Originally Posted by nazgulking:490118
I have to say that I'm loosing interest in PL. This is because there are no new game mechanics. Recently I am moving to a PC MMORPG, not for the graphics, but mainly for the lack of things to do besides grinding and farming. I can list you a few.
- Quests that actually give you some XP compensation, lower level campaigns should give less EXP, while higher level one should give more. As someone has stated in this forum, questing should guide our grinding, to give it a meaning. In my head after I finish all quests in a zone I should have reached the MAX level (not the elite level) for that campaign. This means quests should get longer to be turned in, as the level raises. There could be even a quest that continues thorugh campaigns.
- More uniqueness to the ambience. We are seeing now that some of the newest dungeons are a copy-paste of the same campaigns at lower levels. Here I am not asking for astonishing levels from a graphical point of view (there are a lot of PC MMORPG for that), rather details that give you the feel to walk into different camapigns.
- More unique mobs. Cyclops, werevolves, elementals, just to name a few. There are so many we can take inspiration from, we don't have to re-invent the wheel after all.
- More uniqueness to the trash, uncommon, rare and epic items. From Nuri we are seeing a recycling of the old AO3 items with just the name changed.
- A better crafting system. We had at least 3 campaigns to evolve this aspect in-game to see it unchanged so far. There should be room for gathering primary resources (not only drops from mobs in the dungeons) for using with crafting recipes. I would like to see more general recipes that gives better stat to the actual non-legendary equipment.
- Define a pet system. We have some pets in-game that are just Vanities, it would be interesting that we could make grind our pets, maybe with pet-oriented quests from the campaigns. Maybe we could introduce a system to gather pet eggs and breed them somehow. They would never assist us in battle, but rather give us a boost in our stats.
- Professions. This is just an appendix to the crafting system.
As you have seen I've never mentioned graphics per se. What PL needs now, IMHO, is to stop dishing out new campaings and give more game dynamics. I don't know if my fellow forum coleagues agree with me, though.