This thread is a joke. Imho warriors doesn't need any more buffs. I don't want same situation as it was when pvp was introduced.
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This thread is a joke. Imho warriors doesn't need any more buffs. I don't want same situation as it was when pvp was introduced.
I believe we have made a valid point as far as end game goes.
If one needs proof look at how tanks get treated in arena lobby.
Check out how many tanks are trying to get a pug in planar tombs.
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Remember to keep it on topic and non-abusive to other players, thanks.
Honestly guys really really look at all skills for each class.now look at end game weapon damage for all characters.It is based solely (from what we see) on dps.that never bides well for Warriors.Look at end game weapon dps for each class,who is at the bottom(makes sense though right?)so how could anyone think a Warriors weapon does a correct,balanced amount of DAMAGE(not dps)?Zeus had a good idea by adding in combos from pl.That doesn't help Warriors who like to solo.One thing from pl they need to incorporate in AL is the weapon speed/base weapon damage way of figuring out two separate stats(base damage and dps).leaving out base damage is detrimental to Warriors along with debuff>buff.either add stats for base damage and attack speed on weapons or give warrior a battle cry that can be reapplied every 5secs or so to compete with mage/rouges 3 or 4 second debuff skills(Honestly, why doesn't AS have to be charged to add debuff?)The warrior need the work,not adding in things to cover up the fact that they are easily the dunce of this game with the excuse given of"well they are op and cause they survive way longer".each character has their notch in RPG games with class special skills.rouges have high crit,mages got burst heals(cry at no rev)and CC, and Warriors got...health/armor.how does that mean they cannot do a fair amount of DAMAGE?doesn't add up people.think..
You hit the nail on the head saf! Right now tanks aren't even getting PUG parties for elite/arena let alone going solo. A dungeon where tanks are actually relevant like the plat nordr dungeon u mentioned is a great idea. Tbh I loved how irritating nordr mobs were not to mention the OP bosses. Added a little spice to tank life.
Seriously... Warrs are really suffering from this .
STS should figure out something.
Right now, there is no class balance.(PVE)
While it took some time and countless threads, the aegis issue is being looked at now by STS and a change will possibly be done after the new year. Hopefully at that time STS can also look at the problem of tank irrelevance in PvE. There are countless good suggestions in this thread anyone of which will be a step towards making PvE more inclusive to warriors.
I have another example of classism.
"Brood is awake need party rogues only no wars."
Not my words but what I saw in guild chat.
Unfortunately there were several just like that in guild chat. :-(
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A friend, warrior, has showed me time ago a SS of the gchat of his old guild.. it sounds like this:
"1 slots, teeth farming" - a mage
"I'm in, pt me pls" - my friend
1 minute after the mage said "1 slot, teeth farming, if tank +800 dmg".. and he was like whaaaat...........?
Well it sux ofc, but keep in mind that this kind of behaviors shows inexperience or selfishness and that, luckily, it's full of players and guilds blaming all this.
That being said, tanks deserve absolutely to regain their role in PvE.
It shouldn't be about damage at all Imo. The content should be such that you would need a tank to get you through. It should be challenging not just run and shoot with a 13 para/eye rogue.
Elite leaderboard times of under 1 min show just how challenging the content is for 3 OP geared rogues. That makes it all mostly about gear and very little about team play. Looking for content where the Mage actually has to do crowd control, the tank actually has to tank/heal (be there in the first place) while the rogues have to pick their targets and avoid damage/aggro.
I agree...
Only reason I mentioned damage was it doesn't matter how much damage we have there will always be someone who thinks wars are an inferior class... tbh sts has made us that way...
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Hi Hustle,
My sincerest thanks for keeping up the fight to better the warrior class.
As for me i unfortunately gave up and lost faith in STS, thus i have not been posting as much as i used to. This is not due to not having opinions or wanting to better the class but due to STS negligence on acting on the appropriate comments on the forum. In short, ive said what i needed to say and waited 2yrs for appropriate responce for ingame changes and basically none happened - well something happned but for some reason it just never worked and STS keeps insisting they listen to our feedback but when they execute ingame changes it does not reflect the critical feedback that was posted.
In short, i firmly believe that STS, no matter what suggestion/feedback we post in the forums will only act on things that they want to, irregardless of what the community wants and how criticall the suggestion/feedback is, I may be wrong but for the warrior class this has been evident l.
So again, i sincerly thank you and all the others for keeping up the fight that i could not continue.
And to STS .... I said it once, you are inadvertenly causing Classism! It takes courage to accept it and until you accept it you will never be able to fix it.
And to Justg, yes, we had our differences and yes you even mentioned to me that you will look into and yes i send a follow up private email within the last 2 months to an email you sent me 8months ago... Guess what, the problem is still there.
In the end, i just accepted that i love this game, so i play it while accepting all its faults and i will keep playing it even if its faults are not recrified cos thats what commitment is and this is how many veterans think and act if STS ignores that then thats how it is.
Thanks for reading.
Maarkus
I went in the arena the other night..first thing I see is someone say
"Two wars..one of you leave"
When one of us dident leave fast enough , everyone bailed...now tell me..have you ever seen anyone complain that there was to many rogues or mages in one map? Nuff said ...
make the system "if the party did not have to exist if the warriors could not walk" or "if there is a party in each of the three classes they automatically get buff and more luck"
Not only warrs are suffering.
I've seen rogues leave when they see a mage
Brother your Classism thread was pure gold.
I believe your absolutely right and the fact that noone from STS cared to comment on that thread in the months it was on the first page of general discussion proves the point. STS is aware of the issue they just choose to ignore it. I'm just hoping that by making and maintaining threads like this one warriors can atleast keep shoving the problem at them in the hope that change will come, one day.
It will take a collective effort to make STS hear the voices of the frustrated Warriors of AL. Your an inspiration to us all. Just hoping to follow your example and hope more warriors do the same. Hope dies last :)
Very simple:Warriors need to be able to keep threat.there is no need for all classes to have heals(there is only 3 classes!if there was more..then yeah,spread the love).Mage should have rev skill(even with ridiculous CD...).Rogues need...oh yeah,they got all they need right now,and more.All these new weapons adding certain things for Warriors are really neat and all but Warriors really can't run with any high end Rogues and mages(a few will obv.).People look at hard stats.Now ask yourself why.The ability to spam potions negatively affect Warriors(No need for a tank in most instances if you got gold/plat eh?)WARRIORS ARE WEAK.PERIOD.I LIKE THIS GAME OK BUT SINCE WHEN DOES A WARRIOR GET SHAFTED SO HARD IN A RPG(For Arcane Legends RPG stands for "Rogue playing game")?Only class to keep its specific individual specialities is the dps'er.WARRIOR NEEDS HIGH DAMAGE,enough with just basic dps stat...(Underline that 3times)!how can it be fair if only Damage value is dps/critical chance(warrior lacks both,but in normal games that's fine.)?Maybe you need to sit down a hour a day(few of your people)and play as a warrior(start at lvl 20..idc).Don't run it through your master client(w/e u wanna call it.)play on your phone,earn your Warriors equip and please tell me that's how you want yours to play.Run a full warrior party and then go do some runs(Rogues and mages can do it,why can't it be called out for a Warriors aspect?)Very very few people will want Warriors in their party(opps didn't mean plural,just 1).I have so much to say here and believe it or not,I do know what I'm talking about.
Dps is not really dps in most cases.Mage will be hitting many targets raising their " dps dramtically,along with their dot.Rogues spamming AS(look at the CD and then the great synergies it has..)will raise their dps dramtically, Warriors hit a few people at a time with very moderate to low overall damage output.(doesn't matter though!damage is just cute!).Their skills are so lackluster comparing to the two others.
Funniest thing:they try to raise the Warriors spirits by giving them the apps icon spotlight.Please remove that sts and put a rogue there...honestly...
10% increase(estimate) in overall warrior damage and a unbreakable party buff
Add " charged" to Rogues AS(the debuff synergy).
must use correct weapon class for their skills. dagger skills using a bow and vice versa and ect.
Mage NEEDS revive and some sort of CC(crowd control).
Will this totally fix the game?no, but its a good start.
Let's ALL talk about how best to do this(details).GL to all Warriors!I'll run with you.
Add: Archonmage if you need mage :)
No offense intended, this is a thread addressing the issues tanks have in the game.
In addition this has already been mentioned in this thread repeatedly.
I won't get into a debate with you, everyone knows that tanks have been neglected more than any other class.
Ty for reading my thread...
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Any buff given to warriors to help the PvE situation will be shot down due to the PvP situation.
In 2016 to address the balance issue, STS really need to decide if this is primarily a PvE game like it was set out to be or if we are changing more towards PvP and if we are heading for this PvP orientated future then sadly it's adios warriors.
A parity between PvP and PvE is impossible without a complex 'spec' system, which AL doesn't have.
For example Warriors having 1 spec with tanking skills and another spec with dps skills at the cost of some armor/hp.
war just support
Note:since we give this character the adjective "tank", I would assume a tank can take hits but also hit hard.with 3 classes only the support is split up between the three.ALL are support with tanks being the lackluster clump of coal.the low variability in stats on items cause bigger gaps in character statistics thus the warrior given the way math is done for AL,leaves them suffering. Warrior needs one GOOD skill,like AS or mages Clock.Warriors need something special to them(a skill or w/e,not more weapons).make it debuff armor so we can do Comparative damage to our peers.
Exactly who ever heard of a tank that couldn't take a hit and hit back.
I won't mention other mmo rpg games, but this is the only one where a tank can't do either in pve maps.
This is only game where tank's aren't needed for endgame elite maps...
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Well more of an example of classism.
Ran 4 random pug's in a row in event and all 4 had tanks only
Each time I ran with 3 different tanks...
I asked every time, why they wernt running with their guild mates, all said everyone wanted rogues....
Sad thing is most were from LB endgame guilds...
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IMO they should make insanely hard maps so tanks will be needed in elite, and make them have good loot. That's one way to fix some of the pve problem. All maps now can be done with all rogues.
Yes, I feel like the one shot things need to be nerfed. If they can kill tanks with that much hp in one hit it's kind of unfair. I think they should have maps where every single mob is decently hard (like a little harder than planar tombs). Then, tanks would be needed.
Yes also they move so slow they don't catch rogues or mages as much as they do tanks.
A rouge or mage can just stand back and attack.
A tank has no choice but to be in there face, and when you ad in the insane stuns in ren we are stuck at times.
Tanks seem to get stunned more than any other class too...
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There has been a lot of talk about gear (Glintstone) on some other threads.
This talk about gear has some legit complaints.
One example why should my stats drop when I upgrade gear?
It sometimes seems as if we are being down-geared and nerfed right out of existence.
Just saying...
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I agree ,here's an idea on an event . make an event ( don't have idea when or what for) that only allows one of each class to particapate . each has there roll to complete that boss.
I'm sure this idea has been suggested ,I'm not that smart ;)
Just an idea to get warriors "needed" back in a group.
Feel free to expand on this idea if it has some hope.
I appreciate everyone trying to stay on topic...
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