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its same everywhere...classes like rogues are bad for earlygame but they are good at endgame...the more higher level the game gets the more op they become...there will be a time when they will have 100% crit
Crit is the only reason that rogues are still considered a class in this game. Without it everyone would say "mage pls", since mage has aoe damage for pvp and pve, all rogues have is aimed shot for their best skill, while warriors and mages have many variations. An aimless rogue is a helpless rogue
^^ what he said
I imagine I get combo more than mages at endgame by other rogues. There are plenty of tanks that give me problems at end game and several mages that fireball crit lightning VERY hard. My preferred party is 2 rogues, a warr and a mage or 2 warr, 1 rogue and a mage. I think balance pvp isn't about buffing or nerfing any one class. I think PVP balance should mean that teams are optimal with all three classes on a team. To all the mages getting one shot/combod, shield timing and good tanks are a must. I have 4415 health and 1734 armor, 635 dmg and I get beat on too. At least mages have a defense to combo with shield. I think an extra .5-1 sec invulnerability on top of the already 2 seconds would be very significant buff for mage. I know it would cause me problems. I've never PVP anywhere but endgame, but ring mages and bonesaw, ring tanks are no easy task even with good timing. Happy to play with anyone.
IGN Kriticality
It seems like many mages begging for a mage buff in pvp just dont know how to time their actions. If done properly, they will charge shield, stunlock you and kill you. They still have the ability to stunlock rogues and tanks and theyre still complaining.. and now with eye gems mages can go above 50% crit. No need for a rogue.
They dont ask for buff because they are fully arcane geared hence they dont get 1shot and stuff where as the middle class
which forms a backbone cant obviously afford those kind of gear y should it be a legendary gear rouge>mythic geared mage is the reason y we are asking for balance ty.
How do you balance middle gear without affecting the fully geared? Imo max geared players are very well balanced. I get one shot by rogues and one lightning by arrypotta all the time lol.
Hmm mages as support class with heal our heal heals like what 50-60%then u have a big cd and again we are said to be good in clashes but the optimum choice for most clashes is 2rouge2tank1mage
And i guess 2>1 i have already mentioned i dont want mages to be buffed to make them best in vs but atleast second best in clashes rouges are preety much ruling vs as well as clashes and after the lvl46cap who knows we will have rouges running around with 75%crit 3\4 shot crit that is gg once the mage
shield down.
Suppose a country like qatar(no offence)is said to be underdeveloped but yet that country has 5billionares what would u want the government to say that our country is developed because we have 5billionares
Same is the case with al there are fully almost maxed out gear which constitute like what 5%of the total mages doesnt make the rest 95%not get a buff?
What buff are you considering? 300 extra armor on gear won't help you from getting combod. 1000 extra health on gears won't help either. This is something that rogues have to deal with as well without any invulnerability. STS has ended up with good balance maxed out. Similar in PVE, rogues have a very difficult time leveling up solo. Mages are much better than any other class. Rogues should not get PVE buff because it would throw end game even more out of whack.
Nerfing rogues isn't the answer either because nobody will kill good tanks at that point. If you think a buff is coming that will stop mages from being combod, it can't without making mages tanks. I've stated many times that an excellent buff for mage would be replace knock back on shield with stun immunity for 3 seconds and buff heal.
Most of these things can be solved by playing on a good team and using good tanks. I'd love to hear your ideas about a buff for mages and also your ideas about what you think that mages weakness should be.
I cant afford real server endgame pvp so i tried it at test server. I got elonbow with para, perf blood ruby, perf fang and icescale potency set with 650+ dmg, 40% crit, and i use scorch. I tried vs with a mage with similiar gear, but without para. Maybe its bcuz my lack of skill but i kill him as much as he kills me, he stunlocks and curses to kill me. And i aim and hope for lucky crits to kill him. Idk wat dis means.
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I am not asking for buff in stats but proper implementation of our skills lifegiver(to some extent)heal and mana upgrade over time useless the reduction of 10%dmg in curse useless because most players in pvp are rouges ice lol we cant freeze where as breeze the so called nerf one is still op yesterday only we lost
5vs5clash because the opponent team were using breeze so just fail almost our skills it is irritating when u go on to curse and the opponent freezes leading to fail in skills in shield displacement wave useless clock cant root so many flaws in our skills and when u talk abt mage being the "best" class in pve is totally wrong the best team of pt is team of 4rouges or some ppl use 3rouge 1mage ik rouges would be hating me now but i guess the health of rouges should be reduced this will actually sort a lot of mess ty.