Originally Posted by
Reggin
Fellas... check out my four taunt build... my level 20 mediocre geared warrior can hold aggro against 21 geared mages and rogues. It's all in the timing and understanding the taunt mechanic. The biggest trick is that once you have aggro, don't do anything other than auto attack or renew/jugg when needed to save yourself. If a boss turns, axe throw, juggernaut, and go back to auto attack. Chest Splitter is also a taunt, so use it as such.
Basically, since sts won't share the mechanics, this is my explanation of how threat works. Every damage done adds 1 to the threat meter. So if a tank comes in with 3 hits at 50 damage, then a rogue pops off a 600 point aimed shot crit, the tank is losing aggro. By taunting, the tanks threat jumps up to 601. Right after a taunt, immediately spam auto attacks to maintain the aggro you stole back.
Some have questioned whether threat can stack and thus create a benefit to spamming taunts. From playing, sometimes it seems like it might but other times it definitely doesn't. However, if you have all four taunts and focus on keeping as many of them off cooldown as possible, you'll always have them available at will. Axe throw is godly, as you can actually wait until the last second before something hits your rogue and actually change it's direction.