Originally Posted by
Tyger
I already followed your advice. The truth is my build: 5,4,0,0,0,0,5,4 with 5-Might and 2-Damage SHOULD technically still be effective according to the guides you asked me to look at, but I can barely get through a normal kraken lvl like Grog Beach without consuming about 40 total potions, which (maybe not for a rogue) is kind of ridiculous for a class that is supposed to trade off DPS, CRIT and killing speed for durability. I don't think its very fair to attack our durability so much when it is really the only perk we have going for us, the devs have essentially said 'ya you can still regen your mana but its just gonna cost you like 3/4 of your health to get it full again... oh and one more thing, your skills cost about 70% more mana to cast! Have Fun!' If they made it so you didnt lose health while getting hit for a short period and regained your mana then this shift might make sense, but as it stands it seems like an incredibly counterintuitive part of the update that tried to fix a trivial balancing issue (mana pot consumption) which has existed forever without people really caring and instead created a dozen other blancing issues that are going to make the game kinda just suck. Also my preferred weapon lvl 25 Captain's axe of potency still has ok DPS, but an incredibly nerfed dodge proc that used to help me stay alive and now gives me a pathetic dodge bonus for how frequently it actual decides to proc (It wasn't outrageously expensive but 150k is 150k...)