Originally Posted by
Elichka
I think there's a lot of stuff that need to be adjusted. Hard core mode can not be the exact same as normal mode without the CS and stash :D doesn't make sense. Some NPCs, quests and features should be corrected to fit the HC mode in a way that it would appear that someone actually put some thought into it ("let's take away CS and see what happens" is not quite complete idea). I was way too bored to go past kraag for now since it's exactly the same as normal mode, but from what I've noticed, the shady mage that sells stuff in Brackenridge still gives us ANKHS. What for? We don't need this item in HC mode except if someone wants to take a picture with it. Also, in Brack mines there's noone in that underground map where that utterly boring quest should be done (the one that makes us go back there for 5 times). I'd suggest a few testers go run every map and quest at least once, put some thought into what should and should not be changed, and then we go play some "new" feature and spend some quality time in a game that does not feel as if it's dying due to lack of creativity. (I'm saying this with best of intentions)
Oh, one more thing. In HC mode, joining maps for the players should also be level-limited. There's not much skill into a new toon playing with friends which are already lvl 40 and above, right? So if people that are only +/- 2 levels apart can play together in a map (like it is in event maps) it would be better challenging and more "skill" oriented :) Cheers!