Hope we see a fix soon!
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Hey there developers. We know you guys are very busy as a company. But can one of the developers please respond to this thread. All we ask is for some transparency so that our faith in the companies integrity remains intact.
Why nerf it anyway..?
Im leaning more towards this being a bug. In most cases, if it were intentional, and a nerf, they would post it somewhere such as announcements thread or similar.
The nerf was intentional I'm sure. Skills procing taunt/damage on the aegis was a bug but its removal makes the aegis completly worthless and with it the tank class once again. The only bug they said they were going to remove was the proc lasting even when u switch weapon and even though this was a bug too removing it has made things so bad even wt4 mobs feel OP to 'geared' tanks.
Hoping for any dev to comment on the matter soon
this is sad, but looking at how carapace worded the description, it was meant to work like now, only hits from normal attacks take count...
tbh the feature is not so significant in pvp, and only help warrior greatly in pve, which will ends up helping other classes when farming, i don't get it why they need to nerf it, or why there are people who is wanting this nerfs... this is for pve, where we only directly compete with computers, not with other players
plus the scaling by member system only make it harder for non-damage dealer class or undergeared players, because most of the time they can't make up the increase of health, damage, and offense of the scaling... with this sad system, warriors need to able to do damage...
and yes, mage's new mythic weapon's proc still sucks, lol
Still no Acknowledgement of the issue :(
Before the update i can do a round of wt4 solo about 2.45-3m, now it's about 3.4-4.4m, so much different
Yeah, the other weapons dont proc on skill attack, but they proc at a super high rate on auto-attack.
Warriors though hit less often and it requires 10 hits to get that proc? That sounds like an unsurmountable barrier for warriors. Proc should require fewer hits, 3-5? Though warrior auto,hits really do seem slower than that of the other classes.
one mage fireball or proc rogue arc cause more damage in AoE. But this proc is useful against mobs that have low health, as KM3 and WT4. Use only auto-attack on elite is a joke, and a warrior does not have much damage as the other class to use skill. The aegis is not good status for damage, to be a shield.
What's bothering me is the silence. If it is a nerf, could explain it. If it's a bug so just say it will be reviewed.
I made a thread about this as well. This is ridiculous and outrageous. Warriors were great before they nerfed the explosions, now they're sitting ducks compared to Rogues and Mages. Makes them almost useless in Elite maps.
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The nerf makes no sense. Glintstone Weapon for Warrior has no PvP value whatsoever. It's only for PvE use, and with the nerf, it's eye-cringingly less potent than before. It forces players to spam normal attack because using skills breaks the chain. I really hope it is a bug. If not, STS needs to rethink this thoroughly. They've basically ruined Warrior. Rogues and Mages are much, much better again.
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Unfortunately if this is how the warrior mythic weapon was intended to work....meaning it procs after "10" hits from auto attack then its a shameful design for a warrior weapon and it must be changed or tweaked. Just because the rogue and mage mythic weapons utilizes this same proc mechanic doesn't mean it should be used for warriors as well. The first problem is that the mythic warrior weapon auto attack if very slow. The second problem is its range is very very small. You have to literally be on top of all 3 mobs to even get lucky to hit all 3 mobs. With these two things, the weapon will not proc often enough to be of any significant use. STG's thinking was this "Well since the weapon can hit 3 mobs at once....well then they just have to auto-attack 3 to 4 times and that gets them 10 hits and they proc. Wow so easy." Well ladies and gentleman, I got news for you. When we auto-attack the range of our weapon is so so small we almost never hit 3 mobs at once. Most of the time its only one mob we hit (especially in this low mob count new elite map trend). So we gotta essentially swing our slow sword 10 times to proc? Think about that for a minute. That is absolutely ridiculous. In addition the proc damage of the warrior weapon is pitifully low, which is another downside.
If the developers choose to keep the mechanics of mythic warrior weapon proc to be dependent on auto-attack. Then please increase the range of the weapon and decrease the amount of hit required to 5.
Plus if the developers want to use this argument that they just want this to be a tanking weapon to help with taunt. Well guess what....It barely procs which means we barely get any taunting boost......sooooooo.
weapon was great and the only effect had at game was just ppl want tanks at elites! i had to hv fun at elites as tank from cap 36!