where is 1v1 arena !!!
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where is 1v1 arena !!!
Attachment 25962
Well.
I have to say.....New Veng is a FAIL.
I understand the point of whole this change.. but still it is a fail.
Fisrt, to tank, it's ok with mana itself if you have good mana regen pet or over 700 mana like Swe said because all skill cool down is long unless you use CS or not in elite... But now it makes me use more health pots. More taunt effect with less mana, and take dmg to get mana. I tested it in many places against many mobs and bosses, but it briefly gives 20% of mana when I loss 40% of my health. You ask tanker to earn mana from using our health? Sounds like you are telling me give up tanking. You just made it so difficult only.
Yes we do have Horn with shield. But like always rogues whine about using health pots, warrior have to use pot to be a tank.(Someone has to use it, either party or tank. Not free for warriors too. We just use less pots that other class.) especially if you are good and keeping aggro, then it's busy enough to check my and other's health and boss position, etc... but now I have to check my mana too. Well. maybe I need just more practice, but this is a game and people who wants to play easy (like my wife) choose to be warrior. But you ruined it. Now she is quitting this game she said.
Do you think making all class difficult is being fair?
While rogue does NOTHING for party but dmg, was it too much for warrior to get free mana to keep party alive? Well. I don't get it.
People who wants challenge will play rogue or mage. Leave warrior easy please.
Second, in PVP, warrior is just a tank, too. Without pots, using health to get mana... While all attack is scratching them, once I ran out of mana, standing there and kill myself.
Now Rogues have 900+ armors too, plus, special rogue only higer dmg weapons while Warriors have barely 1000+, 500 more health and crippled dmg. you say fair?
Why not Mage have armors like that? It's best is 600+ only and dmg is not much different as warrior.
Yes rogue and mage's dps must higher than Warrior, but if you want to talk about being fair in PVP, you need to let warrior have something to poke them.
What is the point of Tanking? Taking dmg to keep my party alive, right? The idea that getting mana back from taking dmg was brilliant, but it's not working as you intended and just make us use more pots risk all party's life. Again, Tanks do need to use health pots a lot, more than you think if they are alone or on elite.
I think you should just decease mana regen or incease Cool down time... Sorry. I think this is a fail
My only question is:
Why the push to add dexterity for mages/warriors? One of the best attributes to this game was the ability to maximize your class by being "pure." Is STS looking to add more "wacky" stats to their games?
ty for all the updates,its reall high time,
-doesn't make sense what is putting in dex going to give a warrior,whn now it has to worry about mana too,instead have to put in int for mana,n forgo str n dex :)
played a pvp match where 3 warriors combined was not able to kill a rogue in a 3v1 battle lol
Best quote of the day!!
So let me see if I understand this correctly..... People who prefer to die more often and be less successful in the game should play rogue or mage because they want more of a challenge, but people who just want to win all of the time and do the best should be a warrior because it's easy?
Sorry, but are you serious or just trolling!?!!??!
Yes, here's your problem :p
http://www.spacetimestudios.com/showthread.php?t=88373
Actually, not the same. Not even close. In PL, we have mages, birds, and bears ALL wearing STR gear because of lack of skill, use of elixirs, and PvP unbalance. AL provides each class with their OWN gear which provides for much more variety. Also, if you have read any of the recent threads provided by the gentleman above you(Jaytb), you would see that some of the best gear is not necessarily legendaries/mythics/arcane. This adds to the variety.
Wow. The only reason why there are so many warriors it's because they were grossly overpowered in pvp. Now guess what: you need to learn to play your class better and make do with whatever resources you've got like us sorcerers have been doing since day 1 of pvp.
The system will balance itself and dusted rogues and sorcerers will come back again, STS doesn't need to panic due to a couple of warriors going down to a more realistic k/d ratio.
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Heres a few ideas. Why dont you try making all classes less dependant on potions? I would like to see potions as a lifesaver in critical moments only. Add cooldown to potions and revamp all classes so that they are more dependant on their skills and not on potions. Potion spamming takes no skill, using characters skills at right time and the right way takes skill. :) Tldr; make classes to depend more on their skills, not potion spamming.
Even the best warriors are now easier to kill than mages... (tested with friends at all levels, they tried several builds).
Either add more survivability, or increase damage a little.
Hi devs,
Well good update i must say. Appreciate that now there is a 2nd stat with additional bonuses to each class.. adds more variety to the game. and thanks for the free respec too.
Must say now sorcerers are more relevant now the new elite maps. Their crowd control skills ie root and ice is so useful and they do decent damage now given the lifethief bug has been fixed. I also have been seeing sorcerers out DPS-ing rogues which I must admit was quite a surprise but headed towards the right direction. I think most pro sorcerers would agree.
This is my experience from PVE and not PVP. I personally play warrior. Seems fun till now.. no complains..