+1 Everything except the awakening on pets hell no to that we got enough stuff that boosts stats already ty.
Interesting. Thoughts but they don’t really matter since I don’t play 🙂. If this is the route you guys our going to go, why waste time and effort making a Whip Weapon for War, which has no appeal at all? Nothing wrong with trying something new but ya that's not it! Should of put time and effort into Main Hand + Off Hand Skill Perks for Dual Wield War. Which almost makes a new class without making a new class.
Please elaborate on what you mean by "used efficiently." Consider adding some sort of contrast like - a skill that can be used efficiently is X but this one can't be because of Y. Would be appreciated - otherwise it just sounds like something you don't want to use (as opposed to something that is actually problematic).
In reality, no - but I would love to learn more about your belief that PvP is the actual *real* source of Spacetime's revenue.
Yes. This means that a Skill Point can be spent towards an Ultimate (if you are of the appropriate level), towards a Passive, to unlock a Skill, add a Skill Upgrade, or add a Perk for a Skill Upgrade (if you are appropriately leveled and you have unlocked the associated Skill Upgrade).
There are currently no plans to boost the number of Skill Points you have 'til we reach the next Cap. This phase of the Skill Revamp is meant to enforce trade-offs. You are free to stay with your current spec and ignore the Perks entirely - but if you want to use them you'll need to trade them for something else in your Skills arsenal: a point of Mastery, a Passive, an upgrade for a Skill. These trade-offs are essential to the effort.
I could be persuaded to offer a single-use path to acquire an additional Skill Point (or two) in the short term but this could affect the total number you get with the next Cap. For instance you get zero Skill Points for Levels 87,88 (or some such). Seems to me that in keeping with the 'trade-off' design foundation here we'd instead turn our attention to buffing of Perks so that the expenditure feels more worthwhile.
From all that I see in the game data these armor debuffs are non-stacking multipliers. I'll be sure to look at every one of them (since I was way off the last time I spoke publicly about stacking :-$)
It's a screenshot of a full stack for each Skill: one main Skill at the top. Four (4) Skill Upgrades down the center with two (2) Perks per Upgrade. Are we saying the same thing? It is indeed eight (8) Perks per Skill at Max Level.
Appreciate the feedback on the Perks content! I don't know if it should spawn so many (as one feels like enough), but I can see how it feels to increase the spawn chance a bit.
Seems like the description is misleading you. The Perk is taking the 20% chance and increasing it to 25% chance. I'll see if I can rewrite it so there's less confusion. Thanks!
Thanks for the feedback - even if I didn't quote your response here - I enjoyed reading all of your ideas and critiques!
Pvp as been ruined a long time ago, and the majority that still enjoy it are whales anyways, new players cant even set foot in most pvp areas.
So complicated, I didn’t even read it.
So say I am focused on offense, I use herb which takes one of the 4 skill slots and the only benefit it has damage wise is 10% boss damage. I would rather use a different damage skill because even if herb gave 100% boss damage it would still not beat using a different skill that would do over 500k damage upon use. 5% dodge is very useless since dodge caps out at 70%.
Can the 10% bd and 5% dodge be changed to "Damage immunity for 1.5 and 3 seconds" first upgrade is 1.5s and 2nd upgrade is 3s.
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Why did we rogues never have immunity? I don't see it useful for us to raise dodge or mitigation when the imbalance of enemies kills as if it were instakill
Can the dodge stat be removed if rouges are getting immunity ?
sounds cool, lots of customization,
but need more skill points definitely.
I am not too op and barely manage to get by with more passives. Perks seem nice and idc ab pvp. PVE seems good.. just more skill points
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So my initial thought was as I've given the example (p = Perk) it didn't make sense to have a 3rd collom as you would have to activate your upgrade to be able to select the perk
It wasn't until I started to add text to the image I noticed the icons for the upgrades are different sizes with the center ones being slightly larger (perks on the left and right)
Maybe something up for a vote but in my opinion at least would seem to flow better going from left-right or seeing as it is still in development perhaps different icons completely from the upgrades themselves to make it more distinguishable
Looking forward to messing around with the skills after all these years of using the same 2/3 different sets (PvE, Honor & Outpost) XD
Stay blessed
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Thanks so much for the effort!
My visualization for this is meant to reinforce that Perks are exclusive choices. Putting the upgrade in the middle and the Perks on either side is intended to communicate this exclusivity - whereas having them set up as Upgrade - Perk1 - Perk2 seems to indicate that you can have both and/or that you need Perk1 to unlock Perk2.
Nevertheless, I look forward to running your mockup by the team for their comments. Thanks again!!
Yeah agreed with that also I feel like it's more aesthetic when split left and right and the main upgrade on the middle. When you turn the order from left to right perks probably gonna make people feel like the last perk is probably the most useful one (you know since it's the last upgrade it looks like so) might cause trouble here for the beginners especially.
Thats actually a really good point made about the last perk on the giving the impression that it would mean might be better one! thank you for the perspective, never actually crossed my mind thank you!
My pleasure, and thank you for getting back to us all!
But with Squlo`s post and your explanation, Im converted to the idea of the Skills being in the middle with the different perks on either side.
I appreciate it would also be a little more work to do, but having new icons to make the individual perks more distinctive than the Skills would compliment the work put into the new perks and make it that much sweeter as eye candy XD
Stay Blessed
1 <3
Uhm devs u asleep?
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when the revamp in game?
Exactly how I see it.
I could keep track of all the new this and that added so very often but it honestly wears me out and gives me a headache. I use to enjoy playing when the game was more simple and straight forward. Maybe I'm just getting old & grumpy about it.
If I had to start playing right now as a brand new player with as hard as it is to earn gold, deal with the slots issue, earn barely any xp at all running quests & try to remember all the above posted additions I might just keep scrolling.
I hate when I go to a resteraunt & they have 100 things on the menu. Alot of people look at it as a good thing---So many options... but to me it just means they don't specialize in anything.
Maybe I just need a nap.
Cinco rogues need short immunity to damage skill.
1.5 seconds would do.
Level 86 rogues can die to orrick, level 71 boss attack.
How about making Razor shield upgrade 10/10 grant 1.5 seconds immunity to damage?
(0.15 seconds per level) instead of 10% stacking damage reduction which rogues can get easily in other ways
I don't understand that logic Cinco..
I have 7 characters at endgame, (all classes) and immortality is very broken as it used to be.
Now warriors and mages have 4-5 seconds immortality shield? and a second immortality for rogue is instantly declined?
also a 2 seconds immortality as an ult is not usefull at all
when will it be at use? after we finish the map we play in?
This is balanced against the huge amount of damage the Rogue can dish out.
You can choose a brief immunity to damage with an Ultimate Skill. Simply saying that an Ultimate is useless doesn't make it so - but it does indicate that you're focused on a very small set of maps (where you can't charge Ultimate Skills unless you're using a suite of Ultimate Charge accessories / Pet).
Cino is a game development, he doesn’t know much about the players feeling , please accept what we wanted .
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Not gonna defend cinco here but why it's always rogues crying over buff/nerfs may i ask?
A proper geared rogue can literally use one shadow piercer to kill her opponent (I am nıt even talking about aimed shot here) so what is the point of giving immunity to a class that is literally a nuking machine?
By the same logic if i say like tanks and mages lack a lot damage compared to rogs and then I will only see rogs complaining about that as well cause that has been like that since forever now.
I am not satisfied with some stuff as well such as chest splitter not getting a duration perk on 4th upgrade but well it is what it is can't do much about it.
Looking forward to it.
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It was a class based event so what is the point? You still get your rewards based on your class and having higher points or lesser points dont make a class useless or OP (Also idk how do you expect a rog to tank lots of mobs just like tanks/mages)
Well also let me remind you that there is a PvP side of this game so as long as skills are not separated between PvE and PvP there is no way to give rogs immunity is ur answer tbh
On this subject I have to say that , I like the after sale service.
Because I'm using platinum I see my self as a customer, your game is the product.
For me is better the creators of the game to release the their plans like have been designed, and after we gonna do our suggesting or complaining.
On every suggesting post or changes on forums if you count the people that replied you will see that the we talking about a tiny group of people and they not represent the total population of the game.
I remember old days after some events, it was spawned in my screen a window that asked me my opinion about the event the design of vanitys or some new equipment.
Some people not knowing English, some people wants only to play the game.
It is bad for me a tiny group of players (including me) to make decisions for all players that they not using the forums.
People playing your game not your forum.