Originally Posted by
LegoJesus
A few more things to take the game to the next level:
1. Party combos. If 2 or more characters cast an offensive spell at the same time, it will have more damage and/or bonuses. A special animation to each character combination would be amazingly attractive. If somehow 4 or more characters participate in a combo, it could be a combo that will wipe out all of the monsters in the current radius.
If implemented correctly, Definitely will cause players to try and coordinate their attacks.
2. An automated items system.
You cannot keep creating each and every individual piece of equipment and expect the game to get updated more frequently. Therefor, an automated items system should be developed.
The automated system will have the ability to randomly add features to base items, which will make the game have an almost infinite items database in-game.
If the next monster I kill will drop me a long sword, which is the base item (white), depending on my level and luck, the system will add attributes and I would eventually get, for example, Strong Long Sword of Speed - Which will have +Strength +Speed and so on.
Furthermore, there should be jewels, some common, some very rare, which the player can combine with equipment, and get that piece of equipment a major upgrade.
Special items that will give the character +Skill is a must have.
3. All characters must have some kind of "Run" skill. A temporary boost of speed to go places faster, or even run away from mobs.
4. A Stand Alone Quest System.
Obviously the next big step. Though running around with 3-4 people in a 30 meters dungeon is fun and amusing, in order give that taste of "more!" to players, a quests system is required.
Some quests can be, or needs to be, a 1 player mission, and some can/will be a party mission. I have amazing ideas for quests with party members, a lot beyond "Kill 30 of that and 400 of those". Imagine a 4 players party in a quest where they need to stand on 4 pillars at the same time in order to make the monster vulnerable, but as it attacks they have to run quickly.
That could be intense, fun and insanely addictive.
I know that those are more of a "general ideas to the game" rather than new skills to characters, but I hope you'll still take them under consideration.
Cheers!