Happy 2nd Anniversary,
Trinity Knights!
It seems only yesterday I wrote a post to mark
Trinity Knights' first anniversary and here we are now, celebrating the second one already.
So what have done in the past twelve months?
We have gradually
raised minimum required level to join and recently added minimum PvE kill criterion as well. While we currently recruit level 41+, we have a much larger percentage of capped level players than a year ago. This helps us to better focus on working together and helping reach endgame goals like gear (some of which requires farming and crafting) and elite achievements.
Having more players on the same level also means party for
event is easier to come by. From Halloween 2014 to the recent Ursoth 2015 and the currently ongoing Northal event we have been doing pretty well. Some knights were immortalized in the Garetta rebuilding leaderboard. And speaking of leaderboards, there were some knights running for large and small event (like Gauntlet) lb and I'm pleased to see that the guild had done whatever help they can give for these runners.
We now also have TK group on
Line chat which has been helpful for game discussions and sharing of updates, in between sticker spams, holiday photos, and real life tidbits. :)
The Line group was especially helpful for party-search and screenshot tracking during
Kalizzaa's Tour of Arlor event in February 2015. And the results were pretty sweet. The month-long elite marathon won TK recognition and respect as an average guild, which through hard work and determination managed to end up 5th on overall guild leaderboard.
Tour of Arlor had left many knights more aware of STS forums and their activities. Many of us had since been
more involved in forums. Consequently, we have also been drawing more interest from people in the forums, some of whom had asked to join us and are now part of the family.
All these changes we made and experienced are affecting our
leaderboard rank as well. We have climbed 22 steps, from #40 right after our first anniversary, to #18 as of September 11, 2015.
But with all these changes, is there anything in TK that is still the same?
Yes, there are.
Loyalty. While preparing this post I looked at the screenshots posted on this thread and saw names there that are still in the guild now, still actively playing every day, still greeting other knights warmly, still offering to help when they can.
Helpfulness. Enough said.
Friendship. A lot of the knights who recently joined are friends of knights already in guild. I hope they will find even more friends in TK. Friends and fun share the same first letter, for very very good reason.
We have had a lot of troubles too in the past 52 weeks. Quarrels, drama and misunderstandings that made people leave guild. Scammers and impostor. Real life changes that made some knights quit.
And yet here we are.
Many guilds are created in Arlor. But not as many can stay around long enough for a second anniversary. Two years is a long time in terms of AL guild survival.
But two years can feel very short too. Look at the screenshots posted on our anniversary farming event
Bounty Hunter. Read the stories shared in the guild's anniversary
Scrapbook. Last Sunday guild hall was so full during anniversary party that some knights couldn't get in.
Whatever else happened, in Arlor, with the game, on our real lives, we still have knights who believe in the spirit of the Trinity Knights, in our family. Knights who plays every day and works on getting better gear/pet and winning APs. Knights who do their best to be friendly and helpful. Because after all Arcane Legends is still a game, and having good gear, good atmosphere in guild, as well as good friends makes it more fun.
And when we have fun, time flies.
Thank you for another amazing year. Happy anniversary, knights. Rock on.