Haha! Susiecide, is that an exercise tape? 😛
Lol u didn’t read anything at all.
- All weapons with % boss damage will be capped at damage ( their only effective at their own levels ). Drag staff was used as an example.
- They are moving toward new and away from Mausoleum while keeping it a good farmer paradise.
Hope this helps
I understand the reasoning behind everything but holy **** i'm salty hahaha... what a waste of 5 million.
Hopefully we will see some more cool weapons in the near future to compensate
heyya,
I understand the point of nerfing DS. It was better than rogs at killing bosses which is their main purpose.
But at the same time I liked the variety of weapons to use. I do not see the point of outdating old weapons. at the moment for mages there are many weapons you can effectively use like flame/immo/horrific/DS. you have the choice between weapons that fit your playstyle. same goes for rogs and tanks. currently weapons like glint aegis are still good bc of the taunt.
I really like to choose my weapon depending on the role i want to play. I dont get along with the idea that the newest weapons always have to be the best. sure, they have to be good and have to be a viable option but imo we need a variety of good weapons to use.
for example i dont like the new horrific weapons but prefer my immo staff. they both have pros and cons. outdating all the old weapons takes away the choice of weapon, there will be only one meta, the newest arcane. this takes away the fun for me. I'm not sure if its the right game for me if I cant freely choose my weapon depending on the proc or stats I like if you are gonna outdate them.
If you would release like 6 new weapons with different procs every expasion i'd be fine with it (for one class). But I just dont like to have one weapon I am forced to use.
just my two cents
Loli
Just to clarify, this is less about just going around and outdating the old weapons. Without a limit to the % health damage, the only way to make a weapon that's better than the Dragon Hunter Staff is to release a weapon that does even more % health damage, and this will get wildly out of control and the broken poison proc dealing 50% of a boss' health will just become the normal.
One possibility for the future (but we'll be more interesting than this I promise ;)) is that every Arcane weapon going forward has some form of % health damage, equal to the amount of the Dragon Hunter Staff, but balanced for that level range. This is only possible if we put this upper limit cap on!
I'm also hearing a lot of talk about the length of M6 right now. I might make a separate post, but does Maus 6 feel too long for players to be really runnable?
It's fine that you're outdating them because you have valid reasons but it seems like its done at such a random time. I feel like most players would have been more comfortable with them being outdated with the new expansion for example as there would most likely be new alternatives to the weapons.
Hi Wroom, thanks a lot for your constant requests of feedback :)
“I'm also hearing a lot of talk about the length of M6 right now. I might make a separate post, but does Maus 6 feel too long for players to be really runnable?”
I think the main point is that now we are used to the current speed, after running maus for more then a year....
Any change affecting the speed of killing boss (from my understanding mobs killing speed is not affected by eventual nerf) will affect the general speed of running the map, considering bosses and minibosses.
Basically players don’t know how game “was intended”. We play and find best way to run with what we have. After more then a year of maus, who would guess that we were running in a way that wasn’t intended, without any fix?
So I understand what you are trying to do and make sense. Just consider all aspects when you will make changes, players that spent money for ds from my point of view are not at fault. “Retroactive” nerf of ds wouldn’t be well received I guess...
What you did with arcane ring (as already suggested) is an option. Upgrade another. Have fun finding the best solution XD
And thanks again with you being open us :)
Previously when the proc from the Dragon Hunter Staff procced, you couldn't see the damage numbers above the mob you're hurting, you would just see their health bar drop.
I've fixed it so that you will also see the damage numbers over the head of the monster when the proc happens!
Heya Oak,
I promise you, the Tainted Recurve Bow spawns the procs around the enemy, not around you! Currently they can spawn up to 5 meters away from the enemy when procced, so it's possible they're spawning near your direction sometimes when you fire. You should have no issues standing at your full bow range and firing and getting the proc though!
Part of the challenge of us being so active on the forums is that people react to things that are in progress or that we may speculate on. It is the price paid for having such close contact with the developers, and often works to your advantage. Occasionally it may work to your disadvantage as well.
We will always strive to do what we think is best for the game and community as a whole.
I for one appreciate the fact that you interact with us on the Forums and address are various concerns. But again I don't think it's fair to make an announcement on a change and then Backtrack on it. That suggestion is a good one, one that should maybe be implemented in the future. But it's really not fair to go back on a previously-announced change
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Yes.... M6 is too long..... I personally skip it a lot because you need to dedicate too much time to that 1 map..... I'd prefer to just run 1-4 (sometimes 5), just because of the time......... I mostly run PUGs (which is the norm because you will not always be able to find a PT to run with), and M6 can be a long, unforgiving nightmare when running PUGs................. I understand there needs to be a level of difficulty but, with PUGs being basically the norm, a map like M6 maybe just too long and hard for the "norm".......... If the difficulty were to be held in tact, a shorter map would definitely suffice.....
i do really apprciate you being in contact with the community and all,but the change to the dragon hunter staff shouldnt be reversed or adjusted. the market for that weapon already crashed and many people sold thier weapons including myself, and since the tainted poison is a bug i would apprciate if you keep the changes the way they are but adjust the maus bosses a bit so they can be taken down by DPS in a reasonable time. that way people who sold thier ds can just use thier stats to kill bosses and the one who havent can still use thier weapon to make it a bit faster if they like. atleast thats in my opnion. and thank you,and the other devs very much for all your efforts! :)
I am appreciative they announced what they planned changing on the ds. BC if they didnt, we would not have posted our honest opinion and feelings, which would of resulted in many rage quitting if they nerfed ds without notice.. They are compromising, based on feedback. I for one appreciate that they are active, and are willing to compromise based on our feedback.
Well why don't we see them do that to a rogue weapon that you then sell. And we'll see how you feel about it then....
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For me its not the lenght of M6, but the lenght of combined maps to get there. If i cant get an invite to M5 I have to run 1-4 first. My hands hurt by then or some rl priorities call me away. I wish that once a player completes the quest lines and poens all floors, we could choose which map to farm.
I think you should just let the DS be as what has been announced.
That is what I believe every mage would want, at least those who already sold theirs.
Let's not dwell in the past, but let's move on to newer and more exciting things! :)
Comments like this do more harm then good...
No changes were actually made in game nor was there any confirmations on when changes were taking effect.
Thankfully there was a post about the intended changes and through open discussion it seems a compromise has been reached to help both sides of the arguments for change an not to change.
To keep the game healthy its a great step forward and even nicer now to know at least the changes will take effect going forward rather than just impact the current environment.
+420
PS...
If you lost on on the speculation gamble just take it on the chin and move on
win some you lose some but the just keeps on spinning ^.^
1 <3
Look at the first post changes were announced. People made decisions based on those changes. It seems unfair to alter them now. I'm all for discussions and feedback, but retroactively changing things right after they've been announced is hardly fair to anybody. I'm not trying to derail anything I am part of the feedback that you are touting.
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Helped a lot thankyou as did Java's reply. The thing is.. I'm useless at math, so when I see percentages and stats etc..my head aches. Then I saw mausoleum mentioned and retirement looked inviting. Sorry STS and all who love Maus but it's a tad morbid for me. Thanks again. I'm looking forward to expansion now. :)
"Vroom here with another Dev Blog. Today I want to give the players some insight on changes that are coming to AL!"
Thats the first line from Vrooms post.
Ive highlighted the part about how the changes are coming,,,no fixed date so always subject to change... which is what makes it so great because its not like the voices of the players arnt heard and they go ahead make changes willynilly...
if they had updated the game then rolled back then i would appropriate your point bud... but this was a open forum where changes which were planned announced to the public to get feedback and clearly make the right adjustments accordingly..
If people had been more patient then there would be nothing to feel sore about.
+420 again for all the work STS
1<3
Yes he said changes that are coming, as in these are things that are being implemented. He didn't say these are what were thinking about implementing what is your feedback? If that was what was stated I wouldn't have an issue. But he said these changes are coming. That's a definite statement I'm not arguing about when.
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And that's your second point. That's illogical. Are people supposed to wait until the last minute so they get the minimum amount of money when they sell? Or should they sell as soon as the announcement is made hopefully getting a bigger return because not everybody knows of these changes?
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My main point is only that if a developer announces that A change is coming on an official forum that those changes should be adhered to. People make decisions based on those posts. Whatever time the changes are going to be implemented is irrelevant. Feedback is useful and should be implemented in future changes. I am grateful for the fact of developers interact with us and tape our feedback seriously. But again retroactively changing previously-announced things is unfair to the people who have made their choices based on an official post
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Yup... and instead of going ahead with changes without announcement and just telling us after...
we were notified before hand and after receiving feed back they made amendments...
again the smart thing to do would have been to wait
To be fair I dont know why but I had few people randomly ask me about selling their DS or not and like everything... chill and wait when it comes to speculations and nothing is 100%.
heres a good example...
People going crazy over the proc of the tainted weapons n getting rid of their current gears... but its 100% fact its bugged atm so enjoy it whilst it last.. not rely on it or put all your eggs in one basket so to speak.
For awhile now Ive been trying to figure out what a "fair" way to outdate weapons was. If no changes were made, weapons like flame staff and drag staff would be used forever in the future. Why even bother buying any of the new gear released if the old gear is better any way?
So here is what I think would be a "fair" solution. For next expansion, and expansions in the future, let procs from ONLY new weapons work in the new maps. This would mean that any procs from old weapons would not work at all in new maps. This way, people buy the new weapons in order to play the new maps, but at the same time, there old weapons can still be good in older maps (such as esg and maus). Procs are the only reason old weapons stay around, as in most cases having good procs is better then having high damage. Not allowing these procs to go into future maps would force people to buy and use new gear (which is what we are trying to accomplish).
Again then they should say these are changes they were thinking about implementing. Don't make it a definite statement if it's not definite. I'm fine with the changes either way the weapon was totally outdated. But don't make definite statements about game changes if you're going to change them. I don't know why that's not feasible. And by the way 420 forever
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You are going to be OK shadowfaux. We'll always do our best to keep you informed here but sometimes we do change our mind for the better of the game.
You are here getting "insider" information to help you speculate on the market, if this goes awry every now and then that is part of the deal.
And yeah 420 yo.
This is why we cant have nice things. Because this happens every time, but don’t worry: people next month will not remember. Then we can do it all over again.
Something to limit old weapons is probably a good idea.
Speculators dumping old equips for low prices is an old thing. Happens every season and with every rumor. People misreading A, B, or C: same old thing.
Maus6 is not too long. There are plenty of times when Maus6 is too short: 1 mini, no treasure rooms, dead end branches. It is only sometimes long: bad party, people want to kill every mob. Anyone can check the zone for minis, treasure rooms and bosses and just do those, making the zone darn fast. Getting through M1-4 to get to M5 can be done the same way. It is very possible to guess which direction the boss is in, but in any case, no need to clear. Just do a couple mob groups and run to boss. Even warriors can do this.
But changing the zone to the way players play, i.e. straight line, kill a few mobs, get boss: sure but guaranteed, there will be comments of boredom within a day. Although within that day, everyone will suddenly want more interesting zones.
Six months later, when interesting zones are provided, everyone will complain about difficulty and exclusivity.
Rinse, repeat.
It IS good for new equips and new weapons to be useful in new content. So yeah, limit life for old equips.