Originally Posted by
Thundyrz
Yeah i saw... I was partly addressing what Carapace said. Regardless of whether the amulet is stashable, the unnecessary frustration of looting the 'wrong' amulet will still exist. Maybe I'm wrong about the basic economics at play here, but the way it is now significantly reduces demand for chests, which erodes their value. Players (like Sera and Zeus) are discouraged from farming for chests or purchasing them. Both supply and demand are being artificially reduced, demand more than supply.
That contradicts the argument that Carapace is making. I'm not intending to make a mountain out of a molehill here. STS uses the same technique on much of their lootable content, but I think it is based on a faulty premise.