im not in any way trying to sound rude but his calculations may be wrong, how are heartseekers and lifethiefs the same attack speed? Heartseeker is faster than lifethief.Quote:
Originally Posted by Yakiniku:916291
Printable View
im not in any way trying to sound rude but his calculations may be wrong, how are heartseekers and lifethiefs the same attack speed? Heartseeker is faster than lifethief.Quote:
Originally Posted by Yakiniku:916291
*shrug*
I guess we could ask him where he gets his numbers. I'm pretty sure it involves some method of data mining and not just testing every weapon in all of AL personally. Manually testing to the tenth of a second would be unreliable due to latency, mobile hardware capability, etc.
I've had a couple of sets of Heartseekers drops out of chests, but never saw this supposed faster speed that they have. I'll admit though that I never really test them for long. I try to get them into the CS while people are still buying them.
You can get L21 Mighty Heartseekers for 1K right now on CS, but to be honest I don't really want to buy them because I won't be able to get rid of them. :p
i tried it and yes heartseekers are slightly faster when charged, you cant really notice the difference in uncharged but its still slightly faster.Quote:
Originally Posted by Yakiniku:916308
Charging is good in particular places and times, as you mentioned but I must say that normal hit has a higher damage output. There is one major difference between the two attacks.
Charged: always hits 3 target, it has a wide splash to be able to find 3 targets.
Auto: this hits ALL targets in the direction of the slash.
This is proven by a series of field tests in watchers and elite. To do this test you must have the net power without the damage over time and with the pull ability. When you pull a mob of about 10-15 targets and charge a lifethief you only damage 3 targets. When you auto hit at this group in the net you hit them all. This is my experiences with this.
Lifethief also hits at about 2 per second.
you are saying tapping attack does AOE damage??? Or are you saying only when you use the net?? I'm confused by what you are saying.
Edit: So I tried this out. Indeed, the charged attack only hits 3 mobs. Occasionally a normal attack will hit multiple mobs in front of you. So... in the case that there is a group of mobs in front of you or you use the net, landing a cone attack is better. On the other hand, if you are surrounded by mobs the AOE of the charge attack would be better. Also, the normal attack doesn't always hit multiple targets. In a number of tests with the same number of mobs (5 mobs at a time), it actually didn't make much difference time wise whether I used charged or uncharged attacks.
I am using Bane Knives of Potency. However, with lifetheif is also the proc which is an added benefit.
Damage tells you your damage per attack and DPS tells you your damage per second so it is pretty simple to figure out attacks per second or weapon speed. If anyone is actually managing 3 attacks per second, it's a bug, either the weapon is attacking faster than it should or the DPS or damage stats are incorrect.
This is the case in some weapons - and not only am I reporting it, ive seen other threads too.Quote:
Originally Posted by Royce:916404
I basically charge all my skills but not my "auto" attack. Charging "auto" attacks actually take longer to charge than skills do, at least on warriors. Is that how it is on rogues and sorcerers?
depends on the weapon, but yes rogues and mages are fasteeQuote:
Originally Posted by Jcyee:916505
First rogue rule: Charge auto attack , when you face 3 or more monsters at once. Second rogue rule: Charge aim shot at boss , whenever you can , and use normal hits while it has cooldown