I tried to explain why your suggestion will harm players on the long run but it doesn't seem like you want any comments on your thread. Have a good one.
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Normally, all of that information goes into a preview for either an expansion or an event. However, sometimes, we developers like to put secrets into our games. If someone hasn't found it after a while, we typically drop hints on the forums.
An organized wiki would be nice, but that's a lot of work (and typically done by the community).
-ALS
Idk what’s going on hahahahahaha
With scaling mobs and bosses hp and damage for the current level cap it is not a bad idea at all .
They should keep the gold loot same but with higher difficulty same as current running level cap .
Like with zodias they should scale bosses and mobs difficulty if you are level 82+ but keep the gold drop same .
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Keeping gold drop same won’t help anyone , just those who been hoarding billions of gold in their inventories in hopes that sts will no longer increase gold drops and the value of their gold will stay the same , in an active economy inflation is necessary to keep the players active .
Maintaining the same amount of gold drops will not benefit anyone, except those who have accumulated billions of gold in their inventories, hoping that sts will stop increasing gold drops and their gold value will remain unchanged. A healthy economy needs inflation to keep the players engaged , many people consider inflation to be a bad thing , but really isn’t .
I feel the same.i saw many low lv player struggle for. Gold. We need all player to feel happy either low lv or end game.
We just need gold sink for end game to control inflation
Mythic malleus. You could get infinite stats by summoning/dismissing it. I don t know how a player could find this bug. This bug as many others made by developers.