Wow! Physiologic you are great!
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Wow! Physiologic you are great!
Ahhhhhhhh!
Headache!
I understand that Hit% is capped at 85%, so out of 100 attempts, you will hit an enemy 85 times. But if that enemy has 100% dodge (assuming it is not capped), then no matter how high your hit% is, you will still be unable to hit the enemy.
Looking at your roll chart:
http://img.photobucket.com/albums/v8.../algorithm.jpg
Lets say:
I am attacking a mob with 100% dodge.
I have 200% hit (more than enough to keep me at the 85% cap)
Then first, I roll for a hit (vs. Miss). My hit then goes to the next roll 85% of the time. (missing 15% of the time)
After that, my roll continues for hit again (vs. Dodge). This is where it gets shady for me.
Now, this factor is solely based off of the enemy DODGE. (since you already "landed" the hit, you just have to see if the mob dodges it). If the enemy has 100% DODGE (that is uncapped) then the mob will dodge every hit. This makes me think 100% DODGE does in fact lead to an invincible character.
Wouldn't 100% DODGE (assuming that there is no cap) actually make one invincible?
Just throwing this into the mix.... Just an unsupported thought is all...
What if your hit chance and the target's dodge chance are calculated together? Meaning; let's say I have a 125% hit chance and my target has a 50% dodge chance. Could it be calculated together as 125 - 50 = 75% chance to hit?... Just a random thought.
What say ye? ;-)
As there is currently no way to reach 100% dodge that I can think of but no way of knowing if there is a dodge cap, we can't make any conclusions yet :p
And I don't think dodge and hit are mixed together because of the distinction between a MISS that occurs on top of your head (meaning your own hit% failed) and a DODGE that occurs on top of the enemy's head (meaning that its dodge% succeeded).
Don't your knees shake just standing next to him in game...lol joking