Hello I like the update but the mobs almost do not give gold me and made a gold test and pull mobs just win maximum 9k and there are times that nothing just rise a little to the drop of mobs and would be perfect thanks good day
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Hello I like the update but the mobs almost do not give gold me and made a gold test and pull mobs just win maximum 9k and there are times that nothing just rise a little to the drop of mobs and would be perfect thanks good day
hi
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Remove invulnerability from mage shield if you want for better balance and silent some mouths , but please don't touch the mastery of gale force!
this update was to speed up the opening of the raha/ekenta portal.. what is the goal if these portals will still open once every 14 days? for real i dont get the point
Can zodias point crates be added to bosses? As an guaranteed loot, similar to how store chest work. Get more players running map and farming badges/gold/zodias point. (Starting at commom 50 to super rare arcane 5k)
Because of the Nerf, my Friends are rarely online because the earning of gold is very low. But when it was nerfed, they kept saying they would come back.When everything is ok because they are too lazy to run the event, they say there is no profit even from the vendor.
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Consider no more gold loot maps starting next expansion, give us something fun to farm
move gold to chest and main boss
Until now, these many people made money farms and bought their items, it was cruelty to buy items for beginners. I'm just curious why you didn't bring this nerf all this time before it created inflation. Or you waited for someone to get rich and helped hold the market. Even though there are so many items and money in the game, you can fix it if you hold the items and prevent the players who create inflation. For people who are op and rich, this nerf is a good fit because they bought everything and they can afford to buy it. I would like them to start from scratch and talk like that, otherwise it will be really hard for newbies to save money. It will be very long and boring for them to buy items when inflation is in this state and maybe they will quit the game because of it. If you are going to nerf the money farm and ask the players to make a sacrifice, make a sacrifice by removing the platinum requirement that must be used to open chests and new players will get their items. Or halve the real money you earn from the game and try to understand us!?
While people could buy kraken items with the money they farmed for 1 week, this period turned into a long period of 1 month. Otherwise people are playing this game to have a good time, they are not workers trying to make money in this game and they can't spend half their day on a game. In a short time, the desire to buy goods and have a pleasant time turned into a dream. On the other hand, this nerf request seems to be a request from the richest people in the game, not from you, because I've never seen them raise money on the esunk map. What I mean is this: Compare the online number one week ago with the online number one week later. This indicates whether you succeed or fail, but people who are not online may not mean much to you because people who did not buy patinum can no longer continue the game. Thanks STS...
Please fix the passive of Kuai. I tested it and it only gives 5% luck instead of 20%..
I don’t know if its the same for the Heroic version but the luck is only 5% please fix this.
25k gold for 10 minutes versus 5k for an hour............................................ still no reason or compelling prize.
Plat whales are safe..... paid gold for my aura that should have been in the vendor. What’s next?
I know you probably won't change this now, but my suggestion is next time:
Make it 5k for 10 minutes. And once you're done with with that make so you cant loot anything unless you have an elixir equiped. This would push more to buy elix and it could have been such a good way to ween off a bit of gold from the game.
One big issue with this that I uncovered today is: without significant rework, gold loot crates would only be able to give 'gold items' which are not affected by gold loot... which would be another blow to those concerned about the utility of their recently-acquired GL awakes. So more investigation needs to be done before we commit to any big systemic gold loot changes :-)
@Cinco @asommers
Very good, this feat of nerfing sunken will solve many problems in the game and bring the essence and emotion of the game that was already being forgotten! Now I have a suggestion, the system that was used in deep and evg was great, people always liked it and never complained about it and miss it, could you see the possibility of implementing it again? and about the arc 81 items, an event to make them more accessible would help with the zodiac maps since they are still expensive and the gold nerf occurred and it is not easy to play these maps, after the awak event most of them ran out of gold.

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Are u aware that on lair maps gold drop has been nerfed too? I got 915 gl and I get 18k gold. On elite zodias tried all maps and I get 11,2k gold from Boss i dont use gl on mobs and I won’t do this it will slow me by a lot I use avarice Set and not venal no gl on kraken either u could at least buff map 3 and 4 Like it used to be so people can open rahab and ekenta as much as they want with the right gold drop like how it was
Best wishes
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@cinco, i've noticed a change with elixir that wasn't there before. I can open 1x luck elixir and have (for example) 15 mins left and if i misclick a new one it opens and restarts the clock 30 mins. Rarely ever happens but can it be changed back to only one elixir at a time while active?
Can't be helped. lots of item's prices are being manipulated in game recently thats why they decided to do a gold nerfing. Also, even when the gold drop was ok, some supporters of this game are being lowballed by farmers that has a bunch of gold on their stash without even considering that the inflation in real life is getting crazy and prices of platinums cost higher now compared to the previous years. Some of these supporters are also having a bad day at work sometimes, better give them some love by offering a justifiable price for the items that they're selling.
The best way to solve everyone's concerns would be getting rid of all the gold drops in the dungeons and bound them strictly as chest loot (the chests from dungeons that need to be interacted with in order to open and their loot can be affected by gold loot) this would speed up the farming since swapping our damage set into gold loot set mid-battle would no longer be required and nobody would be left behind by missing the gold loot set swap before the enemy dies.
I think this idea was brought up by hankx some time ago now but looks like it got overseen.
Anyway, im sure nobody would complain on gold loot nerf as long as they come along a smooth gameplay improvement.
@Cinco add 2x plat offer
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the zodias map (sunken and going down) is not good for farming gold in mobs. seeing that the map is small, the mobs are few and scattered. different in the mausoleum that had many mobs, there it made sense to have gold in the mobs, but not in sunken. it's almost unplayable in that aspect of getting gold from mobs, and to fully enjoy this feature, you'd have to kill a good amount of mobs and that doesn't work in sunken, except in the final corridor that precedes the boss... just to load the rest of the ultimate
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bring back gold loot on sunken before u found new method to farm..
thats the best solution.. to make this fun..
cz ppl confused with all off this without discussion/notice before..
I'm up for an experiment where players only get gold from the very last room in Zodias by opening treasure chests that spawn after the boss has died.
Full transparency: I set up Zodias map one in this fashion and I utterly hate the way this feels. Nevertheless you (the community) seem passionate about not getting any gold 'til the final boss is felled... so I'll give it a whirl in the coming two weeks ;-)
Make the gold loot from the chest an average equivalent of the total gold that would be looted within the full dungeon using gold loot set, dont wanna end up opening a chest that gives up only what the Boss would drop, forgetting minibosses/mobs and the rest if the chests in the map.
in hardcore we farmed at elite sunken map for gold... you guys nerf it and saying what we should run in the deepest of zodias map... so l am asking will you pay our revine in map 3 and 4? cuz one mistake or lag we die bring back the gold in elite sunken....
It's going to be an adjusted min / max BASE gold loot figure that aggregates what you would have gotten (as a base) from minions, minibosses and the boss. There's not some table of base gold loot with indices based on gold loot sets and awakenings since these are multipliers that are applied to the base. Hope that makes sense.
i want to point out that u guys are able to control the amount of generated golds by putting a gl percentage cap instead of going through all this pain,
test this
lock the gl cap in zodias at 600%/500% or around so
bring back the same old drop rates on the map
don't allow bosses to spawn until certain amount of mobs are killed
you can unlock the cap at gl events u throw / new maps / portal bosses or gauntlet so ppl don't lose the worth of their cray cray high gl sets
and add new sort of gambling chest for a new cool BOUNDDD vanity sets (pls make it super cool) in zodias vendor that costs a good amount of gold to open we talking like 200k+ each pull with low chance for vanity like 5% nd u could pull something thats not for ur class, that'd act as a good gold sink
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