Originally Posted by
Cinco
Thanks for the feedback!
On the number of targets: Blood Star can hit up to 5 enemies with standard attacks and 7 if charged.
As for the main damage output and stats - it appears to be performing as expected (as it has such high stats and deals such high damage from standard and charged attacks).
On the other hand, the weapon proc(s) should not be so underwhelming. I appreciate the very specific gear info, and I'll see what's going astray here. For players with mixed gear it should feel like a viable alternative to their existing, related stuff and should certainly not feel *worse*
Additionally, since the general feedback on the proc durations has been negative I'll reexamine extending all of the Blood Star proc durations while keeping a similar cooldown interval. This should be a nice general improvement to the proc performance as you'll get more time for the weapon effects to hit your enemies. After this, I'll take a look at what is going on with each of those proc hits to see if something is wrong with the damage formulas. Either way, I will see if we can crank up the damage and make the procs feel more powerful.