Originally Posted by
dexxiedex
Very thankful for proposal and hearing us @devs, hope the invulnerability makes it to the live game. 2 to 3 seconds seems balanced and right, and will proof very useful for us competing with the defensive abilities of the other classes that have invulnerability in their base skillset.
About the increased damage dealt by razor shield, not a big fan of it. Rogues don't use razor shield for the damage it deals at all, rather for the utility of the skill. This utility being the ms, increased damage, debuff removal, health regen. The movement speed buff we have at the moment is very useful in general. It does not really need a change in my eyes.
I see many people above discussing the pre-determined 'damage dealer' role the rogue has. Dealing damage is mostly related to procs these days. When in Elite Raha for example, I see warriors and mages with a lower damage stat value dealing much much higher tics of damage to the boss than me, with max boosts/procs, similar gear. This is an indication for the imbalance in single target damage dealing. I haven't really checked out the balancing of the AOE damage proc items (krak daggers vs staff vs aegis) since every mob dies in 1 hit anyway now that blood artifact is a thing. Not saying that everything should be perfectly equal either. The point is that rogue doesn't seem to be dealing the highest damage while having the highest damage stats. That's fine and all since not a lot more than 7/6 sb is needed to kill most enemies, but still...
One suggestion I would like to make is to give the razor SHIELD an actual shield function, by perhaps replacing one of the upgrades for a % damage reduction for X duration, besides the new invuln. OR by giving rogue (and other classes indirectly, or keep it for the casters' damage alone) more damage by making enemies hit by razor shield take X% more damage for X seconds, similar to Neigher base attack. This could push rogues closer to being the damage dealer it's meant to be.