Same damage as rogues is too exaggerated btw , rogues are much better at dealing damage .
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Bruh it's the problem of the mode , it's designed in such a way that the one who can survive most has better chance of winning , warriors are tanks hence they are better at this mode , but if u try 1v1 , Rog vs war , it's pretty easy for rogues and mages to defeat warriors.
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You'll see less rogues in the late stages of a map, mainly because they run out of mana + don't have the defensive capabilities of tanks. It also doesn't help that everyone goes after them, because thats how much of a threat they are.
A skilled rogue that knows how to conserve their mana and knows how to pick who to eliminate in the final stages will usually win.
Two things I hope to see in the future for this event and honor in general:
- Every kill gives you an additional 2-5 tokens
- Please look into mage. Our heal and shield works based on int, str and (Im assuming) your level. As such, you will heal less when you wear honor gear. Im not asking for some huge buff where heal works the same way it works with normal gear, that would be too broken and honestly too hard to implement. But it would be nice if mage honor gear gave a bit more int and str stats. Especially the gun, it gives you 300 more health, but I'd prefer if that health came from 30 str.