I've spent 20k platinum and very very very little of my gold has come from the pay to win aspect. You can pay, yes, but there is a very very very very very rare chance that you're going to win due to paying.
Printable View
Plz selll sl to gameloft
Lmao ohhhh whyyyy make this threaddddd
Having checked out other games and forums I just wanted to say thx to Sam and G for putting their necks out to be so honest with us, even if we disagree or misunderstand sometimes. Just trying to have this dialog with us is appreciated.
And to all who know how to keep it civil, GG.
Ok AL makes a lot of money, I'm not telling you to quit that. But the fact that you haven't made an update for over 12 months and making new games during that time and sayin' you cannot afford any updates even the small ones that can make a huge difference, that is like a slap in the freaking face to all the loyal players.
All I gotta say ^
This is why this is such a painful conversation. We love this game more than you do. We do updates when we can but they are quickly forgotten. We also are running a smart business. Which keeps all our games running. So your perceived "slap in the face" is actually us doing right by you and keeping the games running. Weird, no? And definitely painful for us here. But we love and respect you guys, which is why we continue to try and keep you up on why we do the things we do.
Gary, check this out?
http://www.spacetimestudios.com/show...ee-Characters)
You have to make an update that will make people play for a long time... I have thought for this for a while and I thought it would be absolutely awesome if you could work on your character more... So what I would suggest is make new achievements where you get the old elite stuff from. For example, completing all the quests you get the old MF armor (maybe orange color for this one). If you do 100k kills on your character you get a ring similar to the 3pc (maybe a little weaker and different sparkles. 50k for a 2pc one. Then if you have a 3pc character maybe you get 4pc for doing 100k kills on your character.. Things like that I think would be a lot fun in my opinion. I have a 3pc character myself.. I think there can be a lot opinions about this but I think this is something you could very well consider. Would make a lot people happy.. I think. If there's something bad it would cause that I've missed you can tell me?
Justg,
Would you mind taking a look at this? It's a constructive thread and has ways you can help us without spending any money. You just have to fix stats in game and adjust some things. Thanks for taking the time to read this!
http://www.spacetimestudios.com/show...to-restore-PVP
Locked crates? Ah ha! Thats the solution!
A game called Team Fortress 2 also uses locked crates to make money, in fact, they make a lot, considering Team Fortress 2 has been out since 2007. What they do is they have crates that drop in-game, and require keys, which you buy from the store, to open them. You have a chance to receive one item listed in its contents, but if you are really lucky, you might get a rare "unusual" which everyone desires. Unusual in TF2= Vanities in PL except the unusuals are less common. I think that the developers of STG can implement this system into their games :)
Website to teamfortress2: www.teamfortress.com
To come back to the point about Pocket Legends potential, I love that you guys love the game. I can see from your viewpoint that anything and everything should be done for Pocket Legends. We have. We cranked _hard_ on Pocket. TV commercial. Lots and lots of hard work, refinements and expansions. New classes witha big PR push. After years we know what Pocket does. I hope that you guys can see that.
Yes, nothing is certain in the future, but when you have gone around the track a few times, you get to know how it goes.
Again, we are a small shop trying to do right by as many of our fans as we can. Thanks, as always for playing our games and you fervor for Pocket Legends.
We have read that thread. It is a great one and points out a big issue with Pocket - balance is all over the map. I am not saying we won't do more with class balance, but I will say that it is no small task. There is a reason that you don't find the kinds of numbers like that in AL. Regen is crazy, hit % and dodge can get crazy high. Crit can go through the roof. 4x elixirs. Taking on "fixing" that could be quite the rabbit hole, depending on how you tackle it.
Love you all and mean it. Will check back in the morning, but right now gwtting the "what are you doing typing on your phone" look from my better half :)
Possible a simple solution to crazy crit dmg is to make it instead of doing double the regular damage, crits could just do 130% standard dmg. That shouldn't take long to changeQuote:
Originally Posted by Samhayne:1420215
another possibility would be to make debuffs like hellscream/blinding shot/weakness become hit and crit debuffs.
as for dodge would it be possible to:
1. only be able to dodge damage from auto attacks
or
2. only be able to dodge damage(debuffs/pushback/pull/stuns would still take effect)
Rather than having to nerf the stats on gear, reworking mechanics may be simpler.
Can you explain why balancing is "no small task"? I think changing a few numbers is fairly easy, though I am very likely to be wrong. We, the players, have (IMO) a better sense of balance than you guys and can help come up with the numbers. All you have to do is take that and work it into the game. Heck we can even come up with Stats and Designs for the gear and npcs for the next campaign, kind of like the Rockin Retro and Humania Crafted weapon contest.
If we take it small and go step by step with things that are just number changes, sure that is do-able. If you want to take big swings that involve reworking client and server functionality, then you are looking at man weeks or months of work.
As for the design of new content, that is easy. You or I can kick out ideas that write themselves (A dark knight has raised an army of rabid wolves and trolls and seeks to overthrow Alterra!) It is the actual implementation of that content that is pretty laborous. It is not procedurally generated. It is all hand crafted. New art is also a big chunk of work.
But back to balance, it is something we can keep poking at, especially if we can keep the scope measured and not sweeping.
Good discussion guys, lets keep it friendly and focused and we can get to some good action items that we can turn around.
This is a very engaging and informative thread... thanks for coping with us STS. Just as you guys are having difficult with decisions as a small business, it is difficult being a customer where we spent time/money on for lots of time. All it is.
Wow... this is awesome! Love this discussion.
I'm not going to post any of my own opinions because everyone has already taken the words out of my mouth :)
Very true, I still would like to see the rhino made into a bit more of a support class than they are now, considering how few of their skills are active non-buffsQuote:
Originally Posted by Elitephonix:1422041
As for fox I think they really just need a freeing skill that isn't a buff
They mean it will actually take months to implement the changes meaning that is all they are working on.Quote:
Originally Posted by Kixxler:1421898
Ofcourse I think minor reworks on mechanics would merely take a week of work, which is actually alot of time they could be creating new content for more revenue.
@Sam - I understand you guys hate the criticism from other players and almost feel as if you don't know what else to say (because you've only said it an endless amount of times). Fusionstrike mentioned it earlier, but until there's some sort of evidence/proof of the situation PL is in, customers will only continue to make posts and negative responses (which if it were me in your position, I'd only feel put down). Players don't know the work and choices you put into your games, and if you could make that come alive, players would understand. Even a video of some sorts would be neat! Remember when Cinco would make a video simply announcing that everything was "Free, free and free!" in PL? Things like that are awesome.
Just my thoughts, I only want a company like you to succeed.
Cinco was awesome
Cinco you crazy mofo where you at
I feel PL was the only game that had so much energy and comedy, AL seems so serious.. :/ seriously some people need to get a sense of humour
Kixxler, please be cool mate. We are trying to have a friendly conversation. Getting hostile makes it hard, ya know?
It isn't an obsession with money, it is called running a business. A business that needs to make payroll so that employees can make a living, pay their mortgages, put food on the table for their kids.
Take a minute and watch this piece from a bit ago about the history of Spacetime.http://www.spacetimestudios.com/show...novation-Video
Gary has had to lay off the studios several times before. In his words, "A soul crushing experience" if memory serves.
So yeah, not an obsession, just trying to run a business. We welcome you to be part of the discussion about what we can do with PL while we also run our other games. If you can't handle that like an adult, well we will remove you from it.
Thanks.
Attachment 58591
Lmao that first comment on that video via Sam ^^