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As I recall, the driving reason that savage set got such relatively high damage compared to other sets was to help tanks get and hold aggro in PvE. So the attempt to make the PvE game work better caused negative consequences for PvP balance. It seems to me that balancing will continue to be an endless loop of tuning things up and down as long as both PvE and PvP are affected by every change. The only hope of restoring sanity to the devs' balancing job I think is to choose one of the proposals to separate a set's PvE and PvP stats.
^BES
Yep I need savage to solo without glitch :/ but in most pve maps you get to use potions
As I recall, the elite rings were made to encourage players to wear other vanities instead of the same old cap vanity, before, you had to wear the pieces in order to get the bonus stats.
EDIT: http://www.spacetimestudios.com/show...egendary-Rings
Why did this thread get forgotten?
So....
Any more ideas on pvp balances?
:)
Tbh, I'm sure we have out in enough info for sts, just need help with this new lvl cap part 2 maybe and release balanced sets
can we go back to max 5 skill points please. ? Lol
Nah I'm serious man. Skill damage is insane I'd honestly rather triple hp half dodge across the board and half hit across the board half crit As well as Nerf auto damage. This would literally just make fights 2x as long. So the "uneven fights" out come will probably be the same winner however it'll just be a prolonged win:)
If 76 cap is the last cap so be it I'm ok with it but I will make AL capping a side project on my character xxclydexx. (More $ :( ) However! I think we are deserving of at least a balanced game..
Dont forget those insane regens of savage set. 40+ regen means that if bird hits 100 dmg every second to bear, it would take 8 seconds to kill a bear (800 health). However thats not happening because bear gets 45 health back every second. Thats why bird makes 55 dmg every second to bear and thats why killing takes 14.545 seconds, which is long enough for bear to get in close range to bird and kill it with 2-3 slashes and less than a second.
If bear runs away when he has 1 healthpoint left, he can get back to full health in 17.756 seconds(Overpowered). Rhinos have buffed 120hp regen, which makes them regen back to full (650hp) in 5.417 seconds. BUT.. Rhinos damage is a lot lower than bears damage, plus bears have a lot more aoe damage, so its okay.
I dont know savage base stats, but it should give about 15-20 hp regen and 15 mana regen when equipped. (15 keeps bears mana full but mages will have problems with mana shield.
One option to balance this is to half mages armor buff, remove dodge and crit from game, and increase the armor a lot. Damage can be same. It would make pvp more skill based (example: When bears versus eachother, the first one to use HS can make it hit, and opponet has lower changes to hit it to debuff his opponet.)
Second option: Remove all percentages from game, and make all skills debuff damage or armor or regen instead of hit% or dodge%.
Well your over exaggerating on the bear and savage set.
If birds kite and their blind hits, they can dodge pretty insanely.
And if their blind lands and they get their roots on the bear, it's pretty difficult for a bear to go up
And throw the slashes on a bird.
I mean a good bird shud be able to kite and possible nuke bears.
Remember birds have blind,break,roots,rep and the blast.
Using the skills wisely, it is really possible to either prevent bears from coming up to you/
Kill um before thy have a chance to hit you with their beckon stomp/slashes.