i thinkt the armor nerf was good... but 500? lol too much....
100-300 i understand but 500 lel
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i thinkt the armor nerf was good... but 500? lol too much....
100-300 i understand but 500 lel
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We talking about same low geared or both higer geared rogue and war,
Full geared war shouldnt get that dmg "IF" rogue get armor nerf,
They was start fair before armor nerf, rogue get more armor-war get more dmg.
Look now even rogue get over nerf of armor also crit nerf, warior still can make alot dmg.
Where is the balance?
If war a tank they shouldnt be a damager too because they become "selfish" in map when they get more dmg and rogue burn like paper.
[ forgiveness ]
im fine with the crit nerf. but nerfing our armor īs way too much already. i understand that you are doing this for pvp, but pls also think about the people in pve who run elite maps and the arena.
If you think your average gear should be able to compete with my max gear, you have serious balance issues. You should be competitive with someone that has similar gear with you which is how it was BEFORE the update. Now, it has completely ruined this.
I've always supported warrior buff and Mage buff, this is thanks I get for that? I think that we rogues should remember this next time other classes are requesting a re balance yet again.
Hell no. I don't want weak warriors if that'a what it takes to feel strong as a rogue again. Besides, weak warriors are useless in a party because even more than before rogues depend on warriors being the first to take aggro, maintain it and heal when rogues can't pot fast enough. PvE was great for everyone after the new weapons that help warriors maintain aggro and deal sizable damage. I don't want them weakened. I just don't see why rogues have to be weakened in the process. The three classes were working side by side well just before the update.
Sad. Hope they bring back our armor. Alot quit rogs about this armor nerf. :(
Agreed, I truly don't get this selfish behavior when on many occasions, rogue players have helped support buffs when they were needed. And personally, I've never asked for a nerf on other classes, I've only asked them to become stronger.
This current armor change makes a rogue downright unplayable. Keep in mind that I have 6K HP and I still drop like a rock if anything so much as looks as me now. 1.8K armor was an armor rating that was acceptable 2 seasons ago...
However, that being said. It's my firm belief that STG is closely paying attention so I encourage that we keep our heads and don't insult them for this. Instead, work on providing the feedback that they need to properly fix things! :)
I feel like the nerf is for pve and with next to no concern regarding to pvp (which is why pvp is unbalanced now)
I think the reason that rogues got armor nerf because they can pretty much 4 rogue an elite easily. So by doing this, it would require help from other classes.
As for about armor for elite maps and arena.... Us mages have less armor than you (and I know some mages can do elite without shield)
Nope. I can say the same, arguing that this armor nerf has its root in pvp and with no thought or concern for the pve side of things. But the reality is whether in pve or pvp this armor nerf is unnecessary and hugely damaging, not just to rogues but to three-class balance as a whole. The new warrior weps, their glintstone set, these had made it very rewarding to have a warrior in party. Mages weapons have also been a great contributor to overall run efficiency with party buffs and the consecrate. I ran a lot of elite every day before the update and made a lot of new, improved personal elite time records with a warrior in party, but don't take it just from me. Many rogues will say the same. If you had run a lot of elite content every day before the new client you would know that there was even less focus on dps-only, or even rogue-only, runs. It had been great for the three classes. The new client gives us less crit overall, more damage through passive across the classes. But only the rogues get to have their back broken with the armor nerf.
I don't mind this armour and crit reduction as long as they remove our dmg nerf in pvp. An eye for an eye.
IGN: Mustang
This was a pretty surprising nerf but I feel like there is something we are missing. It would seem that just reducing the armor of the upcoming gear would have been a better move than lowering our base armor. That being said lets hope that there is a reasonable explanation for this when the expansion hits or Sts helps us get some of our armor stats back. For all we know the new upcoming armor could provide some impressive stats and combined with the armor we already had it would be too much. I just hope this gets worked out without too much rogue bloodshed.
Normally, as a pve rouge (L46), a hit from elite boss/arena boss will take 70-95% of my total hp but luckily we got potions to the rescue. Unfortunately STS has decided to banish 15-20% of our armor without any explanation which is very disappointing. So what do you expect, instant death! We ROUGES farm arena, but now it's the arena farming us. Please be considerate before you make updates, it's not that we complain, we loved and played AL for months and years, but such update is killing our class. We hope to hear your response STS.
Thank you.
Just in case you wonder how much is my current hp;
its 5Kplus without pet (can u imagine an instant death from a 5k hp, how much more for those lower than my stats!) It's very unfair..
" We want our armor back"
+9999
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Yes the arena farm is too hard for us Rogues , I just don't understand why only we had changes taken . It's not right
Yes the nerf was not fair... it simple crushed all rogues
Now that rogues see less tanky, that just means you have to play smarter than before. I used to simply tank red zones from most bosses seeing as they wouldn't kill me either way. No I've got to in the habit of actually trying to avoid hits that I know will kill me now that I'm a potato. Though this doesn't apply in Pvp, and STS should look into balancing that... *cough* give us our DMG in Pvp *cough*
We finally might see more variety in team setups. I agree with the rogue armor nerf. Every time I run with pugs in PVE, its a bunch of warriors that are most likely having trouble finding teams.
+1 to ravager, its arcane legends not rogue legends, teams will finally include tanks since rogues wont be able to pot spam the map out
As someone who regularly plays all 3 classes in pvp i think we were getting close to balanced. The only part of pvp that rogues were op at is 1v1. I feel like in 1v1 it took less skill to kill as a rogue then with the other classes but in clash this wasn't really the case. IMO the crit nerf was fine, but a armor nerf was a bit too much when in end game pvp all it takes is a second to die. If sts wants to make rogues die easy fine, but like others have suggested they should take away the nerf on damage. As for ren'gol elites i really don't know since i never run them because fangs are the only thing there.
well.... us mages have even less armor and we managed to survive... (no, not everyone use shield)...
i'm sure you'll find a way to survive.
Imo, the imbalance lies more in pvp rather than pve
i think it's unfair to stereotype us that we always seclude warriors in our runs. i for one always look for a war in making a pt in elite maps when farming. as a matter of fact, i have more warrior friends in my list than rogues. so yeah, it's not always "rogue legends" for all of us.
rogue's down .
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Anyway rogues armor was reduce cause its almost 1.5x more times than a mage, thats make a rogue hard as tank in lvl 41 its almost impossible to beat a good geared rogue >.<
This is absolutely just your own belief, there is no way I would not run with warrior or mage in elite map, a warrior/mage with good initiating skills and good timing in heal is great remedy in party.. however, in order to hit numerous run in arena, we prefer to party with all rog. What I'm trying to say is that rog, mage and warrior has its own advantage and disadvantage but this armor reduce for rog has taken a big part of our survival capability. Self centeredness won't bring equality to everyone.
Come on, rogue armor nerf is normal, this will make the game more balance. Since rogue critical hit too wonder, Rogue era should be ended now for balancing the game.
The max amount of HP I have (with pet) is 4800. Welcome to the wonderful world of one shots.
i cant even kill warrior using 2H sword as a mage welcome to the world of mage too
Mage: dmg-mana
Rogue: dps-crit
Warrior: HP-Armor.
Give the rogue the armor, give the mage hp and armor and give Crit and dps to Warrior then there is no reason for a pt. Before of 1.5 when i go into Shuyal Arena rogues and Mages said "A War ZzZzZ" and next leave the map (I use war 7k hp, 2700 armor and 632 dmg). STS nerf rogue armor because it make the rogue a independient class (the game don't work in that way, Mage is support, Rogue killer and War tank), now the rogue need support from mage, the next should be nerf War dmg (800 dmg for a war make it independient too).
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This nerf will allow warriors back in to places like arena and force the tanks to do what they are surpose to do. TANK!
With the implementation of the new jugg and after testing it in pve it works very well to help protect other party members. Becausevof jugg being useful in pve again it also forces tanks to steer away from skills like VB. I for one have finally felt how easy it is to protect a rogue using jugg. The problem is now we don't have many pve tanks and I have a lot of rogues telling me this. maybe a few tanky rogues may want to finally give it a go.
I'm not using planar pendant but still I can survive from those evil mobs and bosses. But now, I kept farming deaths. Makes me feel like a total tissue. Before the update, I can run solo arena and maps. After the update, I died even when step on Ferrix poisons. 😪
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U need a warrior with jugg in pt. this is not a solo running game.