Don't foxes have that charge spell as well?
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Don't foxes have that charge spell as well?
Yea, I would actually be interested seeing a lvl 75 fox in full STR equipment. They have 2 different charge-type of attacks + 2 movement ensnaring skills and overall better damage than Rhino. No heals, no revs, no team buffs, but quicker and more dmg dealing than Rhino.
Yeah been there with ghost not bad for a support and instant flag/cap for ctf quick snatch and quick escape lol
EDIT:SUICIDAL TOO LOL
Rhino got hardcore tested in a friendly Unity 4v4. Team Ninja (Me, Ghost with his rhino, Wind and Ace) vs Team Saycred (Saycred, Kanital, Shilooo and Flawless [=Nobounds]). We were at 7-4 for us and then we agreed that team Saycred ragequits.
Rhino is truly op with it's Charge. Our objective was to defend and clear path + protect the Rhino and even though we were constantly at defend mode due to 3v4 (while Rhino went it's own ways) and Team Saycred's utter proness, we were still able to get Rhino covered enough for it to take the flag. After that it was almost always a certain cap. S%#*ty way to play, but extremely effective.
This thought would be nice...lol I'm like whatever about PvP ATM alsoQuote:
Originally Posted by XghostzX:913663
Yeah...
I don't think this is unfair considering how much ineffective a rhino is with damage and killing. It's only good when fully buffed, anyway. 4v4 on castle keep-away is too big of a map...
If it were 5v5, the game would have changed immensely making it harder for me to get to the flag.
Honestly though, all this means is that teams have to adjust their strategy a bit more.
I wasn't saying that the match was unfair. As u said it, teams have to adjust and improve their defences. My own point of view to matter was that I am more of a rush-and-pray type of player as I like to just charge and spam my skills and therefore I do not prefer to be a sort of bodyguard and actually think what I do. Thinking makes my brain hurt.