Revive kraken mines, Arena , egg farming (add some higher rarity with blue dragon pet) increase drop rates of elite war chests and let low levels craft mythic sets,
Let new players have a similar experience as players from 2014-15 had.
Printable View
Revive kraken mines, Arena , egg farming (add some higher rarity with blue dragon pet) increase drop rates of elite war chests and let low levels craft mythic sets,
Let new players have a similar experience as players from 2014-15 had.
Why no drop locked from km3 ?
Current crates are worth 400g, and they don't contain anything valuable. So think twice of bringing them back in km3.
Sent from my SM-A800F using Tapatalk
off topic:
add a map without pots available where pure skill is everythig. where all classes are needed.
For me the issue is that the game doesn't really start until you reach cap level. You start playing and basically there is no other main objective than to level to end game, and there is no source of entertainment along the way.
To me a more intricate string of quests would be a great solution, with level appropriate gear as a reward, eventually bringing the new player to 5 levels below cap with a good piece of gear in every slot and a decent pet. The same way "old" players begin every expansion.
I've played other games where I came in with a high cap and the journey from beginning to cap is kept alive by the ability to level by moving from quest to quest. The two are very different in terms of leading players to end game:
1. Finish the handful of story quests. Log on and just keep repeating the same maps until next area. Repeat. Map repetition becomes longer and longer the higher level you get plus you start to fall behind on gear and get into bad option habits as you don't have the gold for either.
2. Led quest to quest with xp and gear as reward; complete southern seas; need to build X weapon to drive out bloodhammer; collect 50 arrowheads from archers. Once complete collect 50 ammunition from barrels. Then we need 25 weapon plans from kraken bosses. Lets explore; find the kraken mines and explore for treasure on each of the 3 locations - find map fragments in the mines to unlock the other two locations. Treasure map indicates that here lies an ancient helm.
By the time you finish the intricate Kraken isles quest line you are naturally lead into entering nordr and so on until you reach 5 levels below cap where you should arrive equipped with decent untraceable legendary gear obtained from quests, and be directed on how to progress to cap using the newest content.
For further insight maybe have a case study group start a new character and document how far they get before giving up :)
Sent from my Mi A1 using Tapatalk
Well I did reply and it went to moderator. It was..in my opinion.. a good post but never mind. Thanks for starting this thread though, it has some sensible ideas that aren't all about gold and more about content. I think the post by Fyrce is constructive, I just threw in a few more ideas but after all the previous typing I did, which was in no way offensive or rude..it even had a smiley face and may have been useful, especially the signpost to auction, the tutorial for trader's permit, egg drops, the egg crates in story quest being obsolete and some other stuff I have now forgotten, I'm going off to get some lunch. Have a good day. 🙂. P.S. Dalmony's post is constructive too.
Xp sistem from level 1 to 50 now work very good but xp sistem for pets isn't that good. For example u reach lv 50 and ur pet are only at lv 20. Make leveling a pets easier until lv 50. That also encourage people to buy new ones. Current situation is few pet high lv rest lv 0
Though I think everything I can think of has been said on forums previously I do appreciate sts trying to cater to newer players and helping the game become thriving again :) Good job devs
Sometimes when I level my alts, I actually just use equips I find. This generally works perfectly well until around L40s, when I find it's useful to get like 3-5 weak jewels, check my ring and necklace and upgrade my pet. The free equips work until there are no more chests, although I do look in chests and auction about every few levels, just to see if there is anything cheap I can upgrade to. I limit my equip spending, until I get to the level I want, to no more than 1k gold per item. Chests I spend no more than about 500g per chest. There is no point in spending a lot of gold for stuff I will switch out.
Today, I would also pick up a cheap artifact and of course, maybe an awaken item w/ my primary stat.
In the past, I have limited my alts just to equips I find from mob drops and chests I drop. I also prohibit myself from using my Stash. It seems to work well until around L30s/40s, though yes, it is a bit more difficult than a toon with trading available and endless stash available.
I think around Nordr is where killing is noticeably slower and moving forward more difficult.
Jewels such as damage and a good pet help a lot around L30s/L40s. Perhaps some kind of dialog about damage/stat jewels and advice about how to go about hunting for such eggs like Ribbit and Malison. Most people level so fast these days, they never hunt for Ribbit or Malison, which are great stat pets for those mid-levels. Most current players have never hunted in maps for good pet eggs.
It actually does not help new players to get advice from your usual player, because all those players just advise getting Nekro or some other expensive pet and buying like dragon staff, completely unrealistic for a new player. A mid-level pink pet that drops in the maps and normal pink equips is perfectly fine for normal leveling and pve killing within their level. Most players no longer know how to hunt for pink egg drops in maps and do not bother getting them. They would much rather just get the eggs from auction or trade and that is what they advise the new players, i.e. get trade.
Since I did not start completely new accounts, I do not know about the traders' permit dialog, but there should be one. People should also always get Shazbot's free gift. The chances are good that there will be 10 Story Tokens.
The more I think about how much content in the maps is no longer used - hunting for pink boss drops, hunting for egg drops, hunting for chest drops - the more I think maybe the traders permit should return to being a barrier. Instead of awarding the traders' permit earlier, perhaps more dialog on where to hunt for x or y. Kraken has some beautiful drops that I often hunt for alone. For those people complaining about low levels not having gold, many of those items to hunt for actually can bring in quite a bit of gold (once they get trade enabled), except of course, almost no one hunts them.
New players get their xp, level to 50+ and never know that much of the stuff in auction or that they require to play the game is free in the zones for time investment.
Anyways, just another thought.
I suppose if all people care about is endgame, which right now is swamps, then why not just insta-level to endgame? Otherwise, it would be good to have some dialog that hint at hunting for various things in the various maps. I don't think anything tells new players about the arcane weapons chests, that jewel crafting, awaken kit crafting can be an ok income, about various eggs, various equips. I am not even sure whether there is clear dialog about skill masteries, equip awakens, pet egg slotting, and the different types of jewels unless you check in auction (after getting the trader's permit).
Id agree to some other replies, try to make or add a catchier Storyline, after Dead City there is no real connection between the Citys/Maps, like ok u travel from Nordr to Shuyal with the Gleipnir but thats it. Tbh i was lost aswell at the beginning of the game, but luckily i played with some friends so we didnt give up that fast, but thats the point. Many Players sure start solo and get bored or either confused and just quit the game. Deleted and Forgotten
regards,
Oldnewzeus
Hi G,
I think the game currently is all about gold. Sets and the better gears in-game are very expensive to be purchased by someone who has just started playing the game. And farming gold is next to impossible at lower levels, so somewhere between level 50-65ish you hit a wall, struggling to level up. To be honest I was very bored of doing the dailies to level up because they were very monotonous and repetitive.
first of all add lvl50advancment pack since most poeple can get to lvl50 before getting traders permit give them a daily log in reward for the first week
day1:10k gold
day2:10k gold
day3:10k gold
day4: 2 untradable awakening gems
day5:a random legendary egg(untradable)
day6:5k xp chest(untradable)
day7:20k gold
and aswell give players for each 15levels(after level30) 100potion packs
make it so once you reach a new city fireworks blow up giving you 25%reduced damage elixir
25%damage elixir
(both untradable and last for 20mins)
make it so once your level50 you gain a
untradble ankh kit and once your level 61 make it so you a get a level 61 congratulations pack that contains
500mana/hp potions
30k gold
3 awakening gem kits
1 elite awakening gem kit(untradable)
and make it more clear to begginers that you get trader permit by story tokens
sorry if my english is bad
Glad you confirm that playing not solo is one of the key points :)
I insist on my idea that if Sts find a way to “group” people in the same map, or to show if a map is not empty (so you can join someone) beginners would have fun playing :) whatever equip they have ;)
I agree about the solo nature of early gameplay being off-putting. When I first started the cap was 21 and every town was full of people at the same stage and near in level to me. I easily found a guild filled with chatter about best places to level, people to run quests and farm with etc and the bonds I formed are ultimately what lead me to stay.
Obviously that's the nature of a new game is everyone is at the start together. But finding a way to recreate this would be huge in keeping new players.
Maybe having different instances of towns for different level bands would help. EG when a sub level 25 enters travellers outpost he would find it full of other low level players which would create a new to game banter and help people find groups to run content with.
Sent from my Mi A1 using Tapatalk
That annoying hercules bug stun (sentinel) every hit a stun also take too much damage in elite is impossible walk without die easy even in lv 71 they do high damage. Is a pain as a mage survive in this map even being lv 71.
When gold loot is taken away from Hydra :-D
The biggest challenge for new players is the length of time it takes to cap and the journey along the way to get there.
There are a whopping 71 levels in AL. The first 41 or so are a breeze because of all the campaign quests and daily quests you complete in a linear fashion. However, after the campaign reaches a certain point, your only options are completing 15 minutes worth of daily quests and logging off until the next day, or repetitively grinding minuscule amounts of xp in old dungeons with worthless loot that you'd be lucky to find another player running the maps, until you become one of the few "new players" to actually reach the cap and be ill-equipped to participate in the end-game content.
"But bro, the daily quests give you so much XP, you can reach cap in no-time" Yes, the daily quests do give a lot of XP. And yes, they are totally worth it. But after you complete them in 15-20 minutes, then what? You can either grind the same campaign maps for incredibly low amounts of XP, or you can log off, enjoy life, and come back the next day to do the same dailies, which would require you - as a completely new player unfamiliar with STS who chose AL over the many other MMOs on the market - to keep your interest in AL over the course of a couple of weeks until you can finally reach the cap.
Or, if you are one of those people who decide to grind XP in the campaign maps, you are lucky if you can find other actual people (not bots) around your level who are also actively grinding XP in the same maps. All while wearing the same junk legendaries you got 15 levels ago with a Deary or Cerella fighting by your side, dying constantly because you are running old end-game maps alone and under-geared that were originally designed to give well-geared parties a challenge.
Even the tombs, which used to be the go-to places for xp grinding, are completely dead because of the focus-shift from tomb farming to campaign map farming. And the removal of crates from Kraken Mines, which is the whole reason i made it from Lvl 46 to 56 a few seasons ago, makes it hard to find the balance between leveling up and making the game enjoyable and profitable.
So, in short, the journey from 41 to cap is very boring and does very little to prepare you for what lies ahead in the end-game content if you even manage to get that far.
Also this^. Back in the early seasons, AL's population felt more evenly spread out in terms of how far people were in the game. I always encountered PUGs to run with because there was a lot less content dividing the population. Some people were creating and leveling alts, some were breezing through, and some were just going at a leisurely pace, so you always had people to run with. The leveling system also felt more fluid and it was a lot easier to cap from scratch.
As the game evolved, and more content expanded the end-game forwards, it made it a bit harder to hit the cap. Old content was old content and most of the gold-making was in end-game. Expansions catered to the people who were consistently capping and growing with the game. Nowadays people wonder why end-game isn't as active as it used to be anymore, and it's because a lot of the older players have already left, and new player acclimation is very weak. New players are being fed the leftovers while end-gamers are enjoying the feast.
Sent from my SM-G965U1 using Tapatalk
I'm just posting to say thankyou for the new things! I particularly love the auction option! Thankyou very much STS. ☺️
I like the Crafting and CS improvements. Especialy the find feature on materials and eggs.
Small things make big difference. Good job.
I really like the auctionshouse option and...tyvm for make mage mateor so nice visible. I love. Tyvm:-)
Im pretty sure it's been mentioned before... Sorry not too sure who but credit to them...Can we get an option where we could see what aps we could get from each map? so before we join a map there's an '?' Button or a lil description with the details of the aps that we could get from the map..And the possible loot table of each map as well maybe??
^ that's how you know I didn't give a shlt back in school lmao...
I know this is probably in the wrong thread but can you guys make victus runes lootable by all levels cuz it's impossible as a low-level to even clear that map A & B there's no one at those levels playing those Maps.... I think making level requirements for that map was not a very bright idea to begin with
Maily, I speak abozt Newplayers, not about smurfs.
The main problem for new players is inventory space. They do a few maps and they are full. Next problem at my side is locked crates. Earlier were ppl getting locked crates with better drop and this crates were more expensive. Now ppl get somr marsh crate, which is 500 gold at auc. At the end, I think the game is ancient. Same quests, same avatars. AND MAINLY, SAME IS THAT, GAME IS STILL FOR RICH PPL ONLY.
Newplayer - No money - Bad build - Bad PvP (thats why Newplayers dont play it much)
... Ppl can make lvl 52 fastly, in a few hours, so they dont play Ydra Kraag and this maps. Cause they are excited to beat higher maps, but they no have done quests or alchievments. So this maps is only for a few runs.... 1st for unluck next zone 2nd for get elite bosses.
And now my idea, I would add avatars change, only 1 for all player. That will do, that you have for example rogue lvl 71, but you want play mage, so you will use it and get mage and your rogue would be deleted. Mage will be same level and items will be still in inventory, same space, alchievments, quests.
Just a too say everything looks Brilliant......... 🌹🤓
A move in the right direction by sts and great advice
+ making it easier to obtain trader permit; lvl 45 seems reasonable or 5k pve kills
+ lower Xp limit from 60-71 by like half; there is plenty more enjoyable for new players to do; levelling isn't as exciting as you think sts
+ make mid-game farmable and get xp like KM3 was between 41-56 cap; telling them where to begin
+ Make decent gear so new people are able to keep up with each expansions (espicially 46,56,61) with correct gear; advancement locked or tell them how to obtain
+ Devs watch YouTube videos of channels relevant to AL; some provide good ideas hint hint @NAB GUIDE
+ Promote some videos/ guides in game e.g. Guides with xp help, levelling, gold farming, gear tips and skill builds. I myself and many others will be very happy to do this for FREE. Just ask us or make a competition for something like this and you will be impressed 100%. We want the best for sts and al too; we do love and care about you all.
+ Link up maps and make it flow (main story)
+ Suggest new players to try things out e.g. rumours about next expansions so they know what to expect
+ better communication from devs - YouTube/ forum / in game/vlogs . I think you can spare extra 30 min few times a week out Of your busy schedule.
+ Update guides on forum; seriously some are ancient. We can do better! We will give us a chance?
+ in game messages to let them know about scammers at the start and a guide on how to avoid
+ send messages to gamble responsibly on sir spend a lot: quite a few left cuz of this rip.
+ give reasons why they should not scam or beg - show alternatives
My idea: Add a new buddy system where a nominated/ pro player can help new player get into things. This would be voluntary and perhaps count toward some achievement or reward for both. The point is to build guidance and promote friendlier interactions.
If devs gonna take these advice live a like so I get motivated to come up with more.
Lul haha free advertisement for nab guide views xdd and face revealed check it out. And gives warning before perma banning with reason please like mutes for 1 day ,week or month and temp ban instead of sudden perma ban not everyone know the detailed tos as every mmorpg has different tos. Ye al could really need player moderators in game as till now i have never met any devs in game and of course twitch/youtube live stream for each updatesssss please.
I'm trying to get back in the game but feel extremely overwhelmed trying to accumulate gold. It will take ages before I can competitively PvP.
Repromoting the game will solve all issues...period!
Sent from my SM-G955F using Tapatalk
Dear devs,
I am very concerned with the game now not about its gameplay but about the growth of the game. As more and more people quitting and less new people joining the game which slowly kills the game.
I suggest you guys should do a major rebirth of the game in terms of advertisement like working with a youtuber to promote the game so that many will know the game again or youtube ad since it is hard for a newbie to know about the game as it is not in top 100 role playing games anymore. It wouldnt hurt to invest some money to promote the game again right?
I love this game so much and would like to see the game back to the way it was in 2013 with maps full of new people in everyday.
Sent from my SM-G955F using Tapatalk
I would say the worst time for new players is around lvl50 until they reach lvl61 . People get used to leveling up 4-6 times a day from story quests and then suddenly you need to put way more effort just to get 1 level . It would help if quest rewards slowly decreased instead so its not so sudden . Also those levels are when most people cant continue using dropped gear and actually need to buy it , which means using gold that they have no way of earning .
Enjoy the game :)
Its hard to play Arcane legends in early game, if you re low lvl you cant kill event bosses as fast as other levels, its pretty unfair
We need more new players and they should be guided by some guides ingame because its hard to understand everything and some videos how to not be scammed because new players join and leave after they are getting scammed by higher levels
It's difficult for new players to keep motivated. I made a character to test this out and believe me, it is hard. All seemed ok at first, the advancement packs are very useful. Bear in mind, I know the game very well but for a new player, the information is sadly lacking. The quests give loads of xp which is also useful but it makes the kdr look really poor with regards to kills. By the time you get to level 40, which takes around an hour, you have so many quests.. finishing dead city then kraken, nordr, shyal, tindirin. Your advancement packs finish at level 40 but by now you should have a trading permit and pets can be bought quite cheaply which is a big help. Events are difficult though and to me, that's when you realise that everything seems to be geared (pardon the pun) for endgamers. By the time I reached level 50 I gave up. Most guilds don't want anyone below that level anyway, the friends I'd made had become inactive and getting a party for rengol quests was highly improbable. Levelling has become difficult because the maps you can manage don't give xp so, you have to rely on dailies which is quite disheartening and dare I say, boring. There..I said it anyway. If anyone hasn't fallen asleep reading this and has had a better experience, without using their main character's stash or purchasing plat, then well done. 🙂
P.S. Please refrain from calling new players nabs. Those who have seen fit to have treated my "new" character with contempt have been deleted from my main character's fl and put on ignore. I was quite surprised at how many so-called respectful endgamers have been removed. Suffice to say, my new character no longer exists. Take care and Seasonal Greetings. 🎄