I see your point. I just dont think it's worth the hassle to nerf then if the nerf is too much they have to re buff it again. I say just keep it as it is.
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Everyone's a dps = never-ending arguments, good luck.
I've been testing several combinations. Kraken rifle, hyperos...both with and without armor proc. Kraken rifle vs hyperos without zaarus buff, etc.
Kraken rifle is now better than hyperos in 9/10 possible situations. Finally arcane honoring its name!
I dont have a kraken staff, but I know it was good yesterday and didn't need any buff. So i guess now its op...
About kraken armor : Its insane now, a game changer and worth every single coin regardless of price (im sure its much more expensive today). Not sure how i feel about this tho, might need time to see for proper judgment.
relax and chill. lets get back to basic, when Warrior is suppose to be a tanker not endgame player, while mage being a mage to keep our health and mana full. And Rogue do their job as boss killer. xD
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The armor proc rate is good no need to nerf
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Remove proc pity from charge attacks. Make myths rely on proc chance , reduce the proc chance to 10%. For normal attack procs will have pity in 30 attacks, skills like bleed, aoe etc will make it proc faster.
If you are not trying to nerf the dmgs of myths i suggest applying this instead.
Its a decent idea from a player perspective.
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As rogue claws feel the same and pisces is 1/100 the price with a little less damage to mobs. ( So why did I upgrade to claws?) As for boss fights pisces still feels stronger than kraken daggers both tested without armor first, but seems only real buff is kraken armor bc everything is op when armor proc stacks. As stated in previous thread only thing superior for claws is cooldowns times compared to spamming charge with pisces. Never been a fan of bows so guess I'll just stick to clearing mobs.
i think sts should decide that next time will be an ultimate buff reduction or buff!and people have to get used to it.Of course there will be some satisfied and unsatisfied people that's for sure.but this is not a game to always do it the way players want because they are completely different.
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Sts, sts, sts... what have you done...
I was testing the armor for a while and indeed it does have a higher activation %... but not in an exaggerated way, it simply activates after doing some damage or giving a few hits.
I think that the function is to try to activate at the same time as the mythic weapon... before the update it didn't even activate... now it activates in a much more coherent way to the type of weapon with which it is used... since it is not trying to combine with the skull axe which gives multiple hits....must now be activated in conjunction with a weapon that can only be activated with single strikes.