Sounds good to me!
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Small PvP Bear Update :
I last a lot longer now. It's no longer "take damage from a bird/mage and die, to allow your bird/mage team mate to kill them", but actually relies on timing and strategy. Although it's a bit frustrating at times when in the midst of battle, I want to cast a few spells that I would need but limited to the GCD, I just have to get used to it though. Better PvP experience for me, a bear, for the birds/mages I'm not sure they feel the same since they can't beat on me as easy anymore :P
PvE:
Still the same feeling, slow and a bit boring - blunt but I can't find another way to describe it. It adds a lot of formality to the game, almost like a turn-by-turn game. The fun in PvE pre-GCD was that you'd be able to separate the good players from the decent from the bad. Again, might be something I'd just have to get used to, but I would whole heartedly prefer no GCD in PvE, or a very very slight one just to remove the multitouch capability.
I'm not sure, but maybe even GCD in skills with damage only? I don't see why you can't buff up at once, or debuff at once. I'd understand damage skills though, that's the whole point of GCD anyway.
Currently the option to accept a revive just gets lumped in with the others, I would never choose not to accept the rev if I can help it. I would respawn before using a plat. Does the plat revive even give you anything but full health and mana (pots perhaps)? I don't see the actual use of this I mean it's only saving you a few gold for pots and a bit of time running back to the group.
Completely disagree with this statement (sorry Major). I think it's actually bad marketing, I mean if you accidentally choose this option you feel like you were cheated out of your plat, like "Ha, that'll teach you not to pay attention, or have fat fingers" I personally don't like it. Plat should be for items that are somewhat exclusive, anything that can be purchased with gold, shouldn't have a separate plat option (I mean who really chooses to spend 20 plat for a 5 min elixir when it's just 12000g) I can always earn more gold, there are no plat drops (as far as I know). It's like the 50 plat option to change your name (50 plat, isn't that like $8)! I would think about paying 50 plat for changing my class, and that is about it, maybe 10 to change a name would get more people to bite.
Once again a great suggestion by one of our guardians! This is usually how RPGs are played, with a resurrection potion kept on ice for critical situations.
How about increasing the potency of potions? I'm pretty sure mages are less likely to use heal like they did before (spamming when available).
Things alot of people are Complaining about as well as me
1. The GCD
2. The Join Button
3. Whatever You Guys Did To King And Queen
Plz fix these issues GCD was terrible idea if you guys can fix the GCD and Join button that would be fine, King and Queen we could figure something out, but why did you guys mess with that you guys should be proud of what we figured out wasn't that the point to try and separate them... Oh and one more thing what happened to Sewer set bonus ???
I hate that my first post had to be a complaint. I enjoy the game and currently have 7 alts- 4@55. The GCD is just that bad that I had to comment. It takes the fun out of the game and negates all the hours spent up to this point.
From the "In Development" forum:
"Players can now purchase a revive for full health at the position of death for 1 Platinum."
Perhaps I am just reading this wrong, I see it as replace 1 death count (position) for 1 plat. But I could also see it as, at the position of your death (on the ground? lol) you can rev yourself for a plat.
Not sure which one it is now :p
I don't mind that the King and Queen are now "unexploited" ( I was in chatbox when either JustG or Thade said the separate pulls were an exploit that was now fixed), but this GCD thing is pretty universally reviled. It would probably be better to install it as a function of PvP, since PvP is separate from PvE world interaction. If there was a way to duel in PvE, I could very much understand it. PvE is a separate set of dungeons from PvP, and there's a blizzard of odd game features that separate them already. What's one more?
I don't think multitouch hurt PvE very much, did it? How would it have?
keep in mind, I haven't played with GCD on, so take what I say with a grain of salt, but I'm gonna miss the old gameplay when I come back.
Wow guys show some respect they work hard to satisfy you selfish kids
I haven't read thru the last 10 pages or so, but another bit of a problem. I accepted one of the new quests, "Diary from the Undead". Is there a reason there's a big ol' thing on the top of my game screen that says:
"Recover twenty (20) pages of Lightfeather's Diary from bosses in
the Ancient Pyramids!
Diary Pages Recovered!: (1/20)"
I really don't need that covering up the upper portion of my screen and, other than abandoning the quest, there doesn't seem to be any way to get rid of it. It makes Sewer runs more......"interesting", I guess.
In pve the global refresh rate for skills is simply garbage, lol...
i'd understand pvp... but not pvp
As far as multi in pvp goes... Imagine being a good distance from your opponent: an archer. All of a sudden: CRUNCH. All arrows at once and out of your range. It's like running into a brick wall or being hit by a train. There is no time to fight back. Archer crit, hit, and ability to pop mana shield is bad enough for mages already. All of it at once was just bs...And not everyone CAN multitouch because it depends on the device. There was such an unfair advantage.