Originally Posted by
ueveotadeo
Even though a lot of you are talking about PVP and I agree that it is a big part of the game, lets not forget the PVE component.
Mages MUST be able to stun better than pets. Right now is more beneficial to have a rogue with breeze than a mage in some cases. Why a pet can freeze/stun/panic whatsoever mobs that mage can't if mages role is to mob control?
That makes no sense at all.
Also, it is ridiculous how squish they are. Either make mages have some upgrade that will boost their armor by a bit (could be a 5th shield upgrade, after shield goes down armor is buffed by a bit for a short time) or make gear according to the actual game difficulty (I mean STS money maker: the one hits)
As for warrior, as someone stated in other thread, arena's mushrooms can hold aggro better than us. Make taunt have a duration. Make rally cry range bigger and give us some more debuff mobs/buff pt skills . That could be easily added as a 5th upgrade for Rally Cry or Vengefull Blood for example. Make axe throw have at least same armor debuff as aimed, although I think warriors should get a bit more, 20% lets say. Make CS cancel boss attacks.
For rogues I think that fixing the current bug on razor shield and nox would suffice. If a 5th skill upgrade was the way to go, Ill have to apologize but I have no suggestions for rogues, in my mind they are OP the way they are right now.
As you can see STS, "revamping the skill system" would be as simple as correcting existent bugs and adding a 5th upgrade.
Also, I'm a PVE player. Usually everyone talks about PVP I just wanted to share some PVE thoughts.