Originally Posted by
eclipserog
Examples of previous imbalances:
Level 41 Cap, addition of Dragon Hunter sword made tanks offensive and rogues completely useless.
Level 46 Cap, Glinstone set for warriors plus Dragon Hunter sword. High damage and crit values for mages made it difficult for rogues to compete.
Level 56 Cap, the overall survivability of mages and the glintstone set for tanks made rogues useless in a clash environment.
Level 61 Cap, it by far wasn’t the worse era for mages but rogues clearly were the top dogs and mages pulled the short straws, the only way a mage could go toe to toe with a rogue was with the top gear (we’re talking noble/exquisites, arcane armor, top awakens) and this was to fight rogues with lesser gears.
As for the current cap I can’t really comment but it seems like tanks are very hard to kill and rogues probably still hit hard enough.
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