Avatar -> Inventory -> Show Satchel -> click on currency -> see where to get it (most of the descriptions are there).
Printable View
give all the classes of equipment that suit them so that they are not too difficult to run the map, give them eggs, dressers, decent items but cannot trade up to lv 61, subtract a little XP or add large XP for every regular search or special search, I think this will attract new players to play. You just need to be a little busy to make it, I'm tired when I see low xp searches and when at lv 61-71 it requires big xp to level up it's very boring, because that's the reason where each of our maps is hard to find random players, making goods that cannot be traded will be better to avoid exploitation
Thanks :)
most players don't want to level up on the map because it's boring unless you have other options to add decent xp to level up on the map not for exilir xp and not all players can afford to buy exilir xp and big problems you have to give something decent / standard free, so that players can compete when at LV 61-66, I think this is fair for P2W and FP players
Thanks :)
Most new players greatly struggle with gearing & when reaching the ren'gol map and above high level maps.
(Since players cannot trade & should wait 10 days *Wandering minstrel quest 100 tokens* to obtain a trade permit. Why not encourage them to play more & climb up the ladder for flashy, pretty. Attractive samples?)
-Add an [Arcane] chest that is rewarded to new players for reaching level 41; The chest contains a powerful Lv41 arcane weapon for each low level class. This arcane weapon is untradeable/unstashable.
This arcane weapon expires within 5 days. And it disappears from the inventory once the dead line has been met. The description of the weapon will let new players know about it's limited availability.
-Add a [Set] chest that is rewarded to new players for reaching Level 45, The chest contains 1x helmet 1x armor pieces, that when put together gives a set bonus of 50% gl, 500 HP/500 Mana/500 Armor 5.0 Dmg. This set gear is also untradeable/unstashable.
This set gear expires within 5 days. And it disappears from the inventory once it hit the expiry date. The description will let the new players know about it's limited use.
---------------------------------------------------------------------------------
The more samples, the more a player is willing to invest into the game, to feel "Untouchable" again.
You guys should greet new players with a fair amount of samples, it has a strong effect.
plus, you guys really need to update the store. Add new vanities/Bundles/Pets/Emotes/Elixirs/chest.
The store is very very outdated.
The lack of direction in the campaign around lvl 48-50, when you are stuck between elite quests and campaign bosses that are VERY hard, is a really big problem.
My GF and I almost stopped playing, as the only option seems to be grinding repeatable quests till you get powerful enough.
There is a short introduction to the auctions and crafting, but you gain little understanding for the importance it plays in gear progression, and progression in overall power, especially past lvl 40, when the free leveling gear stops coming.
This playing a small part till lvl 45 due to leveling gear, but a huge role past that, needs a reintroduction of some sort, when it actually becomes relevant.
For me the biggest concern is PVP. For me, and many others, it is the most enjoyable, competitive aspect of the game. However with so many levels, players are so spread out to the point that it can be non-existent. My friends have had to create groups on 3rd party apps to organise to clash, compared to the early days when you could join a room and almost always find a full room.
My personal suggestion is to do something to encourage pvp either at one particular level, e.g. at cap, or remove levels from PVP, so that all levels spawn into the same rooms with limited PVP sets that are released. All I ask is that no stupid procs that take the skill from pvp are added :D
Make leveling up easier and we should be able to reach endgame with story quests only.
Pls spacetime studio do something about the platinum offers in my country Philippines. The offers are really low 150 and below and most of the offers reaching 100+ requires in app purchases that need to pay 100 USD in other apps. It is really disheartening.
hello again guys, been a while :) Hi Gman and cinco.
After playing all the Spacetime games for quite a long time. (Was kinda on a break) and seeing other mobile games die (yes many were sunset in my time gone) I wanna help :) this game and becuse ive invested lots of time here i would like to start.....
IM LOST!!!!!!!! & the Goal is retention for new players :)
I'm lost even with my lv 61 Ghost character. progressing through levels now seem harder as navigation and other levels hit a pay wall when i hit Graveyard/mausoleum. This actually forced me to quit. As i couldn't keep up with new events and areas catered to other players.
This also slows my progress to a grinding halt. I want to come back, truly i do but as it stands now i have to do the "grave grind" before other levels open up and the events are long gone for those level caps.
Levels 1-61 are really open ended and direct, so the beginning levels are ok, "after being redone a few times in the course of AL history".
if you want starting players to start and stay playing levels 61-71...ect are the most how i say...discombobulated to say it nicely for a mobile game. I know competition is fierce at end game and with all the PvP and guild competition, but this is for starting players to feel like they have a chance.
one key aspect to doing later levels and starting new, is team building with little to no friends. levels do need to cater to newer accounts but also not "One Shot" levels as Legends games tend to do. This isnt dark souls, but sure seems like it.
many do like the friend aspect to AL, but shouldn't be a driving force (as many finish and dropout from lack of motivation) as high end players have already completed many prerequisite from the events as newer players wont really experience the gratification of moving onto the new areas. (like gathering items for a world total), if those events are done and wont come back, then the barrier should also be removed.
Subscription service (ive played many games in my break)
This might be a hard pill to swallow, but we need to keep this game alive and might devalue plat...but really AL would benefit from a "innovative"
experience and who said anything about doing it with a daily plat intake ;). One example is hints or additional secrets only available to sub holders, additional moneys (gold) additional daily summons or have the inn keeper for a "Trial pet" summon for as along as the sub is active (this includes arcane pets..and new "just made up" JEWEL pets ruby, quartz, sapphire, diamond only available to sub holders).
anyway just my ˘.02
nice to see remium back.
ya'll have a good day.
What improvements would you like to see to the new user experience?
Just imagine how off-putting it must be for a new player joining the game, once they have completed the initially interesting story/side quests from zone to zone, gaining enough XP to reach ~50 (if anything over levelling them through the initial zones.)
After this point, in order to grind the remaining levels to cap, the only realistic options available to them are to log in each day and repeat exactly the same set of boring and meaningless daily quests, in empty maps, in content which means absolutely nothing to them. We can reminisce all we want, but putting locks back in Kraken, or putting new eggs in old maps isn't going to mean anything at all to someone who is new to the game. All of those memories we have are about end game, with players the same level as us, when the relevant expansion was new and exciting.
Whether it takes new players 1 week or 1 month to grind to cap, they aren't going to gain any valuable game experience from doing that.
They aren't going to spend 2 hours with a party of determined souls trying to defeat Elite Bloodhammer in mediocre gear suffering one hit after one hit as they try to work out how tf to beat this thing. Or spend days, months on end farming fire squid on that random kraken map nobody quite knew what it was for.
They aren't going to learn with glee that you can stand basically AFK for hours with their friends in valheim tunnels, dropping locked from ubermans.
They won't enter shuyal expansion and join the frantic rush of the masses to farm elite gold puzzle boxes from undim fields in 1 minute, or spend months perfecting the pulls in the planar tombs and hitting the boss with Kelvin to avoid being 1 shot in Planar 3.
The won't stop levelling and enjoy Tindirin so they can take another year to farm the legendary set there before moving on to glintstone and stopping for another year farming fangs and orc tags.
They won't trawl forums for posts by vets on the best way to run the elites and farm the best gear of each era and learn how the skills and party dynamics have evolved through the ages.
And why would they? All of that is largely irrelevant now....
The new player experience will start when they reach the current expansion, and there is zero reason to make brand new players grind repetitive quests for days on end for no other reason that just to reach cap. In AL end game is the only game (Twink aside). And no matter how much time it takes them to get there (if they even bother at all) they are still going to find themselves largely excluded by the end game community- unable to access guilds where they could learn from skilled/experienced players, because their profile bears a sad/telltale lack of PVE kills and they have no gold to afford the best gear anyway.
Suggestions:
- Shorten the time and repetition involved in reaching 5 below cap level.
- Increase the number of XP giving quests available & the quality/quantity of story quests after Tindirin.
- Make it so that the story quests bring players quickly up to 5 levels below cap.
- When a new expansion comes, adjust the amount of XP given in quests from the previous expansion so that this still applies.
- Allow new players to access to auction
- Make respec free either (c'mon I have hundreds of respec scrolls in my inventory - the only people who can't respec "free" these days are new players and that's who need them the most)
- Consider the amount of gold you feel new players should be arriving at cap with and adjust the story quests accordingly (for inflation?)
- The new players experience shouldn't try to replicate the old players journey through the years. It should give them a taste of the game, bring them through the story, and drop them off at the door to end game where lets face it they will still have a long way to go!
- Barney is hardly the best advert for how awesome pets can be. I don't think he keeps em coming back for more.... add another "barney" type gift later in the game ( level 50?) which gives decent stats and a cool looking aa.
- Add "story quests" which point to each elite achievement, plus planar arena, and the elusives. Grant XP for these quests and better XP in elite maps.
- Add Story quests which point to the elite achievements granting free pets.
- Add more explicit explanations of each type of buff/elix and what it does.
Remove the blockers which segregate new players from old players:
- Reconsider the "Guild" lb so as to encourage guilds to be more inclusive of new players.
- Reconsider the speed set situation as "not having ss" makes it super hard for a newbie to get on board farming esg, or energy in events among other things.
What did you find the most difficult when you were first starting out?
Getting to grips with the skills / spec. I started before Kraken came out and with no respec option I remember creating my first rogue with a spec which mixed int/dex/strength and on realising I'd picked a terrible combination of skills, and that the options are pointless and I should just put all my points in dex, I remade my character to start again.
Having said that if I started now, the grind would cause me to quit before I ever capped. Early game for me, the grind was short and end game community was strong - the strength of the community is what carried me to continue levelling through every expansion since, even when the grind started getting stupidly long (Festerfang I'm looking at you.)
What would have made it easier to:
- Connect with other people in game?
-Easier method of joining a guild. Early guidance to do so.
-Guild system where by guilds are listed and new players can simply press "join". (ability to set at least a level requirement or limit number of click-to-join by gm.)
- Encourage established guilds to embrace newer players. Currently guild lb is set to encourage "old" accounts, with high numbers of PVE or PVP kills.
- Level up and collect good gear?
Get them to end game. Provide basic legendary armor/helm/weapon 5 levels below cap. Let them farm good gear in the current content along with the other 95% of the game population.
- Figure out the content (getting through the maps, events, etc.)?
The 5 min tutorial at the start works well - just extend this further through the content right through the levelling up process, as a continuous process involving the HUD as opposed to relying on new players stumbling across the right NPC.
What did you really like as a new player? What went well?
- Absolute #1 = Following story quests.
- Closely followed by finding a really good, supportive and chatty guild.
- Quickly got to cap.
- Klaas / Shaz
- Regular content updates - not very long between expansions/ new content.
To this point....
Why are "bronze" elite runner chest better than silver and gold from which we always seem to get useless items such as "nature jewel elixir"?
The items from the bronze chest are the ones we are all after.... xp elix, dmg/reduction, frequent gold reward, reroll, etc.
https://r.tapatalk.com/shareLink/top...9&share_type=t
Some good ideas/discussion on the above thread.
Sent from my Mi A1 using Tapatalk
Hi, I'm a new player, could I be banned if my account is log in to my mobile.. and I will open it on laptop or other gadget? Could I might be banned if I transfer my gold in gears from my account ( character ) to my another account ( another character ). I need some answer coz I don't want to lose, and quit playing AL. I experience being banned but the is now good reason or explanation at least, we could understand why we were being banned.. thank for your reply.. MORE POWER AL.
Sent from my Flare_S7 using Tapatalk
I play on loads of devices (iPad, phone, laptop) and never been banned for it. I've even moved away to another country and played on my devices while there and still fine so don't worry.
Gifting to another character on another account also won't get you banned - it's not breaking t&c to gift to another character which is why there's an interface for it.
I've heard of people getting accounts banned in the past but this was for example if they have a fake account receiving millions and millions of gold through "illegal" methods (against t&c) and feeding their main character with it.
Sent from my Mi A1 using Tapatalk
Thank you for your reply.. it's a big help for me. Hopefully mod and Dev. Reply too
Sent from my Flare_S7 using Tapatalk
Сделайте нового персонажа
Well am f2p so I will say this sts what new players need is simply 1) keep the story line 2) make better GOLD drop STOP HOARDING GOLD we humans have a life to live not play games 24/7 3) make quest easy to understand so players don't get tired and give up. 4) improve the merchant system the difference between p2p and f2p is too much so therefore if there is a new pet that cost 30m gold make a pet that is close to that pet available for f2p that can be gotten from boss drop. Control the price of vanities they don't add stats to players but cost hilarious gold. Nekro yes Nekro the quest to craft a Nekro is just stupid cause at the end of the day crafting a Nekro is no different from buying one on auction. STS make a world boss that will need about 12-16 heroes to hunt and kill, that will be more fun. Also scrap re-roll it is just not worth it. A boss drops a useless item and my luck elixir let's me re-roll a more crap item then its a waste of time. Please work on luck also why such I put on a luck item and run a map say 20-30 times and get nothing to show for it.
So STS this are things that will make a new player stick around.
Its not about gold.
Take it this way, every country have their own national treasures which were priceless or some are being sold but in good amount of cash, its just like AL those old stuff were AL's history.
And what's the issue with the rich people hoarding or having them?, respect them they worked hard for it, if you want one, grind for it.
Don't use STS to grant your envious intention.
P.S. I don't own such expensive stuff, the reason why I'm speaking out for them, because it is the right thing.
Sent from my CPH1803 using Tapatalk
Spent some time thinking about this one.....
Bring in a system where high lvl ppl can help lower levels and get something for it, something like a sponsor system, idk how to do it but it, create something that can get old timers helping new guys. This will create game community and also help friendships to form in a multi level way. Also add more money sinks, the addition of gold loot destroyed the economy and it impossible for f2p to compare with p2p. Devs plz read this, love you bye!
This game needs a easy way to find/apply/join guilds.
Every zone should give more xp, right now festerfangs suck with their missions since you receive only 2k xp or less in each mission. buff it to 5k so the lvl up is easier. Nerf the xp cap pls. 60k+ xp is TOO much!!! I know plenty of players that literally stopped playing because the xp cap was too high. Especially between lvl 56 and 66 the struggle begins. Tindrin and shuyal xp missions are all right for the levels that are supposed to be there , but Festerfang/rengol/ and glinstone missions are pretty bad. Let xp elixirs give 100% xp more. Bring back K3 and outpost/kraag tombs. Add more pets that have xp buff. Let lvl 76 players "farm xp" This idea is pretty nice since some players are already done with lvl up but they run valley and "waste" xp. They could get 1 2,000 xp chest for 2,000 so literally trade the xp they farmed into chest that low lvl players could use.
Having quests give more xp will not be good. Leveling is so easy now with these quests with xp, you can get from lv1-lv50+ in under 2hrs, back then leveling up is something players don't get easily, it usually takes days and maybe even weeks to increase one level, players need to grind maps over and over just to get tons of xp but with quests with xp it got so much easier to level up. Adding more xp to the quests will be a bad idea, it'll just remove the fun in leveling up.
Sent from my ATU-L22 using Tapatalk
I think you did not understand the idea. In my opinion the quests in tindrin are nice and ok for new players since Xp from Nordr quests is risin.
Nordr Quest= 600xp-400xp
Kelys quest= 600xp
Tindrin quest= 800 xp
But Festerfangs/Glinstone and rengol quests are the same the xp amount isnt change, duh its actually lowered for festerfang. I dont know what is "fun" in killing mobs12 hours without good loot. If you like lvl up-ing so much you can make new account everyday bro.
+ dont talk about old days because there was always full pt in every map so it was easy and fun but now you need to grind solo from lvl 1 to lvl 61 Since everybody is on high lvls now.
Events with bosses lik: Winter, lovecraft and goblin aren't balanced for new players since these bosses have a lot of hp and dmg. I once played on my rogue on lvl 41 and it was pretty hard to kill boss with full party. The new players should have fun too. We all know that events are the best in this game. So if you want new players to stay you need to balance the event-boss system. It is pretty hard to find a pt for new players too. It's impossible to kill bosses alone. And don't tell me that they need to farm xp or be better at faming :)
Not everybody plays 12 hours a day. + remove platinum lvl up because like you see you can destroy your game with a single lvl up to lvl 71 instantly-kit. When I played this game when the lvl cap was 41 it ws much easier to kill the boss, but now lvl 41 sucks at events with special bosses.
We want more farm pve because pve now is hard to farm thanks you
Keep it up im doing this for unlocking thread lol
And make another gold loot map valley maps are too hard, and new players can't farm this, only players with op gears
I am playing AL for almost 5 years and I wonder if sts would put AL in Nintendo switch?? probably nice idea? or idk. hmmmm thanks for feedback
Tbh the best thing for the game right now would be alot MORE (like 4-5x more) story quests n quests NPC's so people can lvl up & get more into the story & lore, I noticed how much more it entices new players and of more players can reach end game within a few days the game won't die. Furthermore it'll increase activity at later levels meaning more items & stuff being bought/sold henceforth making players more inclined to spend money on plats. That's my 50 cents
Sent from my CLT-L09 using Tapatalk
excuse me to the honorable game owner ... I would like to ask to add a slot house to 500 slot ... I am very limited with only 300 slot ... I beg you very much ...thanks[emoji6]
Sent from my iPhone using Tapatalk
Again Seirian egg in store for 1750 plat ..please sts...
From what I have see. I believe you must make a new category of rewards like
1) if the player goes to 57 lvl with no legendary equipment (except the bound items and loot it) (gold reward)
2) if the player never was getting help from higher lvl players (4 lvls and above). (Gold reward)
3) if the player never by items from auction house legendary or higher type (only pets and not arcane or heroic)(gold reward)
4) if the player never buy vanitys and cosmetics. [(Bound full set reward 57 lvl ) and a bound legendary artifact with little luck,gold loot and color effect
The rewards will taken after complete all tasks.
Is very easy to lvl up to 41 lvl .
So the real fight begins from 42 and up .
From 42 till 57 lvl is not so super hard but this I tell you, will make the new players to know that keep your gold makes
you rich:)
And play with your lvl players is better from call your super strong high lvl players to clean the map for you
I know that is for the hardcore but if you die in normal you just use ankhs or start from the beginning of the map.
You not die permanently like the hardcore;)
I thought when we talked about new players we talk about new email account and not just new characters created by old accounts!