These two scoundrels will not be there next patch, I don't know how they snuck in but you certainly shoudl nto be pressed to fight as soon as you zone in!
Printable View
A bump for this thread. Problems were not solved. Since Sts is not able to find the cause of the glitch/bug I suggest immediately adding new and much better loot to: Planar Tombs, Elite Tindirin and Elite Ren'gol.
Thank you in advance for implementing this suggestion and/or trying your best to solve the issue.
Lol you did hunt in easier mobs thats why you feel abir harder when hunt in elite misty
I don't know what you mean by that, but I personally haven't been in normal Tindirin since the very beginning of the season and this only once to test how normal was scaled. Further I stopped running normal Ren'gol for dailies right after the double orc tags week(end), as I decided to never try finish the mythic quest. It is quite safe to say that I haven't been hunting "in easier mobs" :)
hahaha, normal rengol has become easier though, since devs reduced the self-debuff effect of orc gladiators' shield, and gave shield icon above them
the 'only' problem in normal rengol is perma stun by orc healers on their normal short attack -> makes warrior really stupid
and spammed archers' bomb (although the archers can be frozen by mage's ice)
Bro, one example, before update orc gladiator never kill me in 1 hit with or without effigy, solo or full party.
The second one i have no proof, but with 1.9k armor before update normal orc hit me about 1.3-1.6k range (no crit). Now with 2k armor i get hit 1.6-2k ish (solo). Same like tindirin, before update normal melee mob hit me about 700ish after update i get hit 800-1k. My post above as a proof how slower i am than before even with the new bow.
still cant find the fix..filling deaths
anyway, just reset elite tindirin and elite planar tomb timed run leaderboard, we'll see...
Half of my deaths come from elite rengol :D
so, what do you all think about the new elite tindirin after trying to farm teeths?
anyway, sts, please try resetting tindirin and planar tomb leaderboard
anyone wondered why elite wilds boss can be killed at almost the same time with killing one single mobs?
my guess is sts messed up with the mobs' level scaling, e.g.: at the start of tindirin expansion, mobs are scaled to level 38, and bosses are level 40, but after the expansion / scale up, sts increase both mobs and bosses level to level 45, which made impression that mobs is easier than bosses
also the fact that normal jarl can still give experience to level 15 pets, even though the mobs there can't is a proof that mobs and bosses have different level
Elite Rengol mobs have been buffed again, they deal far more damage since latest update. Especially dex mobs' auto-attck and orc Gladiator pull range are just ridiculous.
Elite Rengol orcs explode itself doing 1 exploding kill in quite a big proximity .. well this wasn't there before when elite rengol was release...
Yeah bomb and the puller always make me shout.. and make me return back to the entrance of the map, then walk moment again..
idk why, but i feel mobs in normal rengol also hits harder, and have unusual large health...
usually i can easily nuke group of mobs with a healer in normal rengol... but idk since when, but i'm having difficulties nuking them now... but then again, sts is not helping us to give feedback...
if only we have statistic result in each map, just like in Do*A, we can easily give proofs with numbers...
just realize that mobs in normal rengol have around 15k health when they are scaled to 4 party member, ugh.....
also idk since when, but orc archer's normal attack can hit my mage for 3k damage, again, when he is scaled to 4 party member