MAYBE and this is a generous maybe IMO, it will help your team... but if for example a rogue hits my team with a brutal aimed shot? How much mana is my team actually getting back for tanking such a huge hit? Certainly not enough for me to make up for the damage rained down upon my team in those 10-14 seconds. From my experience the return is not enough to make vengeance a viable option in PvP and Vengsomething was one of the only things that let warriors semi-compete with rogues once it came down to a duel. Swede, in what ways does the Dev team think 1v1 has become more balanced? (excluding PERHAPS the mage's overdue return to PvP competitiveness, which I am more than willing to grant.)
PS: How exactly are the deadly yet numerous ranged sorcs/rogues going to be effected by a buff that only effects close range targets Swede? Your 10-14 second theory assumes that enemies are somehow constantly within a range that makes them vulnerable to the debuff, which is usually not the case from what I've seen thus far in testing out builds.