thank for everything youve done for us gary, pvp is sosososo much more enjoyable!!.
...So whats next for this halloween;)
any thought of low level set bonuses?
+ shame i dont have any forg to sell haha...
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thank for everything youve done for us gary, pvp is sosososo much more enjoyable!!.
...So whats next for this halloween;)
any thought of low level set bonuses?
+ shame i dont have any forg to sell haha...
I'm so proud of myself for not owning any fbows. I don't play with trash :D
Awesome! I made about 7M off of those (even after selling off half my collection about 2 months ago). I kept a few for collectors later on as well. :D
So anyhoo, back to the balance...
Forgottens feel about right? What did we miss?
Make sure no spawning in spawn room?Quote:
Originally Posted by Justg:1257202
Limit amount of trade between two people in 1minute? (Seriously trade spams are annoying. And though I don't get spammed much, still annoying at times)
I heard people say forg was still good in pvp levels 10-25 or something like that. In level 30 pvp forgotten items are long gone. I can finally use the regular campaign items. Also they haloweens werent balance like most said in other threads...
I gotta question, since a fox, rhino buff and endgame skills nerf are coming do we get another free respec?
Well, I'm thinking low lvls under 25 im hearing a lot forg and halloween still strong, ill have to check later about halloween items at 35 but yeah, hope to see how it is
The 2012 chunkers and reapers are still op damage wise. The paw is not as bad, only a little damage higher.
good update...should just nerf damage on fb in PvP only...but who care? :)
chunker in the l30's are still slightly op 170-180+ dmg, reaper, bone cage dodges kinda crazy, paw are not so bad.
If everyone has around 2-3 FBs , try would earn 1mil+ .. Then they'll buy good sets.. Oh god I'm so doomed in PVP..
Lvl10-30 fbows need a better nerf, they still soo op, -25dmg could be ok. Ty sam and G
I agree low lvl Forgottens are still slightly high. If my memory is correct, a good example is lvl 10 doom bow is 14 dam and lvl 10 forgotten bow is 37 damage
I wonder if the Paws and Blades will see any nerfing, as I don't want to drop golds on them if so.
Low level Fbows are still a little OP, but nothing compared to before. Now a level 15 pro talon bear can beat anyone who picks up a 15 Fbow and isn't very good at pvp yet!
2012 paws, bracers, reapers, and chunkers werent nerfed.
Please nerf them like you did to the Forgotten :)
Level 9 skills should be lowered to 7 also...don't know if that's on your list for the future.
Dex characters are gonna have a bad time at low lvls -.-
Also low lvl str toons use 100+dmg swords and have extra armour from.shields. reducing 2h weapon damage only works in the favour of people that prefer armour over damage
(sorry if this was mentioned but I don't have the patience to look through the thread)
For the 3 second invincibility, perhaps that should be either 3 seconds or sooner if they attack or use a skill.
Because if I were to spawn next to a dude, 3 seconds of invincibility could easily get a kill.
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Sent using spray paint on the city walls.
No.
Yes.
Not sure about this.
Now, instead of doing like 98% of the community, I will explain.
I will not go into detail like I did in the suggestions thread, but what Reun said is the best way to go. Lowering Skill levels to 6-7 causes everyone to be maxed at level 66 in all skills and adds no diversity to an already pretty dull use of class builds. Lowering the amount of statistics within each skill still allows for change at each level while taking care of stats which are in serious need of lowering (like dodge and crit.)
As far as Will's suggestion goes, this would lower the overall skill points earned by half. Yes, it would make us all have to think about how to spec our toons, but I am not sure how much diversity would exist. Bears would still max rage, birds focus and blast, and mages blessings. If we nerf the statistics of the overall skills, then this is definitely not needed. Matches would go from a few seconds to insane lengths of time due to the lack of.. well... anything. Especially at end-game.
The other thing we all need to remember is, though PvP is where the greatest need for these changes is seen, PvE does still exist and if too many changes are made, farming Fang, Humania, and Blacksmoke will essentially die. I realize that not everyone farms, but there IS a vastly greater number of farmers/levelers than those in PvP.
Just a few thoughts. I am excited for the new changes, but too much can be a bad thing.
You're right Crim, I would definately prefer having the skill effects toned down.
Yeah, you make a good point, Chris. Sorry for always looking at things from a PvP perspective - my motto in online games have always been, "Get what you need from PvE, then take it to the PvP arena." But you are very right.