Jkkk idk then bro
Jkkk idk then bro
Remove the needed 3 players barrier in CTF..or at least have something to improve that makes the CTF more attractive to players than TDM
Able to Unlock Dungeon camera, like in GH or housing! because those beams and walls are pretty annoying :encouragement::positive:
A graph about the items change of value, the purchase amount frequency, this may help players to decide about their investments
Hello, my suggestion would be to make,the kershal,mail of olllerus, Blackbeard hooks more readily lootable from their respective chest, why you ask?
Because making these weapons into vanities have made the prices for just the vanites alone go absolutely insane,not to mention the fact that some people like the actual weapons which are Soo hard to find and if you find one,you better be rich.
Devs the job done recently on Al has actually been the best somce I started so long ago,and I hope you continue to keep the awesome events and ideas coming ,but pls add back vials in arena chest,and buff the drop rate in there respective zones,give people these old items to farm again,buff the drop rate of the kershal,maul of olllerus, Blackbeard hooks,shard,vials fossils,not to extreme levels,just give us actual chance to loot some of these items we all love.
I have opened thousands of chest for these weapons,over the years,and never looted anything, that's no exaggeration,pls devs, gives a buff to these items so we have more items to farm ,and not just gold to farm,oh and the mythic armoues for the restored amrour quest,these armours costing so much (20-28) mil is ridiculous considering before they were made into vanites they were never like this,now with extremely almost no chance to loot anymore this makes the app and quest things people love to do nearly impossible,so pls just buff the drop rate in chest of these items.
Thank you for you time in reading this ,if you fellow arlorians would like these chest buffed for drop rate, an vials buffed help support this post and pm the devs as well,they have proven lately a willingness to listen to the community,let's give then a reason to make Al even better and always us better odds of our old favorites.
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I've posted this before, but i'm hoping somethings change for the better.
Somberholt expansion review:
-Somberholt lockeds came in a variety, ranging from small, large and massive. it had good pet eggs, arcane crafting material for arcane armor, (that is obtained from looting a mythic armor from mausoleum). It also introduced heroic pets, which was a dope addition for the lockeds. It also had set gear accessories for a powerful set to farm the juicy mausoleum/graveyard dungeons).
-Somberholt expansion balanced PvP like never before, everyone had a chance to compete; Bringing in many new challengers. Damage was reduced for more armor, which really made it interesting & diverse.
-PvE was FILLED with valuable rewards and it felt like we were not wasting our time; We actually earned something while grinding. And the team work that was required in the mausoleum/graveyard dungeons was astounding. Mages took care of debuff enemies. Warriors took care of powerful aggro. Rogues took care of the big hunky enemies.
-Legendary weapons once again obtained good proc's & Crafting gears was worth the time.
-Pets were made useful in the dungeons; Like for example: Stampy, he would disable ressurected ferrix' shadow pools. Giving teammates a break from constant DoT damage.
-Leveling progression was worth the time, as you'd earn XP & loot valuble crafting materials, strong legendary gear and currency. It didn't take so much amounts of XP to level up too.
-The Somberholt tokens, for the chancel of light vendors had and to this day still has a lot of usage. It's so worth it as the vendor gears were strong & rewarding gold filled chests, coffers, former valuable juicy crafting materials.
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Now, here's the reviews of the swamp temple & Nightmare expansions:
-Swamp vendor had and still has nothing of value, no crafting materials, not even chests in the vendor. (Chests don't even drop from bosses.......PS: Not talking about lockeds...) And the required amount of tokens for the gears...just too much; Do not want. Not worth the trouble to spend days upon days, leveling up spirit gear with mediocre stats & proc
-Nothing of value in the normal swamp map. You're forced to directly loot Arcane & Set gear from elite festerfang maps.....there is no middle loot, like for example "Mythic/Legendary" to satisfy the time we've spent grinding......
-Nightmare vendor & maps....had almost nothing in them at all, no value for every player, no effort to be put into those. They are just a gold sink and not worth the time unfortunately. (Remove almost all nightmare maps, leave 1 nightmare map for all the achievements. Better save space inside AL. Trust me. Nightmare content is just dead weight.)
-The only good things of swamp & nightmare expansions are: Lv66/71 Arcane weapons, Lv66/71 arcane accessories, Lv71 arcane set. lv71 set gear. (Notice there isn't even spirit, mythic, legendary gear? see? We are forced to loot high tier loot....)
-Nightmare currency was scraped. I'm not even joking.
-Festerfang tokens barely....barely have any use. It exists just for underwhelming gear & mediocre buffs
-Festerfang red coin tokens have decent use, but for items you can already loot. And after you've bought like...all of the unstashable/untradeable token gears. (Mireguard helm, armor + Arcane ring/Amulet). That's about it. The tokens have no use anymore. And they're capped to 12 coins.
-Nightmare locked was decent, it had strong arcane weapons & accessories.
-Festerfang locked is so underwhelming and barely has any value in the market too. It lacks gear with worthy stats & most set proc's barely have anything useful. Not many good eggs too. The lockeds also didn't come in a variety to maintain its value. It was small & bland. Unfortunately.
This is just my opinion. Take it with a grain of salt.
BUFF MAGES! Today's meta and style of gameplay doesn't require the traditional support that the mage class was created for. Mages are now turning to become a hard carry like the other two classes, and unlike those, mages have absolutely nothing to be desired for. Eg, rogues are desired for their high damage output while warriors are naturally built as a wall and can tank things, but mages have proven to become absolutely worthless since INT in itself really doesn't provide anything worthwhile as mages are naturally frail with no real damaging quality, and both the swamp temple challenges showed that very well.
My suggestions are as follows:-
1. Increase the base damage of every damaging skill by at least 5% and buff the INT stat in general to add +5 HP and +7 DPS for every stat point in INT.
2. The fire blast skill is hardly of even half it's previous value ever since masteries were introduced. Please bring back the previous skill of damaging 5-6 targets naturally, stunning all of them for 5s and taking DoT over that period of stunned time.
For masteries you can add an additional target, increase stun time by 1s and DoT increased by 2% for every mastery level.
3. Increase lighting strike's base crit% by 10% at all levels of skill upgrades and skill masteries, while boosting its base AOE damage chance by 15%.
4. Lower the cooldown of the heal spell and arcane shield skills by 5-7s each, while the duration for them stays the same as of this moment, respectively. Rogues' razor blades massively boosts their evasion while inflicting significant bleed on their targets, which has a very low cooldown. Frail mages shields and healing spells do nothing of the sort other than their primary use. The least you can do is reduce their cooldown times.
5. Increase the base damage due to explosion of the clock spell by 10% with a 30% chance to stun affected enemies.
6. Let the fire blast skill do an additional 10% damage to burnt/ignited enemies due to the arcane abilities of magma and slag alongside the regular effects of those respective abilities and my suggestions for the fire blast skill.
I feel these improvements upon implementation will bring a lot of parity and credibility to the mage class since these are minor details but ones that go a long way in the long run, especially for people who don't own op arcane gear.
I sincerely look forward to these suggestions being implemented as soon as the next major update.
Another suggestion regarding intra-guild friendly PvP.
Make a craftable guild battleground available for guildmates to use in order to indulge in friendly PvP with each other, for devising strats if any, for future guild battles. And the records for this friendly intra-guild PvP be kept and maintained in the respective guildhalls, as opposed to being displayed publicly like the current PvP (and PvE) records do upon inspection of said player. No achievement points be made available for intra-guild friendlies so people don't forget that there's other guilds to battle with as well. Also, make this in-guild battleground available for 3hrs only when a guild receives a guild battle request so that folks don't just hang around the guildhalls trying to pick on certain players.
Some of my thoughts...
Desert location for tavern
What can i say, i want build copy of cantina from Tatooine. Bonus from desert location - 10% movement speed
Fully white vanity
More levitating back vanities like sinister stew
Soo my freinds and i thought this would be cool and it could make players alot happier with the game
This is just an idea i think would really cool and helpful to people who have pets on chars they dont use and stuff.
So... What if you open an egg you can re egg it but its bound to that acc so you can re egg slot or open on a new char Think you could do this? would be super cool and i think make alot of people happy!
And if you want to make money out of it you could have one Free chance to re egg than if u open on another char you got to pay like 50 plat or something like that
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Another Suggestion i think would be very nice for low lv pvp. Lots are unable to find gear Could we bring back looting icescale epidemic and anceint druid eloia weps dws all the old legendary items that we use to loot from events back and loot them again It would be awesome!!
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- Housing is great and the furnishing drops plentiful but hard to sell because house slots are so limited and overpriced. Visiting otherwise high end player homes shows house after house with only 5 items. Home furniture slots sales? Increase? Lower price? Some remedy needed to make this interesting feature more popular.
- a PVP area within guildhalls for training classes, weapons testing, leadership battles, guild prize fighting events, etc. Extra points if it’s a Battle Disco Ball =)
Filters for guild member list and logfile. Once your guild is over 1000 members scrolling is crazy. Filters / sorting would be helpful for level range, class, last online (to more easily weed out inactives), location, rank
Having a way to sort items would greatly reduce the amount of scrolling needed to find an item. The picture gives a good idea of how items can be organized
Attachment 180006
Just gonna leave this here, I don't know if someone already suggested this lemme know :peaceful:
Attachment 180015
P.S. Don't mind my gears and gold, yeah I know :grief: :crushed:
I think awakening is due for an update. There is a lack of control of what we want for our awakenings and because of this, an unnecessarily high amount of awakening gems are consumed. Once we unlock all slots for an item, we should be able to choose which slots we want to reroll, like how we are able to choose where we want to slot our jewels.
As for unlocking slots, either:
1.Awakening gems reroll all unlocked slots, with the chance of unlocking a slot. Once all slots are unlocked, players can choose which slot to reroll. (Basically just keep the current system until all slots are unlocked)
2. Unlocking slots cost currency. Example:
2nd slot unlock costs 5 awakening gems
3rd slot unlock costs 10 awakening gems
4th slot unlock costs 20 awakening gems
Note: I just used awakening gems as a placeholder
It will be really cool to make 4 more floors in mausoleum ( in expansion ) , that means new dailys + new aps and more fun to play there ... mausoleum is really enjoyed for everyone ! Why don't we vote about that ?
If you agree with me , say yes and leave your ign :) !
Ign: skyhawker
Guild: Awakening
* if you have more ideas about that let's talk about it :)
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Hi, I came up with another suggestion for improving the game.
Being muted, is I guess it is one of the most irritating things in AL, typing a word "you don't even know"(because some words differ in meaning in place to the other) a taboo word. And its ok to be muted for such word but without indicator of being muted is the one should be fixed.
Stop, I know there is an indicator on "Alert tab" but it will disappear when you change zone or dungeon, so I came up with this idea to lessen the chances of being warned by the system that you're still muted that may lead to being banned(not sure if that's how it works).
Attachment 180229
and also, so that your party members will know that you're muted
Pls spacetime studio do something about the platinum offers in my country Philippines. The offers are really low 150 and below and most of the offers reaching 100+ requires in app purchases that need to pay 100 USD in other apps. It is really disheartening.
* Hotbar for skill swapping without cooldown restriction or extra skill slot as someone else suggested. There are 8 skills and we are just allowed to use 4 of them. What is the point of having 8 skills if I am not able to use them in the first place?
** Nerfing armor by 25% while in pvp. PvP players concentrate on armor awakens which destroys the balance eventually. In the past, warior was able to own both rogue and mage; and mage was able to own rogue, and warior (sometimes); and rogue was able to own both warior and mage. But now warior cannot own any of the classes; mage only can own rogues sometimes; rogues can own mage sometimes and warior hardly ever. This is the consequence of high armor concentraion on gear. So, nerfing armor to some degree will definitely bring some balance to pvp rather than the idea of removing awakens from pvp.
PvP balance suggestions
Elaborating on extra skill slot, I think allowing 5 skills to be mapped at once would benefit mages and warriors the most. Rogue cooldowns are too short to capitalise on a 5th skill slot, although they would be able to utilise noxious bolt and razor shield at once, this isn’t a game changer. Mages desperately need a 5th skill slot as rogue damage has climbed so high that mages require gale force and arcane shield skills to survive just one aimed shot. Not to mention lifegiver is a given in terms of skills trained for pvp. With a fifth skill slot, mages could use 2 attack skills and 3 utility skills which gives a much better balance of damage dealt, support given, and defence. Warriors would also benefit by being able to use vengeful blood and juggernaut at one time, or an extra attack skill such as chest splitter for feeble; this would also contribute to balancing out the additional damage added so that people aren’t overwhelmed. The alternative would be to bring back skill switching, which I absolutely loved :D
Make pvp active again:
Currently, pvp has become something that has to be organised via external telecommunications such as Facebook in order to have a full and fair 4vs4 or 5vs5 room, and that’s at one of the most active brackets. I remember 5+ rooms in CTF and TDM respectively being filled and each class was well balanced in terms of their strengths and weaknesses. I believe part of the reason it is inactive now is because the level is so stretched out that everyone is playing at different levels. I’m unsure how realistic this idea is, but maybe create a balancing system where, regardless of level, gear is balanced out (e.g level 60 balanced blunderbuss of wisdom gives user same DPS as level 31 runic flare). Procs and other stats such as armor or crit are balanced to one level in PvP but respective of the items existing stats, and all players have a separate spec for PvP (fixed 70 points regardless of level). Players could choose what level they wish to be based on the gear at certain levels. As a result, an interesting dynamic of defence focussed warriors or DPS focussed mages etc. would be created and form an unknown factor which I think the current pvp stage is missing. In turn, most players would level up to the cap in order to have access to gear from all levels. This would benefit both pve and pvp for all players, and I also believe such a drastic revamp would encourage retired players to make a return, as well as encourage new players to enjoy the arcane legends pvp experience more.
The ability to lock up to TWO slots on items’ awakens (dependant on each item rarity)
I think that being able to lock slots on awakens would do a lot to bring back balance and activity in PvP. Many people quit or don’t bother with PvP because it is heavily reliant on having the best awakens, and to not have them means you get farmed 24/7. If you could lock two slots on an arcane item, only two more would rely on RNG, which I think gives fair odds to people awakening items. Respectively, you could be only allowed to lock one slot on mythic items, and no slots on legendary. Also, a certain quantity of story tokens or platinum (e.g. 75-100 plat) would be required in order to do this. If someone wishes to utilise the locking system, it would require 30-40 elite awakenings worth to do so, which I think many would be willing to do. However, with a token alternative, free players would also be able to benefit, encouraging more growth in PvP. The only alternative to this, in my opinion, is to disable awakens all together.
In previous posts I have received criticism that this would impact STS ability to make money, which is of course important for the well-being of the game, but that leads me to my next point...
Create new items that span across every level
These items could have competitive stats with whatever gear exists at a certain level, encouraging people to awaken more new items. I think the best way to avoid getting to the point where everyone has their ideal gear, and they stop awakening gear, is to simply add more items to the game. It would be fun if these items had unique benefits/bonuses that would encourage people to use them. For example, one set may not have the best stats, but it provides constant hp OR mana regen to their team, stacking once. Another set could provide a damage bonus to their team, but doesn’t stack with others. And maybe another set could provide a 20% reduction of skill cooldowns, with a reduction of stats to counter insane dmg output etc.**these are simply a few ideas to get the creative juices running, so apologies if they are flawed. The point is, people would be encouraged to continue awakening items if certain sets or items provide some sort of benefit. And by having multiple options, especially ones that don’t stack/have a limit of how many times they stack with their teammates, you encourage awakening over a range of items, as there is no single item that is single handedly the best for every class (e.g. rendtail ring). PvP would also benefit from the team play required to make the most of the bonuses.
Return lvl 46 underhul armor to the game and make tradeable: many are playing at this level again, and for mages and rogues who didn’t play/missed the event, they are disadvantaged by having to use glint set or slaterock. Neither are as good as underhul. Considering how active the level is becoming, this would be a massive improvement for a lot of people who are willing to max their sets, but don’t want to waste gold, especially if it isn’t gonna be enough to put them on same level as people who were lucky enough to get underhul.
There is an idea for Halloween to add as an extra boss after killing Boogie, the Headless Horseman.
Some suggestions:
1. Increasing upper limit of stash to 500 from current 250
2. Letting vanities have their own independent inventory section
3. Updating NPCs in towns with heroic counterparts of the pets they already offer
4. Making some heroic pets a part of loot table so that they can be farmed (like how legendaries are farmable from certain maps)
5. Bringing back procs for legendary weapons
6. Updating the chest drop loot from daily minstrel quest, either a chance to drop story tokens (similar to fable quest), and common/rare/epic/legendary gear compatible with the character level.
I do agree heroics should be added as part of loot table in maps. Hopefully in next expansion. Currently its near impossible reaching the mark of 75 heroics. Either most of the eggs are very rare and only a couple were ever available in game or they are too expensive to validate the 500 aps you get from them.
Had this idea for a 24 hour mini event and just wanted to share it.
1. Has a boss that cycles each instance of mini event. There is a different raid boss every time the mini event appears and each raid boss gives different pieces of high-end gear and eggs.
2. Completing runs drop tokens which can be used to buy gear or pets from vendor.
3. Vendor has different items depending on which boss has appeared.
4. Tokens stay between events.
Poderia existir no modo pvp e guild o modo dominaçao quem dominar as 3 pARtE da zona ganha ou um score de pontos que se no caso do tempo acabar nao tenha vencedor o score marca o ganhador da ronda e mapa seria grande podendo ser 10 x10.
1.
- buff latest arcane weapons for warrior class (ebon sword/ ebon aegis) with some % of crit - 4-5%, if possible.
2.
- buff future arcane weapons with % crit for warrior.
3.
- hp pots - auto resupply
Add option to "auto purchase hp/mana potions".
4.
- disable all friendly pet buffs:
Add option to "disable / enable pet buffs from allies".
5.
- more national flags
Banner or badge.
Thanks
After updating level 76, I would like to see new levels of the mausoleum. As well as a new level of tombs in the Craag with 1 boss Greg the troll. The tomb will be longer than the previous fourth.
I would like some better balance between stun chances between the 3 classes , rogs can barely ever stunt a mage and mage seems like they have the best defense and offense when it comes to just stuns, I think it should be possible to upgrade your skills to equal stun chances excluding whats on your pet , either that or make the mage shield not negate stuns , mages basically use 2 pet as just my input ty
They should put the option of blocking a game and don't touch you start a map with that person, because there are people who stay afk, until the boss appears or they go on the road but do nothing but be watching.
Pvp mode where players can wager gold(or item of same value) , paying a small fee to participate much like auction fee. The winner collects wagered prize.
A new dungeon survival mode where enemies spawn in waves with some bosses from time to time, or an area with the same concept where we can lvl up spirit gear.
Thx
Could we get more of these-implemented in the game? Thread hasnt been updated since May... thanks.
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