Just want it to be less pay to play :)
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Just want it to be less pay to play :)
Sent from my Moto G (5) Plus using Tapatalk
@JustG, I am totally gonna ignore that you deleted Slekki's and my post because you responded to the feedback. You see thats all we need, to be heard :) ty.
PS: Still waiting for a reply for the message I sent you. If you are busy, please direct me to a admin/mod who can advise. Thanks.
I hope sts will stabilize for Leaderboard, achievements, awaken, new pet, new map and town. Like old day. I miss arcane legends 2013
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Agree on cryostar core can Have the visual effect alone, because the armor and helm look big and ugly
Great to know STS is on the ball for the future of AL! My only suggestion for the future is that if it was stated that completing a certain set would make us happy, to actually follow through with it. A few of us were upset over antignome and banished sets because weaponsss never came nor was it even addressed. Just hope in the future it doesn't happen again as it left those that tried hard for it hanging in forever suspense.
omg if all/most of these changes happen. We will get a new game completely. I feel like I wont recognise AL.
Just somethings I wanna emphasise
- Make XP farming possible from 45-58 in KM3 along with Locked drop there.
- Reduce the ridiculous prices of vanities ( LB).
- Keep listening and responding to all suggestions, we dont expect all of them to be implemented but appreciate an acknowledgement.
- Please shorter maps ( Mauso was toooooo long to run).
-Reduce focus on Gold Farm.
Glad to see the long post... I have a good feeling for AL upcoming year
-Aze
I hope , there wont be new lvl cap , still didnt hit the 66...but wondering should i sell arcane dragon blades before new expansion , or not. Maybe prices will go up or down. Some help ?
Also yes , too much gold in game now , that should be lowered a bit. And ofcorse XP , just crazy , but i doing dailys its very easy do hit the cap lvl.
I hope to see something along these lines:
- inventory more easy to browse, you already uset the “item x q.ty” type on some items, just hope to see it for every item/jewel so it will be faster to browse
- direct access to mau3 and mau5, we had to pay tokens to buy rank’s proof and order badges, those badges should grant us to directly access those maps
- house and location shared between pgs on the same account, we can already craft deed and stash them every time but if shared there will be less time wasting and more interest in decorating one’s house
- gold shared between pgs just like plat. If some players have problems with the cap just remove it. but maybe not removing the cap will put players in the need to spend their money when nearing the cap and prices will go back to a reasonable amount. No need to nerf gold loot otherwise new players will see this game as a ptp only and will leave before discovering the interesting parts
- remove pve kills as the deciding factor in lb, why bother to farm old maps that give no kills while knowing that you won’t come out on top just because another player registered before you? Being the top player should be something you prove day by day, not something granted by the day you started playing
Oh... almost forgot...
I would also like to see something new in forgotten ruins, that really seems to be forgotten by everyone...
Maybe adding to the drop table runes and/or artifact of higher rarity will help remembering this map
New City
New Gear (twinking lvls too) we need to change this ancient potency you know
New way/ways to make gold in pve other than maus
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Also bring back leaderboards .. or else whats the point of trying to become a great player if you won't be rewarded at the end of the season with a cute lil banner
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Why is it called salt when people send impolite posts? This is a genuine question by the way.
Gameplay:
1) Items essential for player's progression, to play the designed content should be available as a drop or as a craft. I know the idea is already present but the rng to get the items or the crafting material is very poor, kindly work on a way to make it easy for players to gear-up to the corresponding level till they reach end game. The players can then work their way to the desired gears by doing the end game content. I am saying this because the current method of gear-up is simply buying it from auction, which is mostly sold by the end game players who are rerunning the lower level content with better gears. Which makes me think that its easy to get the items dropped from bosses if you are over powered, which in-turn makes the item only good to be sold.
2) Change the loots with maps. Again, the idea is already there but needs a little tuning. For example the drops are different from boss to boss, normal to elite. But it will be better if the mobs drop different items in different elite maps. Gives some bonus and an extra reason for players to grind. Add endgame crafting items or loots to the existing maps and bosses, accessible only once you reach level cap; it will give end game players a reason to run low level normal/elite content. If the normal maps drop items upto legendary, the elites should drop mythic and may be.. Heroic :)
3) Please make more end game content so players look forward to get to the level cap. Also, don't make it a months worth of work to reach end game. Having said that, please don't make it as easy as it is to reach Level 40 right now, seriously I can reach level 40 in like 3 hours with only story quests between Backenbridge to Nordr/Shuyal, without touching Kraken. So when I go back to kraken, I am in a no xp zone because my level is higher than the area level. May be you need to look into the distribution of the xp area wise.
4) The biggest request I have is to make PVP balanced, player vs player should be about skills more than gear.
5) This is my personal opinion, but I see people are more focused on farming gold then playing the content and having fun. I am not sure what caused it, may be because gold is the answer to everything in this game. I am not against it, every mmo have gold farmers, I believe its a part of the game; but here its turning out to be the game itself. I don't know if its good or bad, but I wanted to put it across.
6) Last but not the least, reward the hard work of players who keep running same maps over and over again. Its alright to have everything on RNG, but please leave something definitive for the unfortunates who never have luck to get a decent drop. May be an item that has 1% drop chance will have higher chance with 100 or may be 1000 runs. Something on those lines.., I am sure you can work it out.
Misc:
1) A guild calendar for scheduling guild events and raid runs (if there are going to be more raids). Can be used by anyone in the guild, owner of the event can edit or delete the event, or can assign moderators to do the same.
2) Please start displaying server time in the game, will be very helpful.
Sorry about the long read but I tried to keep it as short as possible. Thank you.