s of the time. I guess.
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Can actually win 2/3s of the time. I guess.
or you could hit me up in game and I could define legit for you ;)
You can always test on me.
Well here it is :D
http://a3.sphotos.ak.fbcdn.net/hphot..._8249870_n.jpg
Took while to get the equips to boost the stats but there she is!
only pink used to boost was lvl 17 platinum talon ;) have fun figuring out how I did it!
Btw those kills and deaths are from my lvl 15 twinking. Not bad considering bears are OP :D
Damn. Can you get ingame?
Btw, I need to know the kind of armor.
So you are not using a pink helm?
only PINK item or only item used to boost?
its lvl 19 "Ursan Ursan Helm"
Ursan ursan?
yeah it's an "Ursan Helm" but with the prefix "Ursan" so it's called "Ursan Ursan Helm"
and that was the only item i used to boost that was pink, everything else purps and trash
so far, my creation is a bit of an anti-bear mage.... I love it.... I shall call it the Riot Mage build
Sounds fun how did your spell dmg end up turning out.
Well i came to the conclusion that it's not a good competitive build at all. You'd have to have perfect timing with everything.
This was the build:
Str - 43
Dex - 55
Int - 7
Heal - 5
Frostbite - 1
Firestorm - 1
Weakness - 6
Nightmare - 6
Looks too centralized, but the idea was to make up for the mage's low mana and spell power and instead have a weakened opponent to let the talon do the talking. 5 heal was simply because anything less was going to be too little to really do anything to benefit. I got the idea to use Nightmare and Weakness from my bird's "chanter" build. Basically was meant to weaken the opponent and make them frail while also nerfing their damage.
Pros:
VERY VERY VERY usefull in 3v3 rumbles since the debuffs are AoE. In terms of taking hits as opposed to healing and draining to survive, probably the most durable mage build I've ever compiled.
Cons:
The talon gave the mage 84 dps at level 20. Not bad, but the Nightmare and Weakness took about a second to kick in. Str armor only does so much, and this mage is definitely not "smart" enough to heal for adequate amounts.
Enemy mages are also able to heal off the heart of this build: the double debuff. Needless to say, mages (particularly int mages) were the heaviest counter on this build.
Birds came next, as most of their skills have the same range as the debuffs, but their also way faster. By the time I get my debuffs in and try to heal, I've taken too much damage and am usually killed by auto.
Bears were what this build stood the best chance against ironically. Bears' slash skills were kept away from me with frostbite, and as for the dex bears, Weakness made their weapons almost useless. Nightmare, however, didn't have a great enough effect to whither down their health as I had intended.
All is lost, gg Zeriousvslb, I'll get you a better build to get those kills back :D
Riot Mage Project: General Failure/Consider Alternative Stat Placement and Gear Setup
Btw here's the gear I used:
helm: lvl 19 "Ursan Ursan Helmet"
weapon: lvl 19 "Jewel Thief's Platinum Talon"
armor: lvl 19 "Green Mail of Legend"
shield: lvl 19 "Conqueror's Ironrock Shield"
Ah, I was thinking of a lvl 19 twink, which I'm pretty sure you can't pull this off with. Anyway, I wouldn't think it would work out too well. Mages are best with str/int at that level, I've seen some pretty beast dex mages. Toywand/snowball is a must, so you can really hit hard.
So far the main build i've seen that are doable are:
•full dex mage
•dex/int mage, dex geared
•dex/int mage, int geared
•str/int melee pally
•str/int wand pally hybrid (this is where i got the idea, and Vslb is now this)
•str/int hammer pally (Zeriouswolf original build)
Herwolf, I am a battlemage. (Str/Dex) -Deronwilliams