Maybe ur an sts employee with all your defence, btw dont care at all.
I can confirm, its indeed working. 1 lix= 10-25 cracked jewels, 3-5 damaged for me. Maps was elite tindirin and elite rengol. It is better than farming km3 for lockeds.
Run in Elite Rengol with strong party -->one elix = one damaged Finess jewel. Of course my luck is always bad, people talk 4 to 6 crates in KM3 but I always get one for 30 mins.
sometimes we should be flexible and think of ways to maximise our farming efficiencies instead of just blaming the gears/class/lix, i believe those who blame the rate probably blindly farmed the whole map or farm a map that takes more time to mob kill ratio i.e. inefficient farming. It's like saying luck lix doesn't give much locks, i farmed elite tindrin and only get 0-1 lock per lix instead u can actually km3, hope that helps :)
well well well, as a daily f2p player who makes a living in this game mostly thru constant solo jewel farming in NORMAL misty grotto and cryogem mines I used to earn 1-3 stat jewels after 3-4 hrs of playing, after these jewel elixirs introduced, just today I've played almost same amount of time and have seen that jewels loot w/o elixir are dramatically reduced if not zeroed . I have done all those maps as usual as before, I have got no jewels at all, even, not a cracked diamond jewel, I have only looted "nobody's need" epic items.
this is not a guess but just a real observation of their chance to drop being dramatically lowered,
This was never ever happened to me before and I have played enough to double check and no, I feel content about it leaving no suspicion.
I am not going to complain/whine as I know they've came to this conclusion for profit as they are a company , It's perfectly understandable for me and I look from bright side , AL was what I do when I'm procrastinating , now as I have almost zero motivation left to reach some better status in the game. thus, from now I will mostly play it in events , other times will play by occasion, not daily anymore (I will play not for getting better items armor etc, but just for simple joy) this means less procrastinating , more work. and more profit for me too :)
A Mage in my guild got 20+, so I bought one to try it out. Two jewels :/
I tried again, 3.
Talked to a few people about their experiences, mages are the only happy ones, every rogue I talked to felt ripped off.
With this recent update it was stated that Kraken Mines level restriction has been removed. I do not see how anything has changed after the update. Was it planned but forgotten to implement?
Before the update low level toons had to party with a higher level friend to enter Kraken Mines map itself and the Kraken Mines 1,2,3. So even now it is still the same. On a lvl 10 character, when I try to enter the Kraken Mines map through Dragons Jewel it says I need the Gleipnir. So I party with a high level and go to Kraken Mines map but the the low level toon cannot even enter the Mines (Km 1, 2, 3) without party with a high level toon. The mobs get scaled to lvl 46 in there. What exactly has changed when it is said that level restriction has been removed for KM?
Pfffff...I was Waiting for a Little peek for winter,But noooo...Lets do jewel elixir ! -.-
good post. thank you...
ty, we need more update of the game, keep it up.
Run out of things to say? This is an all-time low.
The elixirs do work, but it still based on luck. I've gotten as few as 3 jewels and as many as 23. I left aimed shot out of my skill spec (the horror!), since I don't want to kill mobs too fast. I think that rogues with the glintstone set have it much better because of the 100% retraction rate of traps, hence ensuring that all mobs bleed.
I had awesome results.... But I play a mage, Fb, ib,clock, dot crazy. I was getting 10 -15 cracked mind and finesse and a couple damaged of each. Also I used both elixers at once. I did this multiple times,in rengol maps.
While my luck is low always, I want to thank STS for giving & maintaining this awesome game. All I want here is to forget daily life pressure and enjoy couple of hours. Of course things don't come free. Movie, sporting and other every thing is involved with money. Over 1 million players world wide playing, it is really impossible to meet each on expectations. Oh man it needs lot of patience, same time they have to maintain creativity and come innovative ideas. Both platinum player and non platinum players are important to game. All STS need is good feedback for good game experience. Let us do this in a positive way guys. We love you STS. Waiting for winter event details, pls.
Previously it took 10 essences to make a gem. Even with poor luck, you would get a grand gem an average of 1/10 tries. So 100 essences for a grand gem. We now have to gather over 2000 jewels to make a single item of the same quality.
Not only do we need 20x the materials to make essentially the same thing, we are required to pay 32 plat / hour to achieve approximately the same drop rate as we got with essences? Sorry but this whole pay-to-play thing has just gone way over the top.
Thanks for the jewel elixers
Avikk, I never post numbers without having research behind them. However in this case it doesn't matter if it was 1/50.
They still increased the amount of jewels we need to loot to attain the same quality item by an insane amount, severely lowered the drop rates from what essences were, and spread the variety out betwen 8 varieties instead of 3. Now we are supposed to cheer because they will graciously allow us to pay 32 plat / hour to get a drop rate similar to what we had for free originally?
This is a case of "let's make it so horrible for a few months that they will thank us when we let them pay to have what they had before". Were we not supposed to realize this is what is happening?
Edit:
I would suggest making the drop rate of cracked jewels realistic normally (the same as they apparently were on the test server), and have the elixir give you a % chance to get higher tiered jewels, and/or a higher % of those jewels dropped be the variety you want. But making jewel farming only realistic to those willing to pay, even if the elixirs are tradeable, isn't right.