Nobody knows how bonus damage works. At least nobody I have been able to find. Kalizza knows more about this than I do. I'm just trying to help with testing.
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Nobody knows how bonus damage works. At least nobody I have been able to find. Kalizza knows more about this than I do. I'm just trying to help with testing.
Bonus DMG and DMG % are not related.
Bonus DMG is used to calculate your DMG stat. So, if you had a hammer with 15 DPS, and it hit once a second, the DMG value is 15. If your Bonus DMG % is 200, then your total DMG stat should be 30 (15 from the hammer x 2.00 from the Bonus DMG %). At least that is how I understand it.
Can someone confirm for me then that the AA of Shadowlurk is actually an additional 10% dmg (for 20% effectively)? This thread and the wording of the AA has me wondering if it is written as a stacked 10%/10% which is not gonna work?
Thanks Kalizzaa,
I just checked. You are absolutely right as always. For warriors every 1 point in str results in dmg modifier being increased by 0.4. That was what was happening with my abaddon. So to test whether extra dmg% related queriws I cant do it through numbers on my avatar screen. I have to actually field test, then?
I just did an approximate mean and the results were as told by dev. The 5% dmg of my passive didnt count when 15% dmg abaddon was equipped. Only 15% counted. This calculation was probably done so that we players dont become OP by stack process. But I have been now thinking does the armor passive work or not? Cause I blv like the damage passive it doesnt show on screen and well,by now I can't trust it lol. Probably I need a few respecs to find that out by doing a mean. Crit stacks tho as were told by you and serancha :)
I believe this DMG % thing is complete BS, not to bash on STS but this is basically the Placebo Effect.
The Placebo effect is when you are given a null pill that has no effects whatsoever and when you take it, you feel better. It is physiological, your brain thinks it will make you feel better, so it makes you feel better. Like this DMG bs, the passives are just in fact, a null pill.
To clarify, we should not be using damage passives? The 'glitched' passives were in fact 'tiny print on the product that it people read noone would buy'.
I really don't want to bash on STS but this is just inconceivable, this "glitched passive" would have boosted sales tremendously and made them a good buck, at this point I don't know what to say and am literally dumbfounded....
I don't know that they were glitched. But I do know many of us spent a whole lot of plat in the last year stacking elixirs that it now turns out were not-stackable at all. Not only did they not stack, they didn't even add on top of what we already had. Replacing it instead.
How much money was spent in error because this was not disclosed? I would have spent as much in any case, but it bothers me that this feels like a hidden way to make money for nothing.
Well it was stated that luck can be stacked up to 65% if you buy luck lix, then combo lix, and then wear a lep. I question this now as well. Does having luck lix just go to 25% regardless of wearing a lep on top or if you have combo? I mean really anything is now possible if damage was this messed up from the start.
I have had the luck trifecta before (own combo + own single + Klause single) and using a Lep that puts you at near 100 and have run km3 with every single thing rerolling for a half hour straight. It maybe capped, but if so it is capped extremely high and does stack.
I don't wanna read the entire novel but I have a few questions .
if I use abbadon while I have 5% dmg in passives will the passives buff be useless?
If I use archon ring while I have 5% armor will the passives armor be useless?
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Re: Abaddon (15% damage add) Correct. The higher % of damage from abaddon is given to you instead of the passive. So passive = null and void
Re: Archon, it is looking like that may be the case. I think everyone is still in the early stages on these tests.
None of this is glitched at all. In fact all of it was working as intended. STS did not expect anyone, (GJ Kalizza) to actually go in-depth and do thorough step by step testing on the modifiers.
According to null_void who is one of their programmers, the code was designed to take the SINGLE highest modifier and use that as a multiplier for the Damage %.
From what null_void has said, Damage % along with Armor % both work the same as the SINGLE highest modifier will be used as the multiplier. Luck however is different and does stack and the single modifier rule is not applied.
You would ask yourself why would STS come out in the open with this information now? Plain and simple, the next client update will correct the so called "display" error where stats are not properly being shown. So if this was fixed, you can basically see that your Damage is not stacking so might as well come out and air your dirty laundry now and deal with the mob then wait till the new client hits.
So when I bought combo elixer and dmg on top, it doesn't stack? It just becomes the 30% dmg from combo and the 25% dmg lix is just null?
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From a warriors perspective. I use VB alot in PVP as well as PVE. VB provides +25% damage increase......basically as much as a damage elixir (25%) or better than any pet available out there. In addition, VB cooldown is pretty fast so you can use it after basically every mob you encounter. So.......for a warrior with VB there is basically minimal if any advantage of using a pet with increase damage passive? So sad.....
Correct. Damage % are not additives and do not stack. The single highest modifier will be use as a multiplier for calculation.
This can be said the same for a Rogues SV. These are temporary "skill" buffs and not really good for determining whether its useful or not. They are very situational. There is NO PET that is close enough to 25% Damage increase. The only thing stable would be Elixirs. So using VB for a temporary boost that overrides your other lower modifiers is not a bad idea. Again all situational.
I don't know if elixir damage is intended to show on stat sheets, even after the new client comes. Somehow I doubt that.
However, I do agree that once the pet and passives were opened up to view, questions were going to start coming. Kalizza's timely experiments could not have been predicted, so I think this was not a construed release of info, as much as "well, we better get it over with" once it was spotted.
Glitched or not they should have said something sooner but all we heard was they don't show up on the stats page but they are working. See this well known thread:
http://www.spacetimestudios.com/show...hlight=passive
They could have mentioned you only get the highest modifier. There were so many threads on this but we were repeatedly told its all working. Well the devil is in the details and we should have been told when we were not getting it. I can't say I was too effected by this because I only spec'd passive damage in PvE, and used those points for crit in PvP. But like others I tested this without a pet so it was easier to quantify the damage increase. And this was a flaw in the testing. And if others tested it with a pet and that pet may not have given a damage boost. So this is something which should have been clarified.