Quote:
Originally Posted by Samhayne:500202
Low level players can purchase the temporary ability to access high level dungeons. Note that you are likely to have a difficult time playing in dungeons that are above your level, better bring some friends!
This change was brought primarily to better facilitate friends playing together despite level differences.
It is very clear that this is mainly ment for friends/guildies when they are playing together.
After the novelty wears off, there will probably be a lot less low-level players just zoning into hosted high-level games. There will be a lot of booting tho, when and if this happens. I am afraid that there is no point in asking people not to be rude jerks about this when the do it. Because there are some people who only believe the rules should be followed when they personally benefit or they totally agree with something. As if the universe revolved around them.
Any level player who is going to be bothered by very lower-level players being in their groups are probably gonna need to stay out of pick-up groups. But, you can hardly find a pug in Fang, so this shouldn't be much a problem.
People who don't want to play with people who are on low-level toons will just have to host groups or stay with hosts they know will boot.
The devs made it clear that this was designed for friends to be able to play together. That would also include guildies.
I think that, especialy for someone with no mmo playing experience before PL, there is a lot of curiosity about what the high-level dungeons are like. This change will bring a lot of fun to everyone. Fun that is impossible without these elixrs.
Quote:
Originally Posted by Aikiebo:500238
Mixing high levels and low levels together can really increase the amount of training and knowledge players aquire as they level up. More experienced players can take their friends in and "show them the ropes" and give them more training and experience than before.
Because of these new elixrs as well as all the other elixrs, the player base can now be BETTER trained then ever.
Quote:
Originally Posted by kallima:500437
Quote:
Originally Posted by
Aikiebo
Very useful: definently yes
Required: definently no
You took that quote out of context. If everyone just says "new update is great thanks," or "update is bad," how could anyone determine what the benefits or repercussions will be? When I gave employee evaluations I didn't say "Hey Mr. Smith you are doing great, keep it up! I explained their strengths and weaknesses to develop them as an employee, that is what TRUE feedback is, not mindless compliments or criticism.
I understood what you ment. I asknowledged that by just saying "Good job, sts" or "Boo.. Sts" is not as useful as fully fleshed out comments.
Read the part: "Very useful: definently yes"
What is meant by that is: "Yes, that is definently very useful".
I suppose, I could have worded it this way: "That would definently be very useful".
Any of the three ways works, I just think the first way is, well, kind of snappy, especially when paired with the next thing I said:
Required: definently no.
I know what you said and fully understood. But not "everyone" did that. In fact, only one person did that. And you wasted no time in crawling up the nether regions. Your posts last night seemed, well, I won't say angry, I'll just say, overly passionate. Which is great actually. I am always glad to see people strongly passionate about the game. That's way better than being luke warm and apathetic.
But simply saying "Woot!! Great job STS" is perfectly acceptable on this and every gaming forum known to mankind.
On this forum everyone from brand new members to long time members do that dozens if not hundreds of times a day.
As far as the rest of you post, I don't know if you realize, but the phrase, "no pain, no gain" has been discredited in almost every area of society that it used to be used in. But that is off topic for this board. So if you really want to hold on to it, let's see what happens.
Hmm... "no pain = no gain" and "anything worth having is worth working hard for" (I can't remember exactly how you worded it, but this is the idea).
Hmm... I think it is obvious to most people what point I am going to make even before I make it.
I have read several different places a dev describing PL as a "lighthearted, fantasy-based mmo".
Most people don't want to experience pain when they log onto PL. Most people want to escape the work of the real world by logging into a role-playing, fantasy based game. Most people are logging onto this (and basically any mmo) to escape pain and hard work. They want to relax, have fun, crack up, experience excitement (as opposed to monotiny and bordem), achieve accomplishments and so on.
If the only way to achieve in this was to experience pain, most people wouldn't log on more than just a few times. If the only way to accomplish something in a mmo was to turn what should be fun into endless hours of tedious repition, most people wouldn't be that interested.
You mentioned being a supervisor. I bet your office is a fun place to work. I'm curious, it wouldn't be a marketing/ad agency by any chance? Because if STS ever asked you to come up with a advertising slogan, I thought of one you can work up and pitch to them:
"POCKET LEGENDS!!! The Most Painful and Hardest Work You'll Every Have to Tackle!!! DOWNLOAD IT TODAY!!!!"
I bet so many would try to download -- that the servers would crash. Give me five!
Moving on..........
Hmm... "This isn't summer camp....."
Really? Why not? Summer camp lot more fun than work camp.
Hmm.... "We are not singing Kumbaya."
YES! Yes! Gawd yes, I can't stand Kumbaya!! The Hokey-Pokey*** FTW!!!
Ok, seriously folks... I know many players derive great amounts of satisfaction out of a long hours of grinding using conventional group mechanics. Fullly acknowlinging that there is repition and that it can take along time to achieve various accomplishments. But it is all these factors that are seen as great and in fact what gives them a sense of accomplishment. These factors are deemed as being great because it is the commitment to continue on and on till the goal is accomphlished. They consider this to be "hard work" and that is seen as a very good thing.
And I totally agree. All these things are wonderful for the folks who care about this stuff. For these folks spending 40 hours grinding out an elite level without elixrs is a far greater and more important accomplishment than doing the same level in 10 hours with a 4x combo. And having these beliefs, these values is great, wonderful, nothing wrong with it at all.
I read all the time how someone says, "I worked my butt off to do. ..... (w/e it is they talking about). My first thought is, why? Why purposly go out of your way to turn fun into work? Because, overcoming serious, difficult, long-azz challenges is in fact a very great accomplishment. No one should ever mock that or say otherwise.
BUT NOT EVERYONE FEELS THIS WAY for their own gaming experience. Everyone has their own ideas about how they want to play the game and what they want to get out it. Everyone is going to have a different set of values for what defines for them "an accomplishment".
***When I mentioned The Hokey-Pokey I wasn't trying to offend anyone. I know there is a huge fan-base for the epic "Ants Go Marching". But the only reason I didn't mention it up there is because I didn't want to make this post any longer than it already was.